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Messages - Martijn dh

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61
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 12, 2021, 08:42:20 pm »
Currently still working through the SAGE observations and feedback. Had a case of mild food poisoning so it went a little slower then I'd hoped but it's progressing. Hopefully I can finish up next weekend, so that I also get back to the new cathedral level soon as well.

As for controller support: I had to return my cheap testing controller earlier because of buttons failing. So I'm putting that on hold for a little while until I get another (fixed) unit. Well, I might still work to expand the options, but it's a little too risky to release something without any testing.

Progress report:
Code: [Select]
0.25.12 (7 september 2021)
* Added scene for when you bring Florine to the underwater prison exit room
* Corrected overlapping water visuals in underwater prison B3

0.25.13 (10 september 2021)
* Upgraded to latest Gamemaker versions

0.25.14 (12 september 2021)
* Game now asks for confirmation before closing
* Added little reward to the “arrow in the knee” joke statue
* Added map goal indicator after beating the mansion
* Added beter NPC guidance in front of the mansion (directly after beating the intro cave)
* Made the chasing soldier AI slightly less efficient (to make it easier on players)
* Fixed scene not triggering in the mining town, when bringing a second hostage to their target location from the left

62
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 07, 2021, 07:50:36 pm »
Interesting. If moving the stick to the right is the only controller issue you have, then it might be related to the specific controller. Since moving the stick down is handled exactly the same in code. Maybe the game's set to sensitive for some (used?) controllers? Hmm. I'll have to read up on this. I'll see what I can find out during the weekend.

@All: Does anybody else have this, or similar, controller issues?

63
Zelda Projects / Re: Alttp - Horn of Balance
« on: September 07, 2021, 06:30:54 am »
1. This has always been the case. You want me to (add an option to) keep it at 3:4 by adding sidebars? What specific screen size do you have?
2. So the problem is that moving the stick to the right means that Link doesn't stop again?

64
Zelda Projects / Re: Alttp - Horn of Balance (demo 25 out)
« on: September 06, 2021, 05:15:43 pm »
Demo 25 is out below
After SAGE 2021 I've been taking a little bit of time to hotfix and tweak the game further before releasing this updated version. You'll notice that the game now has autosaving and native gamepad support. Enjoy!

SIDENOTE: I'll add more settings (and clean up the added options layout) in demo 26. First I'm looking for player feedback on how this iteration actually works for their controllers.

Download
Demo version: 0.25.11
File Size: 25,61 MB (Zipped)
Download (Mediafire): https://www.mediafire.com/file/reoml9ix5lwxd4d/Zelda+0+25+11.zip/file

Differences in SAGE 2021 demo compared to v24:
* Added a final boss fight
* Added 2 new enemies: variant bat and variant wall master
* Seperated damage stats for thrown objects and for bounced back projectiles
* Fixed all known errors
* A ton of tweaks and fixes

Additional differences in v25 compared to SAGE 2021 demo:
* Added autosaves (every screen transition)
* Added native gamepad support (= enabled in the options menu)
* Fixed all known errors
* Lots of small tweaks and fixes


Progress report:
Code: [Select]
0.25.07 (30 augustus 2021)
* Fixed error when calling the bird in the mansion garden
* Made more preparations to add controller support

0.25.08 (2 september 2021)
* Tweaked small tiling issue in the lightworld
* Made more progress adding controller support

0.25.09 (3 september 2021)
* Finished adding controller support
SOME NOTES ON THIS:
– I´ve being playtesting with the one gamepad I own that actually works on PC. Different brands might require a different mapping so if the button layout feels off for you, please let me know what brand/type controller you are using and what buttons you feel need switching on it. The more information the better.
– Showing the gamepad controls in the HUD and so forth will be added later
– Further gamepad will also be added to the options menu later
– For those following the game for a while: I might end up editing the default keyboard controls a little to improve the gamepad controls

* Game now only closes via keyboard controls: Escape,
* Fixed error when trying to kill cucco's
* Lowered angry cucco intensity
* Fixed map not showing as subboss room as visited upon first entering
* Fixed incorrect damage stats used when running into enemies (=enemy could be stunned or turned to stone where not intended)
* Lowered amount of money hidden under tombs staircase (to prevent easy rupee farming)
* Tweaked subboss royal tombs stats and health a little
* Fixed pushing air when opening a locked door while moving towards door

