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Messages - Goodnight

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81
Entertainment / Re: So how are you coping with the Wii drought?
« on: May 07, 2008, 05:08:24 am »
I got my Wii (just over a year ago) to play Gamecube games since I missed the entire last generation and half the one before it. Then pick up the occasional Wii game as years go by. No drought for me. Just got Twilight Princess a couple weeks ago.

82
Quote from: me
I really like EZD and Kylink's ideas, but on the other hand, I was 7 or 8 years old when Zelda 2 came out, and the cartoon and comic series shortly after. Most people criticise the gameplay changes in AoL, but the setting of the series was also going in a different, more whimsical direction at the time; more traditional fantasy elements. Very evident by the music in Zelda 2 and use of villages and magic. From Zelda 3 on, they switched to a more "comic" setting and evolved from there. I would have loved to see how the series went if it kept its early direction. Combine that with the weirdness and emotion of Majora's Mask and it'll be my dream game.

And you know what else about Zelda 2? Even if you didn't like the RPG-map / side-scrolling gameplay, it had a lot of elements that being suggested, like more caves and exploration, and less formulaic, linear dungeons. Plus, the sword and shield play worked well for its time.

Basically, this is my idea for the next zelda game. A return to its roots, while still taking it in a new direction. The graphics would be Okami styled cel-shading, but not as whimsical. Basically, you would be a child the entire game. Link would explore the wilderness with much less cities and towns. You would go through forests and lakes and caves exploring. It would go back to Miyamoto's childhood, where he would work up the courage to enter a cave with a lantern or discover a lake. You would actually feel like you are exploring somewhere and not just going into a random themed area to do stuff. That is my kind of Zelda game...but also NPC-interaction with people throughout the world too. It depends. I like MM, but maybe that would be better in a seperate zelda game.

Cool idea... never played Okami but it's style looks nice enough for Zelda to steal.

The last sentence (bolded) is good point. I think that while Ocarina of Time was like A Link to the Past perfectly realised in 3D, what you're talking about would be the earlier Zeldas in 3D.

There is.  lol...  DS2(unofficial title \) has been in development for some time now.
Game Boy Evolution DURR!

Back on subject:
For me, I would like to see a Zelda game from a third perspective.  No, not camera wise since we already have that, but a Zelda game that you are your own character, not Link or Zelda.  I would also like to see it done in an Oblivion style rpg.  That'd kick ass.
Don't know Oblivion, but a third character sounds cool... I'd probably choose Impa. She was just the manly attendant / sage in OOT, but she was more prominent (and older) in the earlier comic book series. Or did you mean create your own character? That's would be a gaming hybrid for sure..

83
ReDead boss would be awesome.. I wonder if they even considered it?  You sorta get half the effect (captured and raped) with Morpha / Morpheel, but the scream-freezing part would have to be included somehow. I think it's a bit too annoying and unfair to include in a boss battle, unless perhaps it takes place in a large round room surrounded by regular ReDeads so that you can't run too far away... maybe instead the scream could slow you down or mess with your controls somehow so you need to try to escape from the boss at those times.. could make for a fun balance of offense and defense.

Oh and the suggestion of a new direction for the series.. let's not forget somebody at Nintendo (damned if I remember) said that Twilight Princess is the "last Zelda we'll see in its current form". If they had said "This series needs an enema!!" then I'd definitely remember who it was, not to mention my pants would have been shat.

I really like EZD and Kylink's ideas, but on the other hand, I was 7 or 8 years old when Zelda 2 came out, and the cartoon and comic series shortly after. Most people criticise the gameplay changes in AoL, but the setting of the series was also going in a different, more whimsical direction at the time; more traditional fantasy elements. Very evident by the music in Zelda 2 and use of villages and magic. From Zelda 3 on, they switched to a more "comic" setting and evolved from there. I would have loved to see how the series went if it kept its early direction. Combine that with the weirdness and emotion of Majora's Mask and it'll be my dream game.

And you know what else about Zelda 2? Even if you didn't like the RPG-map / side-scrolling gameplay, it had a lot of elements that being suggested, like more caves and exploration, and less formulaic, linear dungeons. Plus, the sword and shield play worked well for its time.

Maybe I write a lot about gaming opinions but it's only worth 2 cents.

84
Audio / Re: Help HelpTheWretched!
« on: May 01, 2008, 04:10:17 am »
Falbi's place above Lake Hylia, at night, removed of cuccos. Yay. Has a bit of an echo but lets Link do actions since it's technically outdoors.

Moar!

85
Audio / Re: Help HelpTheWretched!
« on: April 25, 2008, 09:28:45 pm »
Thanks for the tip, mit. I haven't been there yet.

Oh and I can hear the noise redux filter in some of your recordings. ;)  The noise has to be really quiet or you get that warbly sound like a low-bitrate MP3.

86
Audio / Re: Help HelpTheWretched!
« on: April 24, 2008, 10:32:54 pm »
Thanks anyways! I know it would be hard for anyone to help unless they know the game well and distinctively remember some of those locations. I'm not asking anybody to do a complete play-through or massive search.

