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Topics - Mamoruanime

Pages: 1 [2] 3 4 ... 14
21
Discussion / World Artist?
« on: September 04, 2010, 03:43:07 am »
Anyone have infini's World Artist zip handy? His links are down for it and it's hard to tame him enough to have him send it :P

The filename on his site (Binaryphoenix) is
a6afe4ae2b8554c5a1dc4c5cb8f445db.zip

EDIT:

It may be bandwidth issues for Fini on BinaryPhoenix. It's downloading a lot further than normal.

EDIT 2:

88% then out of bandwidth. Definitely need a mirror for this <_<;;


22
Graphics / Proper NES Palette
« on: August 26, 2010, 08:07:45 am »
Figured I'd upload this for the sake of it being used.

I arranged the image, but I can't take credit for unlocking all of those color registers; that belongs to ahefner and this handy dandy little palette file.

Enjoy.

23
I find it a tad bizarre... I've made an app that utilizes openAL and GME (Game Music Emulator), however when I package it (libgme.dll for GME, OpenAL32.dll and wrap_oal.dll for openAL), I get an exception error. Doesn't do it when I run either the source or the exe, however when I bundle it (.rar, or .zip, or w/e with the above files) it spits out the error. Makes it a bit difficult to send it to people :P

Anyone have any ideas?

24
O.o...

I found a somewhat old project I was working on-

http://yoroshii.org/HolyDiver.exe

^My remake of Holy Diver for NES.... Never finished all of the players actions (or even streamlined them), but yeah...

Anywho; post your abandonware. I'm curious :P

25
Entertainment / Stupid overhyped piece of crap games :(
« on: June 13, 2010, 10:04:59 pm »
I've come to the conclusion that over-hyped games are always lackluster if you play them waaay after the hype's done.

I just got No More Heroes for Wii...

Writing = good. It's comical.

Visuals = !@#$% ass ugly. Goddamn, it looks like the playstation puked up a city and the Wii polished it with a shitty shading system :\

Gameplay = WHAT THE !@#$%? When the hell is it acceptable to have clunky controls and shitty camera angles!? This game would have been AWESOME 15 years ago when the playstation was taking charge, but now... this !@#$% isn't acceptable :\ The game plays as if it were programmed by a monkey on crack.

:\ I'm very disappointed, and even more disappointed that 99% of Wii users hyped this game up as the best thing since sliced bread... Ffff.

/rant

26
Graphics / Some random caricatures
« on: June 10, 2010, 07:40:52 am »
Well, been bored... Working on new Surface stuff (yeah; like I said, it's not dead D:), and realized I need a new tablet for the work I'm planning on completing for it :p On top of that, I need some much needed practice in speed drawing for my animations.

The result? I started doing caricatures for people for $1 on facebook :P I figure I'll post the end result on here, because they're still pretty nifty to look at :P... I figure it'd be best to share the photos elsewhere, so here they are:

Stephen Gazzard:







Ashley Fairweather:



Jordan Chewning:



Me!:



They're fun stuff.

Now for the shameless plugging :P

If you'd like to check out the group itself, click here. I'm not doing these for free though because it's all going towards getting that tablet :P Either way, it's probably going to be somewhat hilarious seeing me make well over 2000 photos in (hopefully) a short period of time. All of the details you need to get one of these is on the group page. Feel free to peruse. I'll also do avatar sized versions if requested.

27
Entertainment / Castlevania Judgement
« on: May 25, 2010, 09:55:49 pm »
So anyway; I was a skeptic about this game. I thought it was going to be absolute crap but I was pretty wrong.

The game is pretty fun. It's not a standard fighting game as I had initially thought; where you're fixed on a 2d plane stuck doing combos for moves. Instead, the attack system is more like Super Smash Bros, and you control your player in 3d space. You have one major finishing move, and a series of other attacks that vary player to player depending on thier character's native game's moves.

I decided to play this game for a "few minutes" today thinking I was going to try to sleep before work, and ended up playing it for 4 hours up until the time I had to get ready for work. It ended up being that entertaining :P

The character's aren't as well balanced as I had hoped though. For example, Maria is AWESOME against characters like Golem and Eric, however she's horribly outmatched when it comes to facing someone like Simon or Trevor. Shanoa has an ability that lets her zip around the field at a speed that's faster than opponents attacks, making her pretty close to immortal when it comes to that. To counterbalance the immortality from that move, it drains your special bar. Another flaw is that each character's special moves are generally wasted from them being way too slow to execute, making them more frustrating than anything else.

Otherwise, I'd say if I had to rate this game, I'd do it in 2 ways... One as being a Castlevania game, and the other as being a normal game.

