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Messages - Martijn dh

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Zelda Projects / Re: Alttp - Horn of Balance
« on: November 21, 2021, 10:39:42 pm »
Progress report:
Code: [Select]
0.25.29 (13 november 2021)
* Tweaked a few more typo's
* Switched some controls so that the attack key now confirms choices and the action key now cancels. (For better feeling consistency for gamepad users.
* Fixed returning to the titlescreen upon catching and releasing a fairy
* Tweaked pillar placement in underwater prison
* Fixed endless sound loop on key rebinding page (which likely got introduced around the time of added controller support)
* Expanded debug key combinations

0.25.30 (14 november 2021)
* Masked another cathedral room
* Added new type of moving platform that does not follow a movement pattern (but can be controlled via buttons)

0.25.31 (15 november 2021)
* Tweaked mining town masking issue
* Tweaked some mining town visual oversights
* Fixed masking issue in dark world near barter cave
* Fixed small tiling issue when first entering Dark World
* Fixed poisonous water effects not showing the correct colours when needing to come back up for air

0.25.32 (16 november 2021)
* Fixed new error when waking up and using birds (introduced by a recent Gamemaker update)
* Disabled item/map menu while getting dungeon treasures

0.25.33 (17 november 2021)
* Made a few smaller tiling updates to the mining town dungeon
* Made directional pressure plates stand out more
* Tweaked smaller bugs when collecting children to mining town target locations
* Tweaked contents of some minor chests in the mining town
* Tweaked some mining town hostage conversations
* Fixed error with falling boulders

0.25.34 (18 november 2021)
* Tweaked chest location in lower left side of mining town dungeon
* Shortened amount of time enemies can transform you into a bunny
* Tweaked DW Slarok enemy projectile stats

0.25.35 (21 november 2021)
* Tweaked controller button mapping based on feedback
(mapping and button indicators now based on xbox controllers)
* Fixed error with final boss; due to latest gamemaker upgrade. Also made a ton of coding tweaks to pre-empt similar issues elsewhere in the game
* Made changes to the entrance for dungeon1. You now require the lantern to enter. Also added bombs to collect once inside. Both changes make it that the player will not have to run back to buy items to (fully) finish the dungeon midway through.
* Fixed masking issue during final boss death animation
* Fixed issue where you are unable to pick up bombs

Zelda Projects / Re: Alttp - Horn of Balance
« on: November 17, 2021, 04:00:47 pm »
Technically it's more of a temple, because I'm not aiming to include religious imagery and so forth, but yeah. As a dungeon setting. Together with the graveyards outside.

PS: Also working to maybe turn this into an original IP in the future (via late 2022 kickstarter).

Zelda Projects / Re: Alttp - Horn of Balance
« on: November 07, 2021, 09:17:52 pm »
Weekly progress report:
Code: [Select]
0.25.28 (6-7 november 2021)
* Made progress tiling cathedral level

Other Projects / Re: [Demo(s)] The Transylvania Adventure of Simon Quest
« on: November 07, 2021, 10:48:48 am »
I didn't even know about that championship. Thanks for sharing.

Zelda Projects / Re: Alttp - Horn of Balance
« on: October 31, 2021, 08:29:01 pm »
Weekly progress report:
Code: [Select]
0.25.25 (22-24 oktober 2021)
* Made progress tiling cathedral level

0.25.26 (30 oktober 2021)
* Upgraded to latest Gamemaker version
* Made progress tiling cathedral level
* Added new container: vase
* Book of Mudora can now also be used on text that does not require decrypting

0.25.27 (31 oktober 2021)
* Made progress tiling cathedral level

Zelda Projects / Re: Alttp - Horn of Balance
« on: October 24, 2021, 07:41:06 pm »
Weekly progress report:
Made a lot of progress tiling the cathedral level. Here are some of the intended rooms.

Other Projects / Re: [Demo(s)] The Transylvania Adventure of Simon Quest
« on: October 22, 2021, 11:19:18 am »
Well done! It looked like Jirard really enjoyed the game. And you came across as very professional.

As an aspiring future indie dev myself: How did you come into contact with the people at IndieLand?

Zelda Projects / Re: Alttp - Horn of Balance
« on: October 17, 2021, 09:27:10 pm »
And here is the latest news:
I've pretty much fixed every known bug this weekend. And now I'm trying to figure out how to best add in the new enemy/mechanical variations I wanted to see in the next cathedral level.

Aside from that, the rest of the time has been spend expanding the design document for future developments. I do apologize if the progress reports become a little bit shorter in the coming months. I've found that commisioning art takes a lot of prep work and reference materials, so I'm taking my time with it.

