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Messages - Goodnight

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41
Audio / Re: Request : A few Majora's Mask tunes in Midi
« on: April 20, 2009, 03:47:27 am »
I checked the soundtracks and Shooting Gallery is the same as the one in OOT. I actually suggested it to tssf when he was working on MIDI'ing the entire soundtrack, so he has a well-done version here: http://tssf.i-web.net/Remakes/Zelda64Stuff/ (the file is oot_shooting.mid)

I'll be really busy for a couple days but I could probably make some MIDIs - I'm really experienced with remaking songs but I lost my SB Live card and need to adjust to Windows XP's crappy MIDI sounds. Keaton's Quiz sounds easy enough, but do you have an order of preference for the others, in case my time gets limited? And just to be sure, "Chase" is the scene where Skull Kid steals Epona?

42
Entertainment / Re: TLOZ Spirit Tacks announced on DS [big pictures!]
« on: March 26, 2009, 08:30:44 pm »
Alls I can say is I hope they make it clear soon whether this game is a sequel (not necessarily direct like Phourglass) or a spin-off like Four Swords, or Two Swords. ;) The game looks okay but the action clips don't reveal anything innovative and the train thing reeks of gimmick. Which is fine, as long as it's a spin-off and I'm not expected to take this seriously or as canon.

I don't even own a DS so it's no matter, but having been with the Zelda series since the beginning, I don't want to see it get more gimmick'd up and convoluted than it has already.

43
Entertainment / Re: What are you reading?
« on: March 21, 2009, 02:28:53 am »
"Choke" by Chuck.

44
Coding / Re: [Request]Heart Engine
« on: March 15, 2009, 06:58:10 am »
I'd be surprised if my old heart scripts aren't stored somewhere. Surely somebody transferred them over when the latest ZFGC went live. No? Well I'm too lazy and busy to get them right now but let me know if you still need them and I'll try to have them posted in the next couple days.

Even if you already got a working script then you can still see other examples of how to do them, plus I made them in a few different game styles.

Oh yeah, and, I never got into Game Maker 7. I'll have to see if there are any non-registered restrictions or things that need recoding.

45
Entertainment / Re: Milk (movie)
« on: February 15, 2009, 10:36:02 pm »
That trailer's got a few nice lines... risky sattire for the 70's if they were really said. :P Movie looks pretty good, surprised I'd never heard of it.

46
Entertainment / Re: Recommend some music :D
« on: January 30, 2009, 05:38:06 am »
Trying to consider a bunch of your tastes and requests here...

Fila Brazillia: Black Market Gardening, Power Clown
Bonobo: Animal Magic, Dial M For Monkey
Tweaker: 2am Wakeup Call, The Attraction to All Things Uncertain
(Fairly melodic chill music, all with electronic elements and real instruments, although Tweaker can get gritty at times and has some Cure-like dark vocals)

Art of Noise: The Seduction of Claude Debussy (Avant-garde, colourful, hip-hop-ish tribute to the famous impressionist composer; the idea might make you skeptical but they pulled off something extremely classy with great production)

Nine Inch Nails: Ghosts I-IV (a bit more easy on the ears than most of their stuff, no vocals either)

At the Drive-In: Vaya (precursor group to The Mars Volta; I don't care for much of their stuff but this album really reeks of the musical transition)

Deftones: Adrenaline, Around the Fur (personally I prefer more "progressive" metal like Tool, but this stuff is really digestible and fairly old school in writing & presentation)

47
Graphics / Re: Zelda "untooned" :P
« on: January 26, 2009, 05:22:19 am »
Nice work Tabby! I agree it could be untooned a little more, but I don't have any advice for that since it's already better than I could ever do.

C&C as far as what you've got:
The faint freckles work but I think they make her look a bit too young. My guess was always that the Zelda character is older than she looks. And I like the real-looking hair going on there, but it looks unsaturated and gives less contrast between her hair and skin, which was kind of a "royal" quality, I suppose.. >_>

48
Entertainment / Re: The Twilight Princess
« on: January 07, 2009, 02:59:58 am »
I don't know about the actual content of the game, but the decision to release the Wii version before the Gamecube version was certainly a ploy to sell Wiis.
But that's just smart business. Twilight and Wii sold nearly 1:1 for months, and they didn't hold back the GCN version for very long, like 2 weeks?

