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Zelda Projects / Re: Alttp - Horn of Balance
« on: September 12, 2021, 08:42:20 pm »
Currently still working through the SAGE observations and feedback. Had a case of mild food poisoning so it went a little slower then I'd hoped but it's progressing. Hopefully I can finish up next weekend, so that I also get back to the new cathedral level soon as well.
As for controller support: I had to return my cheap testing controller earlier because of buttons failing. So I'm putting that on hold for a little while until I get another (fixed) unit. Well, I might still work to expand the options, but it's a little too risky to release something without any testing.
Progress report:
As for controller support: I had to return my cheap testing controller earlier because of buttons failing. So I'm putting that on hold for a little while until I get another (fixed) unit. Well, I might still work to expand the options, but it's a little too risky to release something without any testing.
Progress report:
Code: [Select]
0.25.12 (7 september 2021)
* Added scene for when you bring Florine to the underwater prison exit room
* Corrected overlapping water visuals in underwater prison B3
0.25.13 (10 september 2021)
* Upgraded to latest Gamemaker versions
0.25.14 (12 september 2021)
* Game now asks for confirmation before closing
* Added little reward to the “arrow in the knee” joke statue
* Added map goal indicator after beating the mansion
* Added beter NPC guidance in front of the mansion (directly after beating the intro cave)
* Made the chasing soldier AI slightly less efficient (to make it easier on players)
* Fixed scene not triggering in the mining town, when bringing a second hostage to their target location from the left