A while back somebody commented on the shoutbox that a certain glitch, I think in one of the Woods areas, could be a key to finding a silent place. But I don't want to look it up for fear of spoilers.

Not to seem to 'desrtucto' here, but hecking may be easier, as long as we can sort out the source files for the sounds, it would be easy.

Well that's how the Wind Waker rips were acquired. The guy who made the plugin to crack TWW's sound encryption and dump the raw files even said "Twilight Princess next? Maybe tomorrow."  That was months ago. :P

87
Other Projects / Re: [Trailer]No More Hedgehogs
« on: April 24, 2008, 06:18:31 am »
Graphics look meh but I very much appreciate that you're making them from scratch. Loops could really look more loop-like (even being 16-sided instead of 8-sided would be a huge improvement) and I hope the title screen gets an update before it's released. ;P

I'll check out the trailers later when I've got time.

Here are some Sonic sounds I recorded by request a long time ago. They're either from Sonic 2 or 3, can't remember, probably 2.
http://noproblo.dayjo.org/misc/SonicSounds.zip

Good luck... ZFGC has a history of getting hostile towards people who start many projects at once without the knowledge or ability to complete any of them.. so I hope you get somewhere with at least one of your games.

88
Entertainment / Re: Who's gonna buy Wii fit?! I know I will! :D
« on: April 24, 2008, 05:48:20 am »
And I'm tired already, I'm considerably underweight and I already walk 10km a day (+20km running after tennis practices on Wednesday and Friday). I'm fit enough. xD

WTF mate, I just took up running.. 20km must take like 2 hours. :o And walking 10km? What, 3 hours a day? Not to fault you or anything, I'm a major workout guy myself, but this sounds like madness. Unless you plan to compete at some very high level.

I'm fit enough too but still interested in seeing what Nintendo has come up with for the game. Haven't been following it. I suppose a video review would do the trick.

89
Entertainment / Re: Let us all enjoy our nostalgia!
« on: April 24, 2008, 05:36:22 am »
I remember my dad renting an NES for me and my brother on two occasions, both times with SMB2 and some other game, before finally buying one for Xmas '90.

Playing Zelda 2 at the final palace, in the dark, alone, and having that giant blob fall on you from nowhere while crossing a bridge, and literally jumping behind the couch in terror. Also, getting a hand-drawn map of the palace from a friend as a going-away party gift.

Similarly, the giant dragon mini-boss in Mega Man 2 freaking me out enough to run up and turn off the NES. Same with getting killed by a ghost in Adventure of the Magic Kingdom, and having said ghost appear on the "try again" screen instead of the usual character. Man, I got scared easily as a kid.

Having my brother's friend stay the night while we played Legendary Wings and TMNT (1) for hours, and busting out a huge bowl of crinkle chips that we flavoured with our own salt and vinegar (didn't work so well...)

My brother borrowing Mega Man 3 from a friend, along with a big piece of gift-wrapping paper that had a few passwords on it - the filling the entire paper with passwords by the time he returned it.

Being invited over by my kinda-next-door neighbour (we lived on a street corner) to "beat Zelda 1" (she owned it, I owned Zelda 2), then getting through 1 or 2 dungeons before quitting, making some grilled sandwiches, and watching the moving Adventures In Babysitting.

Renting the goddamn Power Glove.

Asking an older kid on the schoolyard who I didn't know, about a secret code for TMNT 3 because of a big rumour going around that he knew one. Turned out he did.

Becoming a known customer at my local movie / game rental store, where NES games were only $1 ($3 if you wanted the manual, but they gave you $2 back when you returned it) and they had a gumball machine at the counter where you'd win a free rental if you correctly guessed which colour you would get. They later changed it to a free rental for getting a blue gumball. I only won it once. A game rental, along with a mother's day gift, were my first purchases after opening my own bank account.

Helping spread "A Boy and his Blob" fever among my friends.

The excitement and anticipation of watching my brother on the phone, taking notes and being told by one of his friends how to reach the Minus World in SMB.

Wearing out a button on an NES controller, then taking it apart to find a unrepairable tear in the rubber piece. Buying a crappy, red and yellow, 3rd-party controller in its stead.

Memorising the entire Nintendo Power SMB3 strategy guide, thus memorising the entire game.

... And that's all before I turned 8. :o  I guess I never realised how much video games were a part of my life back then.

90
Entertainment / Question for those with the USB Wi-Fi Connector
« on: April 24, 2008, 04:56:20 am »
I got the Nintendo USB Wi-Fi Connector a few weeks ago and my Wii is now all shiny and onliney, but often when I watch my computer screen, the connection seems to cut out for a moment before re-establishing and giving me the "user connected" pop-up. It does that quite a bit, even though it says the connection has best strength (3 bars).

At other times, the connection has 0 bars, and it reconnects every 15 seconds or so, only to disconnect a moment later. I haven't been moving my USB thing or my Wii. Nintendo's support page only covers generic problems. Does anyone else have this issue? Is it pretty normal? Any suggestions?

Note that my computer is one floor above the Wii in my home - in fact, directly above it. One would assume that going wireless through a floor could explain a lossy signal, however the problem defies that theory. I either get a constantly-strong signal that happens to cut out momentarily once in a while, or a crappy signal that keeps turtle-heading.