0.25.10 (4 september 2021)
* Edited hinttext for the cape item
* Tweaked mining town boss defense stats
* Added hint(text) for beating the final dungeon boss
* Tweaked mining town enemy placement ever so slightly
* Increased the cost of the red tunic
* Tweaked a hinttext near the second to last key in the tombs
* Fixed diving issue (caused by edits for gamepad support)
* Fixed error when jumping into specific water tiles from specific directions while not being equipped with the correct tunic

0.25.11 (5 september 2021)
* Fixed minor depth issue with door near big chest in the mining town
* Tweaked overworld tiling lower right of mining town
* Changed default screen resolution to large (from fullscreen for better performance)
* Tweaked some barrel placements in mining town houses
* Tweaked hinttexts a little from the day before
* Added autosave feature to the game (=triggered by room transitions)
* Dropped “save & continue” option
* Cleaned up the coding behind the options menu some more
* Gamepad controls can now be viewed in the options menu
* Added option to enable/disable native gamepad support

65
Zelda Projects / Re: Alttp - Horn of Balance
« on: August 31, 2021, 06:02:33 am »
No worries.
If all goes well then I *should* have controller support out by the end of this next weekend as well. Though I only have a basic model lying around to test with, so different models migth still take a workaround if they use different standards (like the Switch Pro controllers do apparently).

66
Zelda Projects / Re: Alttp - Horn of Balance
« on: August 29, 2021, 08:22:58 pm »
And here is the latest progress report.
Also, the SAGE expo is now "over", so I'll be taking a few weeks to comb through the available livestreams to tweak and bugfix. Overall I'm quite happy with the results. Though I was a little surprised that native controller support was such a mandatory thing for some people to even play. (Guess I was a little out of touch on that one). Also: Zelda fangames get featured far less (most of the week) because plenty of streamers seemed go down their lists starting with A. Go figure. Maybe I should rename my game to "A link to the past fangame" next year instead. XD

EDIT: I hope to release a hotfix demo by the end of the next weekend. That one will be made available on this forum again.

Progress report:
Code: [Select]
0.25.01 (21-22 augustus 2021)
* Made a bit more progress tiling out the new cathedral dungeon

0.25.02 (24 augustus 2021)
* Rusted floor button in cave to soldier tomb dungeon given special color to make it clearer it's different (for people not talking to NPC's)

0.25.03 (25 augustus 2021)
* Restructured coding behind the options menus a little
* Lowered starting audio settings to 80%
* Fixed a few minor NPC dialogue typo's
* Decreased cucco health significantly
* Started experimenting to add controller support

0.25.04 (26 augustus 2021)
* Tutorial boss now waits longer to loop attack pattern
* Text upon death now shows the entered username
* Experimented a lot with adding controler support, but couldn't get my SNES or Switch pro controller to work with my PC
* Finished tiling first 2 rooms of cathedral

0.25.05 (28 augustus 2021)
* Fixed spacing deviation in some text in options menu
* Tweaked dialogue entrance kid and glasses kid in intro cave for better guidance
* Fixed being able to get stuck in bridge south of towers in light world
* Decreased full magic item spawn from enemies slightly
* Fixed warp tile back to entrance in dungeon 1 from transporting to the wrong depth level
* Decreased volume boss death sound
* Fixed 2 minor visual oversights in tomb dungeon map
* Tweaked minor tiling oversight in desert palace
* Fixed minor visual glitch left side of lightworld
* Adjusted desert boss spawn area (preventing it from potentially spawning in walls)
* Fixed incorrect ring being removed from map upon completion of the Desert palace or Underwater prison
* Fixed typo in desert palace F2 hint block
* Fixed being able to come up for air underneath the edges of the east bride in the underwater prison
* Fixed some spelling errors around the tombs boss
* Made it slightly more obvious how to access the green chest in the mansion garden
* Updated item text for enchanted boomerang to make it clearer what it does
* Fixed some more typos
* Fixed error after falling into abyss after breaking breakable floor above

0.25.06 (29 augustus 2021)
* Fixed Link and warp icon not drawning at correct locations on the worldmap while inside (or directly outside) the potionshop

67
Zelda Projects / Re: Alttp - Horn of Balance [SAGE DEMO out]
« on: August 21, 2021, 07:26:03 am »
Just a quick post to let you all know that SAGE2021 started. A new demo of my game is also present if you want to check it out and show it some love.