As a Castlevania game, it's a 3/10.
As a normal game, it's a 7/10.

WiFi Connect play is possible too, so if anyone else has it lemme know.

28
Entertainment / The greatest google logo EVER.
« on: May 22, 2010, 08:15:30 am »
Check it out - www.google.com :p You can !@#$% play PACMAN on it :P

That's some pretty win.

29
Maybe it's just me, but does the game seem less skill based than usual? In almost all of the MK games (save DD, never played it.), there are ways to avoid certain disasters, and it was about cutting corners and saving time... This one doesn't seem like that. Seem's like there's less skill involved, and it's more about "getting lucky enough to not get hit by 1 of the overly-abundant powerps".

:| I dislike being able to own MK64 and MKDS, but sucking at MKWii do to a string of 8 kart-stopping powerups in a row. Certain powerups don't even seem to affect the other CPU players at all, especially the Blooper (which is a powerup that messes up the human ability of "seeing the screen")

!@#$% bugs yo >;(


30
From this article.

Little bit of an old piece, but this quote stands out-

“I can tell Nintendo’s staff has really been galvanized by you. I can tell they feel like you did what they hadn’t yet. Looking at the graphics objectively, I feel like the game’s visuals are one of the representative examples of what can ultimately be done with Wii. I think it has placed the Zelda team under a considerable amount of pressure.” - Iwata Aska

Kind of funny to me, considering the Wii has the worst graphics out of the other consoles. Obviously they're feeling at least a little bit of burn from their poor development choice to have sub-par graphical capabilities on their system. Then again, when you dominate the market of retarded non-gamer casuals and you realize your core demographic has lost all faith in you, some decisions are made when you find out those non-gamer casuals don't have any form of real loyalty to stay with you when the next generation hits :P

31
Audio / Gameboy Zelda Dark World Hybrid
« on: April 18, 2010, 10:46:59 pm »
I got bored, made a darkworld theme for GB Zelda's merging Tal Tal Mountains and the lttp darkworld theme. They fit well together D:

32
Graphics / Oracle of Seasons tile megadump.
« on: April 12, 2010, 09:21:09 pm »

33
Farore would have dropped her book of secrets, and Link would have to get it only to be foiled by a BAD GUY.

This is what her scene would look like in contrast to the Din dance scene, and the Nayru harp scene.

EDIT - Pixel art version done:


34
Graphics / Gurren Genderbendann' - Kaminette WIP
« on: March 29, 2010, 07:53:45 am »
WIP :p

EDIT:

Testin' colors

35
Graphics / YET ANOTHER OEKAKI.
« on: March 26, 2010, 06:23:24 am »
Hatsune Miku WIP

36
Entertainment / Couple of hours until Cave Story Wii :P
« on: March 22, 2010, 12:50:48 pm »
Anyone else getting it? :P

http://www.nicalis.com/blog/cave-story-faq/

out soon :P

EDIT:

<_< At first I said 8 minutes, but I forgot it's 9am pacific time that games are released.

37
Graphics / Surface Hero concept art! :D
« on: March 22, 2010, 10:27:58 am »
I've finally gotten around to finalizing a design for the hero, and I like it ;p


38
Graphics / My adventures with the pokewalker D:
« on: March 21, 2010, 11:50:49 am »
D: Poor Red Gyarados...

39
Entertainment / Did anyone else feel ripped off by Spirit Tracks?
« on: March 20, 2010, 10:41:14 am »
Just out of curiosity... :x

I'm a bit bothered with how the game is almost identical to Phantom Hourglass in nearly every way. Everything from the "maze path" sequence to the "train battle" was the exact same setup as PH's...

Needless to say, I felt pretty ripped off by nintendo for this... 3 years they had to make an original DS Zelda title, and instead they just modified the PH engine *a little bit* to add trains, and didn't even bother to change some of the event sequences.

They basically decided to *rinse wash repeat* with the existing title... Very irritated about that.

Some would compare this to how OoA/OoS were, or even OoT/MM, but it's not the same. OoA/S were made simultaniously and were meant to work with one another, and MM was entirely different from OoT. PH and ST however are the exact same game :\

40
... You know the one I'm talking about.

It was a stupid RPG looking game. The creater claimed it was the "best game ever", and made a fake DS version and tried to sell it at the nintendo store and what not. The douchebag cammed himself 24 hours a day to claim he was working on it every day and what not.

Anyway I can't remember what it was called (it was called something stupid to try to intrigue people), and I kind of want to scoff at the fact that he said it was going to get finished.

<_< And I am being totally serious

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