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Messages - Mamoruanime

Pages: 1 2 [3] 4 5 ... 289
« on: November 08, 2014, 05:56:49 am »

Did anyone actually beat Link Quest? <_<

Entertainment / Re: Majora's Mask 3DS
« on: November 07, 2014, 03:40:00 am »
I'm definitely one of the few here that can't stand Majora's Mask. I'll still probably get this simply because OoT3d was pretty great compared to the original, but I highly doubt it will captivate me any more than it did before. Feels like a glorified expansion pack for OoT that focuses too much on NPC and exposition and too little on what Zelda is at it's core. OoT at least had a balance between exposition and dungeons, but MM is just... kind of terrible as a Zelda game. It's okay if you don't look at it as a Zelda game I suppose, but to me it's the captain toad of the Zelda world.

King of Thieves / Re: We are no longer XNA's !@#$%!
« on: October 29, 2014, 02:33:42 am »
Holy !@#$% balls I'm glad I logged into this motherfucker to see this XD Shiiiiit. Slap a *** and call me fucky I'm happy I saw this today XD

EDIT: I removed an inappropriate word from my post.

Other Projects / Re: [Demo] Princess K!
« on: October 15, 2014, 08:44:41 am »
Simple ol' Game Maker Studio :P

Other Projects / [Demo] Princess K!
« on: October 14, 2014, 07:40:04 am »
"Princess K!" is the engine baby of Link Quest set up as a single-screen level progression game similar to Bubble Bobble and Mario Bros~

Overall idea is to have around 100 levels and heavy emphasis on multiplayer and certain level hazards to avoid while popping enemies. Multiplayer and controller support has been removed from this demo due to lack of testing, but that's definitely the focus~

I have the demo located publicly at my Patreon: http://www.patreon.com/creation?hid=1081671&rf=283568

Entertainment / Re: does anyone else have 50 gillion errors with
« on: October 04, 2014, 07:36:30 am »
Hunters was a subpar game, but I remember it being the coolest thing ever on the DS. I mean, what the hell, a portable first person shooter?! Unheard of!!!

Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 07:52:04 am »
I don't think so Tim.

Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 12:45:57 am »
ZFGC shadow government bitches!

Entertainment / Re: 2 Man Let's Play coming soon
« on: September 15, 2014, 01:47:57 pm »
Scarecam and lots of post editing with scrolling text and things!

Feedback / Re: What is Karma?
« on: September 15, 2014, 04:12:00 am »
Tacoes for everyone~

(wait the opposite of that)

Updates / Re: GAME JAM WINNERS!!
« on: September 13, 2014, 09:06:05 pm »
Thank you everybody for supporting eSports

Updates / Re: GAME JAM WINNERS!!
« on: September 12, 2014, 02:49:39 pm »
Ohey cool~ I shall make my team member aware of this awesomeness

« on: September 06, 2014, 02:15:38 am »
I'm incredibly curious of what everybody's first playthrough completion time and death count is for Link Quest! I've gotten my completion time down to ~10 minutes with 0 deaths, but that makes sense because I made it hehehehh.... The primary tester (Alan Wansom of Cryamore) gets around 13 to 15 minutes per completion IIRC (I don't remember his exact time). I'm guessing the average first time playthrough is going to be around 30 minutes, so I implore all of you: If you have 30 minutes, play through it start to finish and post your completion times~

Zelda Projects / Comprehensive Guide to my Goron Jam Competition Entry
« on: September 03, 2014, 03:19:09 am »
If you want to play it, it's located here:

A Guide to Link Quest

That's right! A guide to my game!

Of course, if you don't want spoilers you should leave this thread immediately! Super spoilers/secrets are in spoiler tags.

Link Quest is an action platformer "run n' sword" game that requires fast thinking, mastering your jumps, and learning how and when you should attack enemies!

In the game you'll collect various items to help you on your journey! They are not required, so if you want an extra challenge you can skip collecting them!

A - Jump
S - Attack
D - Change Item
F - Change Item

Up/Down/Left/Right - Move

If you jump and hold down, you can perform a down stab. If you hold jump while down stabbing, you can achieve extra height from the bounce.

Core Items:
Bombs - 2 Damage per hit, can throw 2 at a time. Destroys certain walls.
Bow - 1 Damage per hit, long range attack!
Boomerang - 1 Damage per hit, slow moving. Hold S + Up/Down to control the motion!