Horn of Balance booth:
https://sonicfangameshq.com/forums/showcase/legend-of-zelda-horn-of-balance.978/

General SAGE link:
https://sagexpo.org/#/games

68
Zelda Projects / Re: Alttp - Horn of Balance
« on: August 15, 2021, 07:54:24 pm »
And here is this weeks update: I've played the game again from start to finish, fixed a bunch of things and submitted a public demo for the SAGE 2021 event. I believe that event'll go live on the 18th, but I'm not sure in which timezone exactly. Expect a link on this forum to there around the same time as well.

Progress report:
Code: [Select]
0.24.19 (11 augustus 2021)
* Fixed masking issue in right room of main library in mansion dungeon
* Tweaked main staircase target positions

0.24.20 (12 augustus 2021)
* Added extra shortcut outside cathedral dungeon
* Tweaked moving platforms in NW cave in Darkworld
* Tweaked pit visuals in top floor of DW cave up the northern mountain
* Fixed DW crystals not loaded correctly when coming back to the game
* Fixed boss icon not blinking properly on the DW overworld map
* Fixed being able to refind the mirror in the LW if you skipped it and came back after collecting it in the DW
* Fixed mining town dungeon intro scene trigger timing

0.24.21 (14 augustus 2021)
* Fixed activation depth of enemy in hotel of mining town dungeon
* Fixed masking in mining town room before boss encounter
* Fixed depth issue of bush stumps in outdoor area of mining town dungeon
* Tweaked some smaller things in mining town dungeon

0.24.22 (14 augustus 2021) -- SAGE 2021 DEMO
* Fixed arrows being blocked by destroyed bunny beams
* Soldier swords/spears/etc no longer block character projectiles (like arrows/fireballs/boomerang)
* Tweaked some bush placements in mining town dungeon
* Fixed water exiting inside one of the mining town dungeon rooms
* Fixed mining town dungeon shortcut appearing via wrong flag
* Fixed a room not being displayed at correct position on map
* Fixed hostage text typo
* Fixed typo making the mining town boss invincible.
* Fixed error when presenting crystals to the final dungeon entrance
* Made wallmasters slightly easier to kill
* Tweaked final boss water attack trajectories
* Added failsafe to prevent continued character transparancy if dying while midway being shocked
* Tweaked final boss death sequence
* Fixed error while catching strange ghosts

==================================================

0.25.00 (15 augustus 2021)
* Game now starts in full game by default on first boot up
* Finished cathedral dungeon map

69
Zelda Projects / Re: Alttp - Horn of Balance
« on: August 08, 2021, 08:52:21 pm »
Currently playing the game through from start to end to limit any other surprises bugs. Only just reached the mansion right now, so I'm going the need yet another few days to finish the process.

Progress report:
Code: [Select]
0.24.16 (6 augustus 2021)
* Fixed layer depths that got changed during latest gamemaker update (+ renamed some layers for better consistency)
* Fixed water overlay issue in lower level cell room of underwater prison dungeon

0.24.17 (7 augustus 2021)
* Fixed ocarina being able to spawn birds indoors
* Fixed visual hickup in underwater prison dungeon map
* Make a few puzzels in the underwater prison slightly more obvious
* Default game resolution changed to fullscreen
* Fixed collisions in doorway in northern doorway of B3 level of underwater prison dungeon
* Add more indication of what to do during first boss fight
* Fixed lingering layer depth issues in the starting house
* Added a better indication of how to equip items in the item menu
* Tweaked masking while throwing containers
* Fixed issue where some Zol shadows did not display properly if you try to attack it before it becomes visible
* Zol collisions with thrown containers dissabled while hiding all underground
* Zol and mini-moldorm enemies now weaker to thrown objects
* Fixed Florine respawning on escape button upon room reentering
* Fixed being able to get stuck on ON-OFF blocks while positioning Florine NPC onto target switch

0.24.18 (8 augustus 2021)
* Fixed some more tile layer depth settings
* Tweaked counter bottle masking slightly
* Fixed not auto pushing objects correctly when not explicietly grabbing it while moving horizontally and hugging a northern pushable object
* Fixed tiling layer depth issue in basement entrance in desert palace
* Fixed new doors functioning properly in tomb dungeon flying tiles room
* Fixed sword interaction with floating stalfos heads while both on a bridge.
* Flying enemies can now be hit by arrows and other weapons regardless of height above ground
* Fixed small tiling issues for shadows of flying enemies in specific room

70
Zelda Projects / Re: Alttp - Horn of Balance (demo 24 out)
« on: August 06, 2021, 08:47:38 am »
And here is the final tester demo before the SAGE event.
This is just a quicky update for demo and testing purposes. In short: The final boss has been included (without intro scenes - for now), an error is fixed when trying to  swim without flippers and the depth system has seen some updates.

