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Messages - Colbydude

Pages: 1 2 3 [4] 5 6 ... 59
61
Discussion / Re: Game Maker 8.1
« on: April 24, 2011, 05:50:30 pm »
I had no Idea there was an update until I read this topic.  I updated mine and it is nice.  Nothing really big in the update other than room zooming which should have been there a long time ago.  Also the ability to edit objects from the room editor is nice.  Whats even better is I got it for free because I already had GM8 Pro.  I don't think I have payed for anything since I got GM7 for about $15.00 I think.  Pretty good deal if you ask me.

Agreed completely. I haven't tested it out much other than that. Guess I'ma have to start messing around with it again soon.

62
Entertainment / Re: Anyone got the 3DS?
« on: April 11, 2011, 05:24:13 pm »
Yeah I enjoy mine as well. 3D isn't as gimmicky as I thought it would be, but I see how it could put strain on some people's eyes. Doesn't bother me though. I'm actually going to pick up a game for it after school today.

63
Discussion / Re: [Request] GIF Animator
« on: April 05, 2011, 05:05:03 pm »
I always used a program called GIF Movie Maker. I make the animation usually in Game Maker, then edit it in GIF Movie Maker. You have to buy it though. I think there's a free trial.

64
King of Thieves / Re: Communication - Because we need it
« on: April 02, 2011, 04:36:04 pm »
colbydude@gmail.com for me. I'm up for either text chat or mic chat.

65
King of Thieves / Re: Communication - Because we need it
« on: April 01, 2011, 02:38:41 am »
Probably sometime after 6 PM EST will be good for me, depending on when I get home and what I'll be doing.

66
King of Thieves / Re: Communication - Because we need it
« on: March 30, 2011, 09:20:35 pm »
I'll be driving back home for 6 hours from my dad's house on Sunday, however I'll be available during the evening if I'm needed.

Steam ID: Colbydude

67
King of Thieves / Re: Communication - Because we need it
« on: March 30, 2011, 03:47:06 pm »
Perhaps maybe even a Ventrillo server? Not sure how difficult those would be to make though.

68
Wish granted.

69
Entertainment / Nintendo 3DS Friend Codes
« on: March 28, 2011, 03:06:54 am »
Post your Nintendo 3DS Friend Codes here!


Friend Codes:
Board Username | Mii Name | Friend Code
ColbydudeColby0860 - 3251 - 8186
AzkridthAzkridth1547 - 5190 - 2207
GANONSLAY3RDaz4768 - 7429 - 7919
Nintendo Maniac 64N.Maniac643093 - 7079 - 4553
OniShounenJosh1075 - 0744 - 7896
AntidotePhil2234 - 7264 - 5562

70
What are you top favorites?

1. Trigun
2. FLCL
3. Dragonball Z
4. Cowboy Bebop
5. Xam'd Lost Memories

Honorable Mentions:
Tengen Toppa Gurren Lagann
.heck//Sign
Elfen Lied
Mahoromatic
Tsubasa: Reservoir Chronicle

Yessir indeed.

71
My first experience was back during the summer before my 7th grade year. My best friend at the time had learned a little bit of Game Maker from his older brother who was actually working in the industry. So we had decided to get together and make a little fan game called Super International Fighters. It was supposed to be an expansive version of Super Smash Bros. but included characters from several different games. So we got a little bit done on it, but never really worked on it after that.

A few weeks later I went to my dad's in Missouri to spend a few weeks. Since he was usually gone till 3 PM, I'd spend the mornings figuring out Game Maker. I started working on a little Sonic game that consisted of about 5 rooms and your goal was to simply reach the end. Then I took the concept a bit further and worked on a Megaman Battle Network-like game but took the more traditional Megaman style and made it a side-scrolling platformer. It had a few bosses with the addition of a secret one as well. I continued to work on some simple little projects after that.

About November-ish of that year I was browsing through GMC and came across a pretty elaborate Zelda engine that someone was working on. That person was also a member here, unfortunately I can't remember the name. =\ He decided to quit working on it and released the source code. So I picked it up and starting messing with it. At this point I was using mostly the drag and drop action in Game Maker to do my programming, but now seeing this engine with mostly scripts I actually started getting more and more interested it. So I started adding little bits to the engine and eventually wanted to add the Lens of Truth to it. That's what led me here.

I had been on the site before, but never actually registered. Wanting help for figuring out how accomplish the Lens of Truth effect is what made me register. So I stayed for a while and began browsing and posting learning more and more and more and more. I eventually started working with thegoldchuchu on the Wind Waker Advanced project during my 8th grade year and kept going on Zelda fan game development.

After that broke up I've pretty much kept to myself as far as my projects go. Not really going to far into completing a game, but learning several different concepts and more about programming languages. My sophomore year I took C++ for a full year, a semester of Visual Basic last year, and now I'm in AP Java this year. Most recently I've been more on web development and my website as well as coding a website for Chaotic Athletics (which totally bombed, by the way). Even more recent than that I started working on a project that I seriously want to go through with in XNA that I will reveal soon. ;]

As for why I got into development and games, it's pretty much because of playing video games. Ever since I was little I've known that game development is what I wanted to do. Not until a few years ago that I figured out what part the process I wanted to do. So yeah, that's basically my whole experience with game development. :)

I'm totally going to have to go back through and see if I have all my old shitty games and upload them here. xD

72
Coding / Re: Catching Exceptions?
« on: March 17, 2011, 05:02:40 pm »
Slightly unrelated, why are you using your own exception class? Java already has a useful exception for this purpose: the InputMismatchException, which is thrown when you attempt to read in some kind of token that is not in your desired format.

http://download.oracle.com/javase/1.5.0/docs/api/java/util/InputMismatchException.html

Our instructor wanted us to make up our own class, so I just made that one nice and simple. =P

@Windy: Yeah I figured as such, but I was getting even weirder problems before I actually added in the in.close(); and opened a new one. At that point I'm pretty sure it was just me being drained from school. I'm still getting used to Java as a whole so I'll make mistakes here an there, no big deal. All is well now though.