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Other Items:
The next two items are only obtainable when the Blue Stalfos throw their heads and become headless, or from Gold Skulltula.

Goron Jam - One time use - Made out of fairy mash! Restores health! RARE.
Bag of... P? - One time use - Increases your lives, and gives you a nice lil' collection of rupees and hearts! RARE.

Red Stalfos - 4 health. Stabs when you stab!
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Downstab to kill without danager!

Blue Stalfos - 4 health. Throws bones!
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Will occasionally throw it's own head. This will give you a chance to snag Goron Jam or Bag of P from it!

Octorok - 1 health. Jumps and spits!
Blue Octorok - 2 health. Spits!
Angler - 1 health. Dims the lights when attacked!
Skulltula - 2 health. Drops down when near by! Down stab to progress!
Keese - 1 health. Flies in from the sides!

Moldorm - Attack it's tail!
Armogohma - Attack it's eye when open!
Phil the Fish - Hit the big eggs back with your sword! OR Use the bow to shoot it's light!

King Octorok - Will jump and bounce 2 times, then jump in the air and smash down, causing rocks to fall on your head!
Twinrova - Kotake and Koume will fly around you and drop potions on you. Attack their glowing potion to make it explode and hit the sister with the opposite element! If they hit the ground, it will be devastating!
Shadow Link - Your shadow clone!

Courage Dungeon
Deep within a tree, you need to avoid spikes and jump on Skulltula to make your way to the end!
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Room 1:
Introduces fans. Jump on the fan to rise up, kill the octorok and move to the next room!
Room 2:
Jump into the airflow and move to the right. A skulltula will appear that you can't reach with your sword. This is to show you that they appear when you're close to them.
Room 3:
A gap you can't jump across presents a problem! Move to the right to reveal that Skulltula appear for you to down stab on! Press down while jumping, and hold A to get maximum height after each downstab while moving to the right. An airflow will lead you to the next room above. Avoid the spikes and you're good to go.
Room 4:
Immediately after appearing in the room you'll notice a lower path and an upper path to the left, and a treasure chest in the bottom path. If you move to the left and avoid the spikes, you'll be on the lower path. Walk across the airflow without attacking or jumping to make it to the treasure chest. Otherwise, just ride the airflow to the left and go up to the next room.
Room 5:
Endurance test with Skulltula! Downstab while moving right and holding jump, work your way to the next room.
Room 6:
Introducing Blue Stalfos. Just jump the platforms and avoid the bones the Stalfos throws, and then downstab the Skulltula to the next room.
Room 7:
Armogohma miniboss fight, and the Bow! Stay to the far left to avoid getting hit by eggs, and when the eye opens work your way to the right and stab it. If you have the bow already (possible if you have to repeat the level) you can just spawn your bow on the left and hit the eye without any danger.
Room 8:
Post battle refill room. Break the jars and get some health while being weary of skulltula.
Room 9:
Fun with fans! This room will teach you the full effect of the fans. If you stand on the ledge before the first set of fans and throw a bomb, it will open a secret passage to the rupees above! Otherwise, walk across, kill the octorok. Wait for the skulltula to appear in the gap and jump across. This time, walk across the fans without jumping or attacking so you don't hit the spikes. Next set, jump above so you don't get hit by the blue stalfos' bones. Jump to the 3 ledges avoiding the Skulltula that appear in the gaps, and move to the next room.
Room 10:
This room is much more difficult, but if you've mastered what the level has taught you so far this won't be a problem. Downstab the skulltula to make your way through the gap to the fan ledge. If you have bombs, throw a bomb across to open a passage way, or just ride the fan up to the next ledge after you pass the spikes. Jump down to the next ledge avoiding the skulltula that appears. This part requires timing. There are stalfos above throwing bones on a bed of fans with spikes above. Once they throw their bones, wait for the bones to pass the fans on the bottom, and move to the right without stopping. This will get you by without getting hit. If you're feeling extra cheeky, there is a skulltula that appears that will give you access to the above ledge to kill those stalfos and possibly get some Goron Jam or P Bags.
Room 11:
Refill your health with the jars, then jump down.
Room 12:
Twinrova Battle!
Kotake and Koume will fly around you.
When Kotake is above she will throw 3 jars- the glowing one will unleash ice that falls from the ceiling if you don't attack it. If the glowing one is on the left, attack it when it's just below the middle of the screen, and it will hit Koume when she appears up top. If it's in the middle, attack it in the middle. If it's on the right, you will need to attack it when it's near the ground, however be careful because Kotake will be right there at the ground to run into you if you're too late!