49
Entertainment / Re: Ayn Rand
« on: January 05, 2009, 11:07:36 am »
I have NOT read anything by Ayn Rand but I've been meaning to. Reading always slips off my mental list of priorities.

From what I've heard her work is very profound and I'll take into account that you consider her novels amazing works of art, but I've also heard a lot of "way overrated" and "crap" though I'm betting those people were just hung up on the objectivism views or just jerking their knees at atheistic sentiments..

But anyway I've wanted to start reading more, so thank you for the post.

50
Entertainment / Re: The Twilight Princess
« on: January 05, 2009, 10:58:18 am »
4/5 is only 8/10, so I'd rate it much higher. Rounded up my 4.7/5 and voted 5/5, but can't say "Best of All Times".

I absolutely loved playing Twilight Princess, and all the statements and facts about it not living up to the hype didn't bother me at all. Except a few little things did feel like a constant nag. Possible spoilers (hey, it took me 1½ years to get the game, maybe others still haven't).

1. It actually has less dungeons than OOT when they alluded to having at least as many. Not that I feel ripped off, it just made the flow a bit confusing.
2. "City in the Sky" was a joke - good dungeon, but THAT's the entire city? Same with the Twilight Realm later on.
3. It babied me a bit too much. That was the ONLY Zelda game where I found every heart piece and bottle without a guide. And Shad shouldn't have put the statue locations on your map, because that part could have been a decent side-quest; it's almost impossible to play without seeing at least a couple of them before that point, and a simple talking/hint system would have kept the rest from being tedious.
4. A couple tiny details that I thought were done better on N64, but they're insignificant enough that I can't remember them right now.

All things considered, that's a VERY small number of complaints from me for a ~50 hour game.

51
Audio / Re: [Request] BS Zelda SFX
« on: January 02, 2009, 01:28:53 am »
I think Zophar has a utility that dumps all SFX from .spc's including instrument samples. I'd link to it, but DATS ULEGAL! It's called Snessor though, and is under Utilities -> Music & Video -> Audio/Video Utilities -> Rippers. :))))
Linking to it's not ulegal, sharing the sounds is. XD

But Snessor only rips samples, and if LTTP is any indication, most of the sounds will just be waveforms and it won't rip them - you'll have to MAMOrecord from playing. My site (sig) has a FAQ section with optimal settings.

(I'd get them myself but am busy.)

52
Entertainment / Re: Zelda music is mathematically golden
« on: December 23, 2008, 02:58:17 am »
But yeah, music is all mathematics. You may not realise, but generally, music won't sound symmetric and balanced unless all measures have some sort of proportion in the sections.
That's quite true, and one reason why pretentious math-rockers bug the !@#$% out of me. We get it; you want to make quadratic song structure just to be unique. I know some "math rock" sounds good, but it's usually when the structure makes a relative amount of sense.

There's so much math too in harmonies, I'd like to hear some interesting applications of "magic numbers" or number series into harmony.


tl;dr,
...
Excellent article, too.
Eheh.

It's not really a new concept, classical musicians have used it quite a bit and like the article says, you can probably find the same sort of thing in a lot of popular music today.

In fact I decided to test the golden segments theory on a game soundtrack that I wrote.. 2 songs in particular come very close to having significant points right at the 0.618 mark. (Co?)incidentally they're the 2 songs that most people thought were the best on the soundtrack! :o

53
Entertainment / Re: Zelda music is mathematically golden
« on: December 18, 2008, 06:35:50 am »
Basically the Golden Ratio is used in all kinds of art and seen all over in nature.. when a length in one dimension is 0.618 times the length in another. I don't know if there's any scientific explanation but we supposedly see some kind of intrinsic beauty in the ratio even without noticing it.

The article's about how a bunch of Zelda songs place strong emphasis in the exact time of the song that coincides with this ratio. Meaning a length of the song plays until this one emphasised point, then the rest of the song is 0.618 times the length of the previous part.

