41
Zelda Projects / Re: Alttp - Horn of Balance
« on: November 21, 2021, 10:39:42 pm »
Progress report:
Code: [Select]
0.25.29 (13 november 2021)
* Tweaked a few more typo's
* Switched some controls so that the attack key now confirms choices and the action key now cancels. (For better feeling consistency for gamepad users.
* Fixed returning to the titlescreen upon catching and releasing a fairy
* Tweaked pillar placement in underwater prison
* Fixed endless sound loop on key rebinding page (which likely got introduced around the time of added controller support)
* Expanded debug key combinations
0.25.30 (14 november 2021)
* Masked another cathedral room
* Added new type of moving platform that does not follow a movement pattern (but can be controlled via buttons)
0.25.31 (15 november 2021)
* Tweaked mining town masking issue
* Tweaked some mining town visual oversights
* Fixed masking issue in dark world near barter cave
* Fixed small tiling issue when first entering Dark World
* Fixed poisonous water effects not showing the correct colours when needing to come back up for air
0.25.32 (16 november 2021)
* Fixed new error when waking up and using birds (introduced by a recent Gamemaker update)
* Disabled item/map menu while getting dungeon treasures
0.25.33 (17 november 2021)
* Made a few smaller tiling updates to the mining town dungeon
* Made directional pressure plates stand out more
* Tweaked smaller bugs when collecting children to mining town target locations
* Tweaked contents of some minor chests in the mining town
* Tweaked some mining town hostage conversations
* Fixed error with falling boulders
0.25.34 (18 november 2021)
* Tweaked chest location in lower left side of mining town dungeon
* Shortened amount of time enemies can transform you into a bunny
* Tweaked DW Slarok enemy projectile stats
0.25.35 (21 november 2021)
* Tweaked controller button mapping based on feedback
(mapping and button indicators now based on xbox controllers)
* Fixed error with final boss; due to latest gamemaker upgrade. Also made a ton of coding tweaks to pre-empt similar issues elsewhere in the game
* Made changes to the entrance for dungeon1. You now require the lantern to enter. Also added bombs to collect once inside. Both changes make it that the player will not have to run back to buy items to (fully) finish the dungeon midway through.
* Fixed masking issue during final boss death animation
* Fixed issue where you are unable to pick up bombs