Koume will follow the same pattern, however her bottles unleash fire on the ground. If it hits the ground, jump IMMEDIATELY to avoid the onslaught! 

Once the battle is over, collect the heart and you'll see the triforce stone break in the entrance revealing a golden triumph fork.

Power Dungeon
Deep Goron caves! Lava galore!

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Room 1:
Jump across the gap and kill the octoroks and move to the next room.

Room 2:
This room begins by showing you that there are lava hazards that spill from the ceiling. The red stalfos will jump into the lava revealing you can kill them by forcing them into lava.
Make your way to the right past the lava traps. If you have the boomerang, you can collect the purple rupee in the walls. There are 2 paths- a higher and a lower path. If you take the higher path you'll need to jump over the spike hazard. The lower path has a stalfos you'll need to kill. Downstab him to death. Take either path.

Room 3:
If you took the upper path, jump across the gap. If you took the lower path, downstab the octorok and hold A to jump up to the ledge with the bouncing stalfos. Down stab him to get past. If you have bombs, the wall to the right is destructible. The lower portion of the platform is also destructible!. Jump down to the hole to go to the next room.

Room 4:
Immediately start moving left to avoid dying in the hole. Attack the stalfos to prompt him to lunge at you, and downstab his sword to get to the above ledge and destroy the pots. Collect all of the rupees! Otherwise, destroy the stalfos by downstabbing, and move left while timing the lava hazards falling. Fall into the next room.

Room 5:
Carts! Jump on the cart. When they jump between tracks, you'll need to jump and match your speed to the cart to land on it again! If you miss this first jump, don't worry- you'll land on the ground and the cart will respawn. Otherwise, ride the cart while being mindful of the gaps. There is a purple rupee in the middle of the room on a ledge- if you're comfortable with your jumps and matching the speed of the cart, you can get that rupee and land back on the cart. At the end of the room, there is an upper path and a lower path. If you jump to the lower cart, it will lead you to a treasure in the next room. Otherwise, make your way to the upper path.

Room 6:
Make your way to the room to the right after killing the stalfos.

Room 7:
Moldorm! This boss will move back and forth slowly until you attack it's tail. Once you do, Moldorm will freak out and move back and forth faster and faster until the tail respawns. Each time you destroy it, Moldorm will move faster and faster. You will need to time your jumps and downstabs to destroy it. Collect the bombs once you win, and go to the next room.

Room 8:
Ledges and lava traps- Throw bombs to the ledge in front of you to kill the stalfos, and jump across avoiding the falling lava. Repeat this until you leave the room.

Room 9:
Advanced carts. This room is considerably harder than the last one, and will require you to jump over obstacles while riding your cart. Ignore the stalfos on the right and ride the cart across, then jump to the lower one. Ride it across and jump over the wall blocking your progress landing back onto the cart, and jump to the next one. Jump over the wall in the middle of this track as well. Jump to the next cart, and IMMEDIATELY jump to the ledge and keep moving forward. This is important, because you will need this cart to ride to the end of the level. Keep running right while jumping over gaps and stalfos. You will jump over 2 total gaps before seeing an opening in the bottom where you can hop on the cart again and ride it along. If you continue forward past that gap you'll fight a stalfos that will impede your ability to get back on the cart. While back on the cart, jump over gaps and obstacles to make it to the right.

Room 10:
Continue to the next room.

Room 11:
Boss room! King Octorok!
This boss will hop around twice before slamming down into the ground to make rocks fall on you. If you have bombs, simply throw your bombs where he's going to land and he will be an easy fight. He will speed up his hops the lower his health is.

Once he's defeated, collect the heart to show another Triforce stone breaking.

Wisdom Dungeon
Water and mystery!

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Room 1:
You'll see a shadow in the water to the right! When you get near, a Zora will appear and spit at you! Jump past it and move to the next room.

Room 2:
Keep moving right and jump on the ledges. Downstab the octoroks on the ledges, and avoid the Zora projectiles. You'll make your way to green blocks that will fall if you're on them too long- keep moving to the right without stopping until you reach a red block. Jump on it, and it will rise up giving you access to the next ledge. Kill the octorok. If you have the boomerang, you can collect the rupees in the wall! Move to the next room.