Progress report:
Code: [Select]
0.25.22 (9 oktober 2021)
* Started work on new enemy: Cathedral Cyclops

0.25.23 (16 oktober 2021)
* Increased minimal jump distance for ledge jumping from bridges / elevated platforms (for more consistent gamefeel compared to jumping of walls)
* Fixed door to the final boss not opening
* Expanded snd scripting to remove sound stacking for container destruction, item collection (and a few specific other cases)
* Fixed issue where you would spawn in a pile of stones if you entered the area from a staircase beneath that pile and then died before entering another area
* Fixed issue where Link looks to be frozen while pushing some of the outmost corners of masking rectangles

0.25.24 (17 oktober 2021)
* Moving platforms now have a little delay after moving (to allow easier getting on/off)
* Fixed moving platform residual movement effect on character at end of paths
* Made slight progress tiling new cathedral level

Zelda Projects / Re: Alttp - Horn of Balance
« on: October 05, 2021, 05:34:52 pm »
XD And thank you very much, as well ofcourse!

Zelda Projects / Re: Alttp - Horn of Balance
« on: October 04, 2021, 07:41:06 pm »
Thank you very much! Reading this after a long day at work really made my day!

I'm actually preparing to make this a legit game with fully custom resources. Just need to find one (or more) affordable spriters to round out the team and hopefully next time (in about 8 months from now) there will also be a kickstarter demo for you to check out. ;)

Zelda Projects / Re: Alttp - Horn of Balance
« on: October 03, 2021, 08:09:21 pm »
Quote from: pxl_moon (dotyue) link=topic=33701.msg454903#msg454903
1. the "full" screen option streches the picture to my resolution, instead of 4:3
This is now editable in the options menu


This weekends progress report:

Code: [Select]
0.25.19 (25 september 2021)
* Tweaked visual issues of water in bottom level of final waterways room
* Fixed oversight where you were able to receive massive damage when connecting to multiple enemy sprites in the same step while not not yet hurting
* Tweaked some more dialogue
* Made more progress tiling the new dungeon

0.25.20 (1 oktober 2021)
* Reorganised the option menu pages some more
* Fully added extra option to disable screen stretching while playing in full screen mode

0.25.21 (2 oktober 2021)
* Tweaked coding behind option menu some more
* Fixed frame flicker when switching between world map modes
* Added throwable pews
* Added solution for re-entering the underwater prison if failed to activate the shortcut warp tile
* Fixed overlaying switch sound effect when re-entering F2 room with third pillar puzzle, after fulling solving the room beforehand
* Tweaked solution for upper most left room of F1 desert palace
* Lowered minimal and upgradable amounts of bombs and arrows
* Tweaked desert boss fight slightly

Zelda Projects / Re: Alttp - Horn of Balance
« on: September 19, 2021, 09:26:20 pm »
Just a minor update this week. Mainly I've added gamepad options to set the button/stick deadzones (=% you need to activate controls for the game to register).
@pxl_moon (dotyue): could you check if changing the deadzone values fixes the stick issue you experienced? (We can at least rule it out as a cause).

Download: https://www.mediafire.com/file/n1es3bfewhjn6ev/Zelda+0+25+18.zip/file

Progress report:
Code: [Select]
0.25.15 (13 september 2021)
* Tweaked page layout for gamepad controls a little

0.25.16 (17 september 2021)
* Restructured option menu code some more
* Added options to adjust gamepad deathzones

0.25.17 (18 september 2021)
* Hud/menu button indicators now made gamepad appropriate based on choice in options menu
* Made underwater prison shortcut warp easier to find
* Added a few more hints to the underwater prison

0.25.18 (19 september 2021)
* Fully tiled and masked two rooms in the cathedral dungeon

Zelda Projects / Re: Alttp - Horn of Balance
« on: September 14, 2021, 06:42:56 am »
Hi OtherBlue,

Welcome to the forum.

For a walkthrough of the mining dungeon you could check out this playthrough:

Alternatively I'll give away where you can find the different keys (in order):
Show content
1. In central cave; kill all the enemies and activate the conveyor belt
2. In the town center enter the restaurant, walk over the outside walkway to find the chest in the broken house a little left of the center
3. In town area carried by soldier in upper right
4. In the town top middle grab the key on a bookcase in the library
5. Inside the mines, in the room where you bring the children is a chest down the left staircase.
6. Inside the mine where the gaurds are patrolling is a chest with a key on the top pathways
8. The chest in the broken chicken farm in the south of the town
7. Inside the mines (B3 - lower right corner of the map) is a room with rolling pins and a key at the end of the path. Bomb a wall to access that room from the north.

