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Messages - A Storm in the Desert

Pages: 1 2 [3] 4 5 ... 9
41
Audio / Re: TOMC Poll #1
« on: June 28, 2007, 06:08:56 am »
Heh. Both very interesting takes on the theme. I quite liked Uma's although the very beginning is perhaps a little cluttered. The mastering blurs everything a little, though in this case it actually adds to the piece rather than detracts from it. There's some interesting dissonance there, and it's overall quite a heavily laden and powerful piece.

Dayjo's conveys a much more personal feeling than Uma's does, with it's much more subdued instrumentation; though it is no less striking. It feels more like an individual's perspective, a lone climber where Uma gives the impression of a larger group. This can also be construed as a difference in circumstance however, as the pieces could tell stories of different mountains where Dayjo's is a much more secluded place, a far more harmonious place than Uma's.

I am undecided.

42
Coding / Re: [REQUEST]Scrolling credits engine
« on: May 29, 2007, 12:45:59 pm »
Well an insanely simple way to do it is have the game draw a massive sprite and move it up a little each step. The sprite has your credits on it.

43
Graphics / Re: hi-res HUD. which one is better?
« on: May 05, 2007, 06:49:17 am »
Which GM are you using? Because there is a way, depending on version.

44
Discussion / Re: Zelda in 3D
« on: April 04, 2007, 01:43:48 pm »
It's a pity nobody has made or can make a "Zelda 3D maker" from a hacked OOT debug rom. :P XD

There is actually a map editor out there for modifying the OOT debug rom, believe it or not. Someone has hacked the Skulltula house from MM back into OOT where it was originally going to be as a dungeon. I have it, and the editor is rudimentary at best. It only displays in wireframe and as a result it's annoying as hell to see what you're doing...to say nothing of the fact that in order to select points of the mesh you have to go through the points with keyboard keys. I'm waiting for a newer version with a bit more polish.
Is it called "Zelda edit"? It seems ok, but my joke was aimed towards something more user friendly. :)
I think it's part of it. I've got it somewhere XD

45
Discussion / Re: Zelda in 3D
« on: April 02, 2007, 10:24:55 am »
It's a pity nobody has made or can make a "Zelda 3D maker" from a hacked OOT debug rom. :P XD

There is actually a map editor out there for modifying the OOT debug rom, believe it or not. Someone has hacked the Skulltula house from MM back into OOT where it was originally going to be as a dungeon. I have it, and the editor is rudimentary at best. It only displays in wireframe and as a result it's annoying as hell to see what you're doing...to say nothing of the fact that in order to select points of the mesh you have to go through the points with keyboard keys. I'm waiting for a newer version with a bit more polish.

46
Audio / Re: ASitD's Music
« on: March 31, 2007, 01:54:39 pm »
Yeah, that would be a hook. I don't tend to write those until the piece is actually put into the game, as they're quite simple to write. I'm not actually sure that this really needs one, but I'm going to see what I can do with it.

47
Audio / Re: ASitD's Music
« on: March 31, 2007, 03:34:41 am »
I take your point piers, and I'll see what I can do in that respect. Bear in mind, this is dungeon music and much like in OOT, MM, WW and TP; it's not supposed to be very melodic and is meant to loop incongruously in the background.

48
Audio / Re: ASitD's Music
« on: March 31, 2007, 03:11:25 am »
Am I actually going to get any feedback on this, or is it just going to sit here and rust?

49
Audio / ASitD's Music
« on: March 26, 2007, 05:43:39 am »
Intro
Well, with my decision to transfer all of my current projects to 3D, I have decided to spend some time working on the music for the different places in my planned games. I have also decided to showcase some of them here, to give you some idea of the sound of the games that I'm developing. So, without any further ado, here's what I've got. (More will be added as time goes by.)

Heart of Supremacy tracklist
Wastegate Tower - 1st Dungeon

50
Entertainment / Re: RIP Toonami
« on: March 24, 2007, 05:56:15 am »
4Kids is like the polar opposite of King Mitis[spl?].

Midas?

51
Entertainment / Re: What makes WoW so good?
« on: March 24, 2007, 03:50:25 am »
I played WoW for a while, but these days I don't have enough time to play it. I've got so many of my own projects to be working on; I spend more time creating and testing games than I do actually playing them. WoW has some appeal, but for a guy like me, it's just not flexible enough.

52
Entertainment / Re: Playstation Tres
« on: March 24, 2007, 03:39:09 am »
Sorry for the double-post, but here's a little update.  Today the PS3 launched in Europe, and at the store we had 26 units in total.  By the end of the day we had 22! XD  Our store is a pretty busy one, and NOBODY waited outside the store when we opened.   :)  PS3 phail'd/10.
The PS3 came out in Australia today... I can tell you it's not going to get that reaction... Everyone going insane for PS3 :X.

Nobody I know XD

53
Entertainment / Re: New Phantom Hourglass Images
« on: March 24, 2007, 03:34:55 am »
Antidote, please tell me you're joking.

54
Graphics / Re: My Zelda arts (by dark8744):
« on: March 21, 2007, 08:47:14 am »
Heh, that's actually pretty awesome ^^

55
Coding / Re: Zelda GM5.3 created LTTP styled engine
« on: March 19, 2007, 04:17:22 am »
The most complete ALTTP engine I have ever seen!

True, however it's extremely buggy.

56
Audio / Re: A series of short piano pieces
« on: March 19, 2007, 03:58:28 am »
Q.K., you are an exceptionally talented composer ^^ It would be an honor to collaborate with you at some point.

57
Graphics / Re: ZFGC style
« on: March 19, 2007, 03:52:00 am »
Out of the two Gorons, I'd have to say the one on the right. The left one just isn't close enough to the Goron's earthen tone and looks too much like Hylian skin. You might want to put a little bit of wraparound of the Goron's rocky outer skin on the arms and such too.

58
Graphics / Re: FSATree recoloured
« on: March 19, 2007, 03:46:42 am »
Sweet stuff, Taka. It looks really good and would fit nicely into any Zelda game. Just needs to have a tiled variation made and you'd be able to do entire forests. Although perhaps the lightest green could be removed...it seems a little much, given the extent to which it stands out. It almost looks separate from the rest of the foliage.

59
Discussion / Re: I hope you've read GM7's EULA..
« on: March 19, 2007, 12:53:05 am »
AHAHAHAHA! This amuses me greatly. Well, until this is cleared up I'm halting programming in GML and just constructing algorithms until I know whether or not I'll be sticking with it. Guess I might have to break out my old reference books; I'm a little rusty insofar as other languages go. Might end up going 3D.

60
Recruitment / Re: OoL GMs
« on: March 15, 2007, 01:05:14 pm »
I'll be a little busy on St. Pat's (Saturday the 17th), so I might not be able to do on that day; slipped my mind when I posted. I can still do on other days though.

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