Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - AimesGames

Pages: 1 2 [3]
41
Zelda Projects / Re: The Legend of Zelda: Silent Echoes
« on: June 24, 2014, 09:54:43 pm »
I have seen great looking Zelda games around this resolution! I also want to announce that I don't want my Zelda game to be featured or looked at as a GB style game, nor GBA.

This game that I am about to share does not belong to me and belongs under the user of Dlbrooks33, and this is to share as an example of a successful Zelda game demo: http://sandbox.yoyogames.com/games/110882-the-legend-of-zelda-pearl-of-darkness
I know there are successful Zelda fan games, so I'm not sure why you showed me that game, but I played a little of it and it's quite fun, so thanks for showing it to me (I guess I'll have to look around YoYo games for more). :)
However, I don't see what the problem is with going with a res of 240x160. I mean, even that game is at that res. To be honest - and not to sound mean - but you can't use GB style graphics if you don't want your game to be viewed as GB or GBA. I don't see why it's a problem either way. That game you showed me feels like something in between the GB Zelda games and the GBA MC and it's quite fun. What's the reason you don't want it viewed as GB/GBA?
If you truly want to make a 2D Zelda that won't be viewed as GB/GBA, then you'll need to do something like Djipi is doing with his Zelda fan game "Skulltula's Amulet". Or you'd want to do something close to the FSA style, which is kind of like MC. The latest large effort OoT2D project would be a good example of that. Perhaps you could try that on the GB graphics. It's basically just various alpha blending with overlays. It gives things texture and detail. Changing the screen size just doesn't seem as effective as a graphical change, if you want it to be viewed as something other than GB/GBA.

I personally had no problems focusing on Link.  I would also like to point out that the screenshots I've had shared weren't in full screen, and it's much more easier to see Link in fullscreen(don't worry)!  And the reason I rather have my ratio this way is because the graphics wouldn't look strange when it's more zoomed out.
tight butthole, I actually zoomed the pics to make them full screen before I made my last post. But I was just giving advice, and you do not have to follow it. It's your fan game, after all.

As far as the homes goes, those were extracted out of ZC and I do not know of a proper way to do it.  Please, if you know how to extract ZC tilesets with it's actual quality, notify me by PM.  Some tilesets shows up grey. :(
Since you're using Game Maker, it must mean you are using a tileset in png or bmp format, right? You should be able to simply open up the tileset in a paint program and recolor. It's very simple. I could do it if you wanted.
It's been a while, but I remember ZC does have palettes, so you have to cycle through them to find the right one. And I remember there were different ones for overworld and dungeons, so you might possibly have been in the dungeon palettes, as most of those tend to have lots of darker colors and grays.

Once I've released a tech demo of this game, and if you experience some issues focusing on Link then let me know, then I'll change the ratio.  But, I think you'll find it rather easy to focus on him. ^_^
Fair enough. I'll wait and test a demo then. :)


I've tested out the ratio now, and fine.  :-X  Sorry, I missed typed the GBA part.  Brain fart.  I want people to view my game as a GBA, not GB because of the graphics and HUD.

42
Zelda Projects / Re: The Legend of Zelda: Silent Echoes
« on: June 24, 2014, 11:35:41 am »
Program: Game Maker 8.1 Standard, mostly Game Maker's Language and some drag-n-drop.

Please don't take me as stubborn.

I have seen great looking Zelda games around this resolution! I also want to announce that I don't want my Zelda game to be featured or looked at as a GB style game, nor GBA.

This game that I am about to share does not belong to me and belongs under the user of Dlbrooks33, and this is to share as an example of a successful Zelda game demo: http://sandbox.yoyogames.com/games/110882-the-legend-of-zelda-pearl-of-darkness


I personally had no problems focusing on Link.  I would also like to point out that the screenshots I've had shared weren't in full screen, and it's much more easier to see Link in fullscreen(don't worry)!  And the reason I rather have my ratio this way is because the graphics wouldn't look strange when it's more zoomed out.

As far as the homes goes, those were extracted out of ZC and I do not know of a proper way to do it.  Please, if you know how to extract ZC tilesets with it's actual quality, notify me by PM.  Some tilesets shows up grey. :(

Once I've released a tech demo of this game, and if you experience some issues focusing on Link then let me know, then I'll change the ratio.  But, I think you'll find it rather easy to focus on him. ^_^

43
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: June 23, 2014, 11:12:21 pm »
It's amazing!! :)
I like it a lot.  Um, though, I am not liking that link is glowing in the dark.  That's the only flaw to me.  Other than that, it's perfect.

44
Other Projects / Re: Alttp - Horn of Balance [demo 16 out now!]
« on: June 23, 2014, 10:30:42 pm »
Very nice!
I am surprised on how you got it exactly to be like Link To The Past's engine.  Very good!