If you are still stuck afterwards let me know which keys you were able to get so that I can dive deeper into the issue.

Zelda Projects / Re: Alttp - Horn of Balance
« on: September 12, 2021, 08:42:20 pm »
Currently still working through the SAGE observations and feedback. Had a case of mild food poisoning so it went a little slower then I'd hoped but it's progressing. Hopefully I can finish up next weekend, so that I also get back to the new cathedral level soon as well.

As for controller support: I had to return my cheap testing controller earlier because of buttons failing. So I'm putting that on hold for a little while until I get another (fixed) unit. Well, I might still work to expand the options, but it's a little too risky to release something without any testing.

Progress report:
Code: [Select]
0.25.12 (7 september 2021)
* Added scene for when you bring Florine to the underwater prison exit room
* Corrected overlapping water visuals in underwater prison B3

0.25.13 (10 september 2021)
* Upgraded to latest Gamemaker versions

0.25.14 (12 september 2021)
* Game now asks for confirmation before closing
* Added little reward to the “arrow in the knee” joke statue
* Added map goal indicator after beating the mansion
* Added beter NPC guidance in front of the mansion (directly after beating the intro cave)
* Made the chasing soldier AI slightly less efficient (to make it easier on players)
* Fixed scene not triggering in the mining town, when bringing a second hostage to their target location from the left

Zelda Projects / Re: Alttp - Horn of Balance
« on: September 07, 2021, 07:50:36 pm »
Interesting. If moving the stick to the right is the only controller issue you have, then it might be related to the specific controller. Since moving the stick down is handled exactly the same in code. Maybe the game's set to sensitive for some (used?) controllers? Hmm. I'll have to read up on this. I'll see what I can find out during the weekend.

@All: Does anybody else have this, or similar, controller issues?

Zelda Projects / Re: Alttp - Horn of Balance
« on: September 07, 2021, 06:30:54 am »
1. This has always been the case. You want me to (add an option to) keep it at 3:4 by adding sidebars? What specific screen size do you have?
2. So the problem is that moving the stick to the right means that Link doesn't stop again?

Zelda Projects / Re: Alttp - Horn of Balance (demo 25 out)
« on: September 06, 2021, 05:15:43 pm »
Demo 25 is out below
After SAGE 2021 I've been taking a little bit of time to hotfix and tweak the game further before releasing this updated version. You'll notice that the game now has autosaving and native gamepad support. Enjoy!

SIDENOTE: I'll add more settings (and clean up the added options layout) in demo 26. First I'm looking for player feedback on how this iteration actually works for their controllers.

Demo version: 0.25.11
File Size: 25,61 MB (Zipped)
Download (Mediafire): https://www.mediafire.com/file/reoml9ix5lwxd4d/Zelda+0+25+11.zip/file

Differences in SAGE 2021 demo compared to v24:
* Added a final boss fight
* Added 2 new enemies: variant bat and variant wall master
* Seperated damage stats for thrown objects and for bounced back projectiles
* Fixed all known errors
* A ton of tweaks and fixes

Additional differences in v25 compared to SAGE 2021 demo:
* Added autosaves (every screen transition)
* Added native gamepad support (= enabled in the options menu)
* Fixed all known errors
* Lots of small tweaks and fixes

Progress report:
Code: [Select]
0.25.07 (30 augustus 2021)
* Fixed error when calling the bird in the mansion garden
* Made more preparations to add controller support

0.25.08 (2 september 2021)
* Tweaked small tiling issue in the lightworld
* Made more progress adding controller support

0.25.09 (3 september 2021)
* Finished adding controller support
– I´ve being playtesting with the one gamepad I own that actually works on PC. Different brands might require a different mapping so if the button layout feels off for you, please let me know what brand/type controller you are using and what buttons you feel need switching on it. The more information the better.
– Showing the gamepad controls in the HUD and so forth will be added later
– Further gamepad will also be added to the options menu later
– For those following the game for a while: I might end up editing the default keyboard controls a little to improve the gamepad controls

* Game now only closes via keyboard controls: Escape,
* Fixed error when trying to kill cucco's
* Lowered angry cucco intensity
* Fixed map not showing as subboss room as visited upon first entering
* Fixed incorrect damage stats used when running into enemies (=enemy could be stunned or turned to stone where not intended)
* Lowered amount of money hidden under tombs staircase (to prevent easy rupee farming)
* Tweaked subboss royal tombs stats and health a little
* Fixed pushing air when opening a locked door while moving towards door

