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Messages - Goodnight

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61
Entertainment / Re: Speaking of Cave Story...
« on: October 05, 2008, 03:25:09 am »
I'm pretty sure there are 3 paths; the cop-out, defeating the Doctor, and defeating Ballos in the hidden level near the end.

It's been a while since I played, can't remember if there's supposed to be a 3rd ending, but I've done the other 2 once each.

62
Entertainment / Re: Cave Story on Wiiware
« on: October 05, 2008, 03:19:14 am »
Uhm…  Maybe the poor audio has something to do with the fact that the video is taken from a camera.

It might be partly that, cameras tend to pick up and amplify noise. But the music in those videos is definitely sped up, the drum beats are changed a bit, and the humming of an indiscernible instrument in the first cave is replaced with MIDI quality piano.

THAT'S A BIG DEAL TO ME.

63
Entertainment / Re: Which Zelda games have you beaten?
« on: October 05, 2008, 03:06:11 am »
I only chose the ones I've beaten on an actual console (2, 5, 6, and whatever number Twilight is), not ones I've gone back and beaten on an emulator (1, 3, and The Minish Cap).

And I have a saved game near the end of The Wind Waker but for some reason I never bothered to try to beat it.
I was going to ask you why you know the Zelda games by number, but it made me realise that I know the Zelda games by number. BTW, Minish Cap is 12 and Twilight Princess is 13.

Thanks for that info.. I was just feeling sick of all the acronyms. :P

64
Entertainment / Re: Cave Story on Wiiware
« on: October 04, 2008, 10:21:02 pm »

65
Entertainment / Re: This says something about Wii-users
« on: October 04, 2008, 10:20:27 pm »
Bah, that Mii comp bugged me, like most of the ones whose top 50 winners all look the same. Glad I wasn't the only one who did (or would have) voted realistically. I even voted for a Zimbabwean looking man. He looked so suave yet spunky, somebody surely would have fallen for him at first sight.

66
Entertainment / Re: Which Zelda games have you beaten?
« on: October 04, 2008, 10:09:54 pm »
I only chose the ones I've beaten on an actual console (2, 5, 6, and whatever number Twilight is), not ones I've gone back and beaten on an emulator (1, 3, and The Minish Cap).

And I have a saved game near the end of The Wind Waker but for some reason I never bothered to try to beat it.

67
Entertainment / Re: Cave Story on Wiiware
« on: October 04, 2008, 10:00:25 pm »
Balls, I just saw some videos of it, and the sound and music is horrible. It's like 8-bit static and Windows MIDI, sped up to ruin the original feeling of the game.

Graphics and gameplay seem faithful, it would be hard to screw them up. I'd still like to see an optional graphics upgrade that was going to be done for the vaporware PSP port. Even if it's just the exact same style with higher res.

68
http://www.whoissuicide.com/

Don't forget the badass viral marketing!

69
Entertainment / Re: Castle of Elite
« on: September 19, 2008, 03:56:32 am »
On a funny note, Spiff (Ultimortal) kept releasing updates well after the first official release because people kept finding alternate solutions, and he was so strict about having just one per level.

I beat the Electric level by pulling off an insane move: jump from top to bottom, grab a piece along the way, place it before you land. It shocked him and he promptly edited the level to prevent it. :P And the level in the screenshots, Vertigo, was the hardest and most satisfying solve for me, then it turned out somebody beat it with blocks left over.  :o

By the way, Ultimortal's IJI was released a couple weeks ago. It was started over 4 years ago and some early demos were posted here.
Yeah I remember him posting those demos, really good fun game  :D
Indeed, it's exceeded all expectations, even those of the playtesters. Well worth the download. For more info I wrote a Promotional Preview....... here.

70
Entertainment / Re: Castle of Elite
« on: September 16, 2008, 11:35:01 pm »
Man, I remember when a whole bunch of us were posting images of our progress.

I really liked this game because the puzzles were brilliant. In the harder levels, you couldn't solve them by logic alone or by trial & error alone, you had to use a combination of each.

By the way, Ultimortal's IJI was released a couple weeks ago. It was started over 4 years ago and some early demos were posted here.

71
Coding / Re: Web help: a simple rating system
« on: September 16, 2008, 10:02:54 am »
Almost forgot to say thanks. :P  I'll read up on MySQL basics but I think PHP would be the easier, better bet.

No plans to write an automatic updater though. Using FTP is fine because I update about once a month these days, and the whole site's already JavaScript-generated and it's a ton of code to convert.

72
Coding / Web help: a simple rating system
« on: September 13, 2008, 03:38:54 am »
Over at the Zelda Sounds archive I'm going to be adding a section with viewer-submitted content. So far the entire site is coded in JavaScript, which I'm quite proud of. But I was hoping to add some kind of rating system where visitors could rate the content from 0 to 5 in three categories, and preferably log their IP so they can only vote once per item per IP.