73
Feedback / Re: King of Thieves Revival
« on: March 17, 2011, 04:46:58 pm »
I can help some with software engineering and game design if you guys want

Yeah I'll be willing to help out on these as well. However, I'll be busy a lot till school's over with in late May/Early June. So lemme know if you need any help. =)

74
Coding / Re: Catching Exceptions?
« on: March 13, 2011, 11:37:07 pm »
@ Xiphirx, wally: Unfortunately both of them had the same results, thanks though. =)
@ MG: Yeah I tried that earlier as well, again, same results.

However, Niek's method of creating the SumUp class did it though.
Quote from: Niek
Usually a method that throws an exception has to be defined as such and main is not. And I do think that even though you use a try-catch block it does not catch exceptions that are generated within the scope of the block. It should have quit your main method, actually.

Yep, looks like that was the issue. I did create a class earlier trying to follow this example in my book, for some reason that didn't work either.

Thanks for your help guys. =)

75
Coding / Catching Exceptions?
« on: March 13, 2011, 05:58:24 pm »
So I'm having a bit of trouble figuring out how to do this problem for my programming class:
Quote from: P11.14
Write a program that asks the user to input a set of floating-point values. When the user enters a value that is not a number, give the user a second chance to enter the value. After two chances, quit reading input. Add all correctly specified values and print the sum when the user is done entering data. Use exception handling to detect improper inputs.

I'll start up the program enter a few numbers, then give it bad input. For some reason it completely disregards the fact I'm even attempting to give the user a second chance and trying to catch another exception.
So this is the kind of output I'm getting:
Quote
Enter a floating point number: 5
Enter a floating point number: 2.5
Enter a floating point number: s
Bad data: Input needs to be a floating point number! Try again.
Enter a floating point number: Bad data: Input needs to be a floating point number! Try again.
The sum is 7.5

Process completed.

The source for my latest attempt is as follows:
InputFloat.java:
Code: [Select]
import java.io.IOException;
import java.util.ArrayList;
import java.util.Scanner;

public class InputFloat
{
public static void main(String[] args)
{
Scanner in = new Scanner(System.in);
boolean done = false;
ArrayList<Double> data = new ArrayList<Double>();
while(!done)
{
try
{
while (true)
{
System.out.print("Enter a floating point number: ");
if (!in.hasNextDouble())
throw new BadDataException("Input needs to be a floating point number! Try again.");
data.add(in.nextDouble());
}
}
catch (BadDataException exception)
{
System.out.println("Bad data: " + exception.getMessage());
in.close();
}
//----------------
in = new Scanner(System.in);
try
{
while (true)
{
System.out.print("Enter a floating point number: ");
if (!in.hasNextDouble())
throw new BadDataException("Input needs to be a floating point number! Try again.");
data.add(in.nextDouble());
}
}
catch (BadDataException exception)
{
System.out.println("Bad data: " + exception.getMessage());
done = true;
}
}
double sum = 0;
for (double d : data)
sum = sum + d;
System.out.println("The sum is " + sum);
}
}

BadDataException.java:
Code: [Select]
import java.io.IOException;

public class BadDataException extends IOException
{
public BadDataException()
{
}

public BadDataException(String message)
{
super(message);
}
}

I've tried several different approaches and can't seem to make it any further. At this point I'm really not sure what to do. It's probably something simple that I'm overlooking, or perhaps I just don't completely understand how exceptions work. Haha. Any suggestions?

76
Entertainment / Re: 3 years was worth the wait: MGS4
« on: March 10, 2011, 02:12:04 pm »
Unless it's Blu-ray you're after, the PS3 is region free. It is only Blu-ray movies that are region encoded. To my knowledge it doesn't help to jailbreak the system.

I don't see why an Australian wouldn't import a system if they wanted it so bad. I've gone through 3 360's during the lifetime of a single PS3 that I bought at the launch of MGS4.

Eh... I'm not exactly sure, because I bought the Japanese version of FFVII: Advent Children Complete and it runs fine on my US PS3. However, that could just be Square Enix being awesome.

77
Discussion / Re: Your ideal "ZFGC" dev team?
« on: March 04, 2011, 12:00:01 am »
Lead Programmer: Infini
Programmer: MGZero
Programmer: 4Sword
Programmer: Niek

Lead Composer: Q.K.

Lead Artist: .Takam
Artist: DJ Venom
Artist: TomPel

Writer/Story: Dantz

QA: Mamoruanime

Self-Explanatory


I couldn't agree more.

78
Feedback / Re: Death of ZFGC
« on: March 03, 2011, 01:07:21 am »
Reasons for my own lowered activity: working lots, working late, studying and having fun with the girlfriend.
Haven't grown out of fangames too much because it's a hobby. My personal guilty pleasure.

Also this, except replace working with SCHOOL SCHOOL SCHOOL SCHOOL SCHOOL AND MORE SCHOOL. I'm keepin that god damn 4.2GPA though.

Anyways, hopefully I'll be able to start working on a project again soon. I've been really craving it.

80
Coding / Re: Anyone good at html?
« on: February 18, 2011, 05:15:45 pm »
The easiest way I can think of is to make sure all your coding is valid by running it through http://validator.w3.org/ That generally helps, or will narrow it down as to why it could be displaying differently on different browsers. Be sure to validate your CSS as well. http://jigsaw.w3.org/css-validator/

EDIT: Actually I just remembered there's a site that renders screenshots of a specified url on several different browsers. http://browsershots.org/

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