0.25.10 (4 september 2021)
* Edited hinttext for the cape item
* Tweaked mining town boss defense stats
* Added hint(text) for beating the final dungeon boss
* Tweaked mining town enemy placement ever so slightly
* Increased the cost of the red tunic
* Tweaked a hinttext near the second to last key in the tombs
* Fixed diving issue (caused by edits for gamepad support)
* Fixed error when jumping into specific water tiles from specific directions while not being equipped with the correct tunic

0.25.11 (5 september 2021)
* Fixed minor depth issue with door near big chest in the mining town
* Tweaked overworld tiling lower right of mining town
* Changed default screen resolution to large (from fullscreen for better performance)
* Tweaked some barrel placements in mining town houses
* Tweaked hinttexts a little from the day before
* Added autosave feature to the game (=triggered by room transitions)
* Dropped “save & continue” option
* Cleaned up the coding behind the options menu some more
* Gamepad controls can now be viewed in the options menu
* Added option to enable/disable native gamepad support

Zelda Projects / Re: Alttp - Horn of Balance
« on: August 31, 2021, 06:02:33 am »
No worries.
If all goes well then I *should* have controller support out by the end of this next weekend as well. Though I only have a basic model lying around to test with, so different models migth still take a workaround if they use different standards (like the Switch Pro controllers do apparently).

Zelda Projects / Re: Alttp - Horn of Balance
« on: August 29, 2021, 08:22:58 pm »
And here is the latest progress report.
Also, the SAGE expo is now "over", so I'll be taking a few weeks to comb through the available livestreams to tweak and bugfix. Overall I'm quite happy with the results. Though I was a little surprised that native controller support was such a mandatory thing for some people to even play. (Guess I was a little out of touch on that one). Also: Zelda fangames get featured far less (most of the week) because plenty of streamers seemed go down their lists starting with A. Go figure. Maybe I should rename my game to "A link to the past fangame" next year instead. XD

EDIT: I hope to release a hotfix demo by the end of the next weekend. That one will be made available on this forum again.

Progress report:
Code: [Select]
0.25.01 (21-22 augustus 2021)
* Made a bit more progress tiling out the new cathedral dungeon

0.25.02 (24 augustus 2021)
* Rusted floor button in cave to soldier tomb dungeon given special color to make it clearer it's different (for people not talking to NPC's)

0.25.03 (25 augustus 2021)
* Restructured coding behind the options menus a little
* Lowered starting audio settings to 80%
* Fixed a few minor NPC dialogue typo's
* Decreased cucco health significantly
* Started experimenting to add controller support

0.25.04 (26 augustus 2021)
* Tutorial boss now waits longer to loop attack pattern
* Text upon death now shows the entered username
* Experimented a lot with adding controler support, but couldn't get my SNES or Switch pro controller to work with my PC
* Finished tiling first 2 rooms of cathedral

0.25.05 (28 augustus 2021)
* Fixed spacing deviation in some text in options menu
* Tweaked dialogue entrance kid and glasses kid in intro cave for better guidance
* Fixed being able to get stuck in bridge south of towers in light world
* Decreased full magic item spawn from enemies slightly
* Fixed warp tile back to entrance in dungeon 1 from transporting to the wrong depth level
* Decreased volume boss death sound
* Fixed 2 minor visual oversights in tomb dungeon map
* Tweaked minor tiling oversight in desert palace
* Fixed minor visual glitch left side of lightworld
* Adjusted desert boss spawn area (preventing it from potentially spawning in walls)
* Fixed incorrect ring being removed from map upon completion of the Desert palace or Underwater prison
* Fixed typo in desert palace F2 hint block
* Fixed being able to come up for air underneath the edges of the east bride in the underwater prison
* Fixed some spelling errors around the tombs boss
* Made it slightly more obvious how to access the green chest in the mansion garden
* Updated item text for enchanted boomerang to make it clearer what it does
* Fixed some more typos
* Fixed error after falling into abyss after breaking breakable floor above

0.25.06 (29 augustus 2021)
* Fixed Link and warp icon not drawning at correct locations on the worldmap while inside (or directly outside) the potionshop

Zelda Projects / Re: Alttp - Horn of Balance [SAGE DEMO out]
« on: August 21, 2021, 07:26:03 am »
Just a quick post to let you all know that SAGE2021 started. A new demo of my game is also present if you want to check it out and show it some love.

Horn of Balance booth:

General SAGE link:

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