BTW: I'm glad to give out my general Friend code (I have no Wi-Fi games yet) but preferably only to people who think they'd keep in touch.

91
Audio / Help HelpTheWretched!
« on: April 24, 2008, 04:37:55 am »
HelpTheWretched has supplied you all with well over 2,000 Legend of Zelda sound effects for your games and other projects over at his site, http://noproblo.dayjo.org/ZeldaSounds. Now we can help him get even more.

Recording clear sounds from Twilight Princess requires finding locations in the game with no music, background noise, or echo. A very quiet level of background noise is okay, as long as it's a resonant sound like wind or heavily-flowing water, since those can sometimes be removed by noise reduction, and a slight echo is acceptable and can be mostly removed with a fade curve.

I'm currently about 1/3 the way through the game and have only found several of these locations, none of which have allowed Link to make many actions. HTW realises that some cutscenes or specific in-game moments also go silent, but he hasn't been keeping track of them.

So if Twilight Princess experts can list any such locations they know of, being as spoiler-free as possible, and possibly even mentioning what sounds could be obtained from them, HelpTheWretched would be very thankful and will do his best to record them in time.

Examples:
1) Kakariko Village - lookout tower building. No "indoor actions" by Link except pots to be thrown and rupees to collect. Room has ladders and a large treasure chest.
2) Kakariko Village - building across from the store. Has several crates, one noisy object which can be removed, and targeted-jump spots for Wolf Link.
3) Before "fights" with Bo and Gorons, music cuts and an announcer's voice is heard. (by the way, if anybody knows if these "fights" can be revisited later in the game, beyond the mandatory ones, please let me know!)

For the most part I'm playing through the game to enjoy it, so some recording sessions will have to wait until a second play-through. Many thanks in advance!

Note: We do not have multiple personality disorder.

92
Entertainment / Re: Who's gonna buy Wii fit?! I know I will! :D
« on: April 23, 2008, 10:30:55 pm »
I might rent it to try out some of the balance board games, and see if the peripheral has potential. Not a chance that I'll buy the game. Do not need. Like the idea, though.

93
Coding / Re: Draw sprite higher than foreground
« on: April 15, 2008, 12:13:27 am »
You can't change drawing depth from within the Draw event. It all depends on the object's depth. GM internally sorts each object from highest depth to lowest and performs their Draw events in that order.

I don't know if that helps or not... :P

94
Entertainment / Re: Favorite Zelda...
« on: April 13, 2008, 12:18:52 am »
I can't leave it at just one favourite. :P

1. Majora's Mask. It's so beautifully weird, I love the "Calling the Four Giants" music and segments, and inside the moon with the masked kids saying strange things about friendship.

2. Adventure of Link. First one I played, so I didn't have that "it's not typical Zelda" bias. Just lots of fun and memories, and I enjoyed the more whimsical style.

3. Ocarina of Time. I was never a huge LTTP fan but recognised all the great things about it... OOT was that game realised perfectly into 3D and made much more fun and epic to me.

Just started playing Twilight Princess so we'll see in a while where that ranks, but so far I think it'll be #4.

95
Other Discussion / Re: Top 10 Reasons to have sex tonight ;)
« on: April 02, 2008, 10:03:42 am »
Mutant babies: My Anti-Sex

96
Entertainment / Re: Req: identifying Tetra's crew
« on: April 01, 2008, 08:33:13 am »
Tell me when you get that balloon up and running. I can't wait to shoot you down.

Fairyphobe.

97
Entertainment / Re: Req: identifying Tetra's crew
« on: April 01, 2008, 06:48:12 am »
Don't worry, I can tell the Tingle brothers apart.
Ohh, I know the Tingle brothers too. I'm a Tingle fangirl.
That's so wrong!  8)
So, I'm a Tingle fanboy. He's seriously just so awesome. I can't wait to be 35 and still trying to be a fairy.

98
Entertainment / Re: Well, my dad got himself a wii.
« on: April 01, 2008, 06:43:42 am »
Yeah, I noticed those things on my brother's friend's Xmas Wii.

It also has some "standby" mode where the light goes yellow. Mine only goes red or green.

99
Entertainment / Re: Req: identifying Tetra's crew
« on: March 31, 2008, 03:34:58 am »
(don't ask me how I know these)
Why not, is it a little too personal? ;)

Don't worry, I can tell the Tingle brothers apart.

Anyways thank you! I'll believe you're correct because it kinda matches the scattered information I found at every other source. Rupees for you!

100
Entertainment / Req: identifying Tetra's crew
« on: March 31, 2008, 02:33:55 am »
OK, now that I'm gathering sound effects from The Wind Waker, I need some help with the names of Tetra's crew of pirates.



I know the bottom-left one (red/white stripes) is Niko and the big green-shirt one is Gonzo,
I think the one with the book and glasses is Mako,
and the other 3 are Zuko, Nudge, and Senza, but I have no idea which is which.

I don't have the figurines in the game and won't be able to get them for a while, so if anyone has them, could they please check who is who? Thanks and appreciation..

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