Sounds kind of meaningless if you just describe it but it explains how certain notes in some Zelda songs seem to stand out and just the right time, and probably helps make them more memorable.

The description of the Twilight Princess ending theme is interesting because it actually uses this "classical" technique again within itself.

54
Entertainment / Zelda music is mathematically golden
« on: December 18, 2008, 05:32:14 am »
Not new, in fact almost 2 years old, but I just found this after some intense web surfing. Anybody who particularly loves the Zelda series music (head count?) should find this interesting; anyone who's also a math and music theory nerd should grab a change of underwear.

http://www.thetanooki.com/2007/03/03/zelda-music-of-golden-proportions/

This writer, a student of music, did some major research and describes, using applications of the mysterious "Golden Ratio" and some specific musical terms, how it's beyond coincidence that there's a reason why many Zelda tunes seem so magnificent, aside from powerful melodies and chord progressions. Results are decidedly awesome.

Don't worry, he summarises in simple enough wording, so that the mathematically-impaired or anyone who doesn't know a lick of music theory can still understand. Audio samples are included, naturally.

I would worship Koji Kondo if it made any sense to do so.

55
Audio / Re: Still Alive MIDI (early)
« on: November 30, 2008, 05:24:22 pm »
Eheh.. sadly I only know this song from the VGCats comic and didn't recognise the title at first...

Anyway it's a pretty good start, and recreating songs is a great way to get good at MIDI. But is there any way you can shorten your melody notes by just a hair? When two notes of the same tone play in a row, they actually overlap - one starts at the same time another finishes - so on many systems the second note isn't heard.

56
Entertainment / Re: How can anyone not like the band Tool?
« on: October 12, 2008, 05:57:06 am »
The only thing that comes close is Puscifer:
http://www.youtube.com/watch?v=LJvvxEs1_pE
Yes, that's the guy who wrote "Wings For Marie". (Language warning)

I'm assuming you listened to schism and stopped listening... because their songs are average size bro <_<;; Theres only a couple that exceed like 5 minutes.

IIRC there isn't a single song on 10,000 Days that's under 5 minutes. Excluding the intermission and intro tracks, they average about 6 to 12 minutes. But they go by quickly, whatever repetition there might be feels natural and goes pretty unnoticed because of how their songs develop through that time. For example Vicarious is one of the rare Tool songs to have a chorus, and it's only heard 3 times in 7+ minutes, and sung differently each time because the song keeps taking the listener different places.

they have no 'front man'.

That's pretty true, I saw them in concert last year and the singer stayed at the back of the stage the whole time.

57
Audio / Re: Help: Midi to Wav
« on: October 11, 2008, 08:34:02 am »
What I do is open up Goldwave (or any other wav editor, but that's my preference) and the Windows Volume Control, set the recording channel to MIDI, hit New file and then Record in Goldwave, and play the MIDI in another player.

Not only will the exact sound be retained but you can bump up the EQ a little bit. :P

I'd also check out a program called Wingroove, which plays MIDIS with its own better-sounding instruments. Results may vary but you can get some good results, since the sounds were decent for 10 years ago. It can also export to wav.

58
I'd say the Cross from Zelda 2, just to prove to hyperreligious psychos that there aren't invisible demons floating around me. :P

Oocco.
Hell yes..

Din's Fire.

Awwwww yeeeaaaahhhh.
Been practicing the casting pose? A friend of mine in high school taught me that in exchange for teaching him the Kamaro Mask dance. 8)

Holy !@#$% the Bremen Mask!! I'd love little critters following me! And to have percussion sounds follow me when I whistle!

59
Entertainment / Re: Which of the Classic Mega Man games have you beaten?
« on: October 06, 2008, 03:32:47 am »
2, 3, and 4 for NES (all rented or borrowed), and 3 for PC. I was one of the poor fools who actually bought that retail.

60
Entertainment / Re: Speaking of Cave Story...
« on: October 06, 2008, 03:16:29 am »
Nobody gave away the endings, just how to get them, which is impossible to miss when you play it.

The other CS thread and the press release spoiled much more by saying the main character's identity.

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