Room 3:
Vanish blocks!? Jump onto the blocks as they appear to make your way to the next room.

Room 4:
Down stab the two Stalfos in the top section, and jump down to the lower section. Simply attack them to make them jump into the spikes and die. Jump down to the next room.

Room 5:
Just ride the water down. Going too close to the middle will make the Zora attack you.

Room 6:
Darker depths!? There is an Angler fish to the left. Killing it reveals that the room gets darker if it dies! Avoid killing it. Move to the right and kill the Octorok and jump across to the next ledge. You'll notice that your jumping is greatly increased due to being under water! Downstab the octorok on the ledge and keep moving forward across the gap. Jump up to the ledge, and work your way down the wall of spikes without hitting them. This next segment has a series of rise blocks- quickly jump across each one by lightly tapping jump, and avoid hitting the angler. Move to the next room.

Room 7:
Appear blocks?!
This room appears to have no blocks to stand on, however as you move forward, blocks manifest from the depths for you to stand on! Keep moving forward jumping across the gaps and avoiding anglers until you reach a ledge with a row of spikes on the ceiling and floor. You'll need to skillfully jump across this without hitting any spikes! Making your way through will make more appear blocks show up. Continue to the right until you move to the next room.

Room 8:
Move to the right as you would in the room before. Blocks will appear to make a path for you... however the camera will start scrolling by itself... Keep moving forward, and stay as far ahead as you can because rising up from the depths is...


Each block he touches is destroyed. The blocks you're landing on will eventually become single blocks, until you have a row of blocks that appear. Quickly jump to those, and land on the series of 3 vertical blocks. Time to fight the midboss!

Avoid the tiny eggs he shoots, and stab the big ones to throw them back at him. If you have the bow, just spam your shots into his light to kill him!

After he's dead, move to the right and collect the Boomerang.

Room 9:
Refill your health with the jars. The wall above and to the left can be destroyed with bombs to reveal a couple treasures!

Room 10:
Vanish blocks, rise blocks, and Zora!

You can take the upper path or the lower path. You'll have to time your jumps to make it onto the vanish blocks while avoiding Zora fire either way. If you choose the upper path, keep jumping across the vanish blocks to make it to a ledge, and work your way to the right for treasure and rupees.

If you take the lower path, you need to run along the rise blocks and try to avoid the zora fire! Keep going right until you make it to the next room.

Room 11:
Make your way to the next room.

Room 12:
This room is dark. Attack the 2 pillars with your sword to begin your fight with SHADOW LINK.

Shadow Link will move toward you and attack. If you jump while close to him, he'll jump at full height. If you run under him, he'll down stab. Once the lights go out he'll become immortal.

If you've gotten the bow, just spam arrows at him until the lights go out, and then relight them and repeat. If you don't have the bow, bait him into jumping by doing a tiny jump and keep stabbing with your sword. As soon as the lights go out run and relight them. This takes some practice, but once you get it down he's a pushover.

Once defeated, collect the heart. The triforce stone will break revealing the golden triforce, and then the door will open...

Final Area! You'll have to play it to find out.

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Once you beat the game, you can begin URA mode with 3 new dungeons!!

« on: September 02, 2014, 11:55:25 pm »

Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: September 02, 2014, 08:58:05 am »
@Kren: I'm glad to see hear are others that used original art :3 I'm excited to see these posted.

Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: September 01, 2014, 06:32:07 pm »

*goes to the dropbox machine*

Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: September 01, 2014, 05:48:56 pm »
Is there gonna be a thread where we post em or are we sending them directly? Kind of not clear on that'n lol

Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: September 01, 2014, 07:19:13 am »
I'm mostly waiting on a music load from Commandycan at the moment- he's a good way done with the music, but there's a chance the deadline will creep up before I have time to implement it. I'll update after the compo with the rest of the tracks so people can try it out in absolute completion too

Feedback / Re: What is Karma?
« on: September 01, 2014, 05:49:59 am »

What is karma? Baby don't hurt me...

(but seriously karma is a sort of "if you're a great poster and helpful people will upvote you, but if you're pretty mean they'll downvote you" thing that kind of keeps tabs on the type of poster you are)

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