I am willing to forget this and just update it manually with e-mailed rankings but that's a bit behind the times. Problem is I have no idea where to start looking to make this happen. If anybody can suggest a coding language that would work best, or point me to a basic tutorial site, that would rock.

73
Another hyperchristian group that hasn't done any proper research and ignores everyone who tries to correct them because it would invalidate their persecution complex?

Nothing new to see here, folks.


(before anyone wants to debate, I'm not talking about the evolution=fact research, I mean calling Spore "propaganda" when it's designed by Will !@#$% Wright, and not realising the player essentially modifies the creatures with each new generation, which is not evolution in the slightest)

74
Entertainment / Re: Bowser tattoo!
« on: September 12, 2008, 10:08:23 am »
Great lulz, thanks for posting this. :D

I'm probably getting a large tattoo soon that will be partly for lulz even though it wouldn't match up anywhere near surfer Bowser, and partly just as a reward to myself for making it through a very rough few years. Next trip out to Montreal, I'm checking out a few studios and sample work because I'm a serious stickler for certain quality.

75
Entertainment / Re: Nintendo DS and Wii Friend Codes!
« on: September 12, 2008, 06:28:42 am »
Just got Brawl. 4296-5567-7196

Message or e-mail me if you want to go at it. I'm not that good, and sick of losing to all these wizards in the random-opponent games.

76
Entertainment / Re: Celebrity Look-a-likes
« on: July 31, 2008, 09:36:40 am »
If my brother cut his hair and goatee a lot shorter he would look remarkably like Bam Margera. I don't want to post his picture without permission, which he certainly won't give, but maybe I will anyways a bit later... like after sleeping.

I also went to school with a guy who looked exactly like the pro wrestler Lance Storm. Got a picture buried away somewhere.

77
Really love: Prince of Persia - Warrior Within. Not the best example because a lot of people like it, and not many truly hate it, but almost everyone says it's the worst of the trilogy. I find it to be the best of the trilogy for so many reasons.

Really love: Anything and everything for Virtual Boy.

Really hate: Zork series. Can't think of much that most other gamers don't hate as well. Some series like GTA, Final Fantasy, and similar stuff never attracted me. Nor did any Metroid for that matter. But I still recognise the qualities in them.

78
Entertainment / Re: Games deserving of a remake?
« on: July 16, 2008, 11:25:16 pm »
Without reading enough other posts to comment on, I'm just going to go ahead and say:

Pyrosaurus.

A little-known PC game where you designed and trained teams of fire-breathing dragons, down to the smallest details of body proportions and AI patterns. Then you could battle other teams via dial-up modems. The graphics engine was so good for its VGA resolution that I could never tell if it was 3D, or extremely well-rendered 2D.

Ever since DS was revealed, I've been thinking this would be a perfect game. The graphics already look nearly DS quality, and having the top screen available to view the battlefield would be key. Battles and multiplayer would have to be tweaked a bit so that you actually have some control over the pyrosaurs, since originally it was all automatic and you'd get a video replay of the battle.

79
Other Discussion / Re: Fred Phelps is trying too hard these days.
« on: July 08, 2008, 04:00:14 am »
Just like JT, the world will never take Fred Phelps seriously. The only time we ever need take him seriously is when he starts protesting at the funerals of soldiers.

Uhhg here lays the problem, he's been protesting at funerals for DECADES and nobody really gave a damn until he started hitting the soldier funerals.

What makes soldiers so special? No, I understand, they've made the ultimate sacrifice for their country. But why do we get more offended when it's a soldier's funeral being picketed than anybody else's? Knee-jerk reaction because we put these people on pedestals so as nothing must touch them. Again I'm not saying they aren't heroes in most regards. But this guy and his "church" cause just as much distress to families at every other funeral and this is not the day and age to turn a blind eye just because it's Teh Gay they're protesting.

Most of the deceased weren't even gay, but were "struck down" because of our "tolerance". That's his reason for picketing. That's how loony this guy is.

I say we don't take a damn thing he says or does seriously, ever ever, even if it's disrupting a soldier's funeral, but that we acknowledge every single action for how pathetically low it is.

80
Audio / Re: Zelda Medley on Piano
« on: May 08, 2008, 08:10:15 am »
Only thing I didn't like was the transition from Hyrule Field to the re-arranged Epona's Song.. they share the end/beginning note but didn't sound right going from one to the next. I suppose a medley is allowed at least one small "break" like that. Everything else: damn sweet! Especially Epona to descending-chord Mayor's office, that was perfect.

Do you write things like this in notation, or just have enough piano skill to take a rough idea and improvise it together? Because I come up with similar things on guitar (not played nearly as well :P), but sitting and staring at my MIDI sequencer, it would rarely ever come out.

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