45
Zelda Projects / Re: The Legend of Zelda: Silent Echoes
« on: June 23, 2014, 03:00:40 am »
I guarantee you that Link is the same size as any other Link from the Oracles.
However, the small illusion you are getting is because of the "camera" view, but it takes some getting used to if you've never seen a Oracle Link zoomed out like this.

Thank you for commenting and sharing your thoughts! :)

46
Zelda Projects / The Legend of Zelda OLD
« on: June 22, 2014, 11:54:54 pm »
Thank Fantym for the logo.

Hello.  I am some what still stalled on this project, though, it's only because I am learning 3D in Game Maker.
I am so excited to show what I have been working on... XD So, I did announce it somewhere that I was going to make this game into 3D, and I feel that it will fit most in 3D.  What I have learned is so far is that 3D is a lot more simple to modify than it is for 2D.  Some may disagree, but I think it's easier for me. ^.^

Here's a screenshot on what I have learned.  No, I didn't make that link model, that is a replica of OOT link.  I was hoping to use Majora's Mask Link because he in that game looks a lot better in my opinion. I just need to learn how to add textures to models in the right areas.  That's why link is blue.  It's just a random texture so I can show you~ 8)

*I also want to point out that a lot of comments aren't commented on this new update*

Camera is zoomed out.  But now I know how to have it show the model in different directions! :)

47
Other Projects / Re: Alttp - Horn of Balance [demo 16 out now!]
« on: June 20, 2014, 05:57:31 am »
Love it!
I like the cheesy start to it.  It reminded me of the start (just a bit) of Majora's Mask because of how things got strange/awkward at the beginning. ^_^ I love it.  It's just like LTTP.

48
Zelda Projects / Re: [Game] TLOZ: Chaos Rising
« on: June 20, 2014, 05:55:24 am »
I like it.
Though, I do have a few issues that I hope that will be put in as an option.

The option to full screen.  No I do not mean full screen where it only shows the game...I want the game's screen to be full, not a tiny little block.  It really bugs me.

The name registration was a bit slow moving with the arrow keys.  It does not move right away when you press one of the arrow keys.  It'll lag.  It took too long to get to the 'OK' button.  I also didn't really like the music choice for the name registration...I don't care if it's not the traditional file select song, but I feel like it just does not fit.  And the scrolling text sound is very loud.

Anyways, those are my cons.

The pros, excellent Zelda engine.  It reminds me of the 'menu-engine' which I know you've didn't use because of the differences between them!  I love the Zelda transition screen effect, it's nice.  The mapping is decent.  The NPCs were great.  The game-play is like every traditional Zelda game, I like it.


4.5/5 --- There are a few things that I can't handle, but it doesn't make it near a bad game. ^_^ It's pretty good and solid on top of the cons.  :)

49

The menu looks alright, but the HUD is not going to work. No matter how much you shift it around. The icons of the buttons are way to big and just obstruct the view. I also think that a mini map in a 2D game does not fit. In 3D games the minimap is used for navigation, because it is possbile to get lost when the camera turns around in all the action. In a 2D game you can´t get lost, because the view is fixed and up will always be up. Thus it only obstructs the view, especially when it is completely opaque like yours.


I disagree.  I honestly liked the old HUD better.  It was nice and it just shaped up.  I think the HUD was never a problem to begin with, it was nicely shaped. ^_^

50
Discussion / Re: The legend of Zelda: Evil´s radiance
« on: June 19, 2014, 09:10:47 pm »
I am not sure, but I thought the rules says you must supply 3 screenshots at first announcement.

51
Graphics / Re: FrozenFire's Custom Zelda Graphics
« on: June 19, 2014, 02:56:15 am »
 :D

I really like this.  It could be very cool.  It's classy, retro, and it just works for a Zelda game some reason...I like it a lot.

52
Graphics / Zelda logo needed!
« on: June 19, 2014, 02:49:10 am »
NO LONGER NEEDED!!!

53
Graphics / Re: Majora's Mask HD remakes
« on: June 19, 2014, 02:21:22 am »
Please don't take this the wrong way, but I believe his face requires quite a bit of work. As it stands, Link looks petrifying and slightly constipated. The constipation look comes from the bevel around his mouth, making it look like he's sucking in air. Equally his eyes are...alien-esque. They seem to be too close together and tilted upward at a strange angle.

Regardless, the rest of your model is great and you're doing swell so far!


I agree.  The face needs more details because it looks like he has no nose, and his mouth looks carved in. He would also look better if he had some eye brows!

But it's all really good base off the bat.  I am sure you know this already, just wanted to share asap!

Pages: 1 2 [3]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.022 seconds with 32 queries.