EDIT:
Found a major issue in the demo so I'm pulling it. I'll release a patched version in a few days.

71
Zelda Projects / Re: Alttp - Horn of Balance
« on: August 01, 2021, 09:39:01 pm »
Progress report:
Code: [Select]
0.24.13 (30 juli 2021)
* Started implementing new dungeon: Cathedral
* Fixed gamedepths to stay within new Gamemaker limitations
* Started reorganising Gamemaker rooms

0.24.14 (31 juli 2021)
* Made progress on mockups of Cathedral rooms

0.24.15 (1 augustus 2021)
* Started work on cathedral room transitions and dungeon map

72
Zelda Projects / Re: Alttp - Horn of Balance
« on: July 18, 2021, 09:42:16 pm »
Weekly update:

Progress report:
Code: [Select]
0.24.10 (13-14 juli 2021)
* Upgraded to latest Gamemaker IDE and runtime versions --> FPS tanked from 60 to around 43. The MyCode part accounts for 2-3% of that.
* UPDATE: Found the issue to be only with the new runtime update (=the IDE/compiler update is fine). Rolled back and will look to see if things have improved sometime in the future.

0.24.11 (16 juli 2021)
* Final boss stun state now given visual effect
* Added boss stats and weaknesses
* Finished implementing building the new boss

0.24.12 (17 juli 2021)
* Added (placeholder) familymembers for Murray
* Tweaked boss death scene
* Tweaked boss stats

73
Zelda Projects / Re: Alttp - Horn of Balance
« on: July 11, 2021, 09:23:55 pm »
Weekly update:
The final boss scope is creeping bigger again, but at least all the attacks are now finished. Next weekend will be all about playtesting those and locking in the stats and weaknesses.

Progress report:
Code: [Select]
0.24.05 (3 juli 2021)
* Solved visual issue when electricuted while endless depths are on screen
* Added more attack patterns to final boss

0.24.07 (9 juli 2021)
* Tweaked existing final boss attack patterns
* Expanded darkness engine
* Added glowing eyes to boss
* Added more boss attack patterns

0.24.08 (10 juli 2021)
* Fixed error when defeating floating skull heads
* Tweaked collision making for thrown containers
* Fixed issue with enemies being pushed back in wrong direction when hit with stun while airborn
* Added additional boss attack pattern
* Added one more enemy type (=boss related)

0.24.09 (11 juli 2021)
* Added wall master enemy variant (= boss related)
* Finished final boss attack patterns

NEW ENEMIES (IN DEMO 25)
- Undead kees
- Wallmaster (special edition)

74
Zelda Projects / Re: Alttp - Horn of Balance
« on: July 04, 2021, 07:42:57 pm »
Hello all.
With demo 24 now out I have decided to focus on adding more bosses. Starting with the final boss (cause I felt like it). And later getting to the cathedral boss (cause the cathedral dungeon design centers around getting help for that fight - so it needs to be stable before adding actuals rooms etc).

Final boss teaser image (WIP)
Show content


Progress report:
Code: [Select]
0.24.01 (25-29 juni 2021)
* Made progress building a latest boss
* Cleaned up coding practies a further
* Calculated various kickstarter business cases

0.24.02 (30 juni 2021)
* Made progress building the new boss
* Made small amount of changes to some tilesets
* Cleaned up coding practices further

0.24.03 (1 juli 2021)
* Finished most recent plans for coding clean up

0.24.04 (2 juli 2021)
* Made progress on the final boss attack patterns
* Improved Helmasaurus king flamethrower attack pattern
* Bounced back boss projectiles are now seperated into a seperate damage class

75
Graphics / Re: SpritingBrad´s sprites
« on: July 02, 2021, 06:03:56 pm »
Looks good

76
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 24, 2021, 02:24:46 pm »
Vous devez l'endommager suffisamment jusqu'à ce qu'il se retire. Ensuite, vous utilisez le net. Faites cela 3 fois.

Le combat est essentiellement un jeu entre amis jouant à faire croire. Mais il triche les 2 premières fois. Faire des excuses pour lesquelles il n'a pas été "vraiment" touché. Comme la « personne » enfantine qu'il est.

=============

You need to damage him enough untill he retreats. Then you use the net. Do this 3 times.

The fight is basically a game between friends playing make belief. But he cheats the first 2 times. Making excuses why he wasn't "really" hit. Like the childish "person" he is.

77
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 24, 2021, 02:08:37 pm »
Peut-être que les sites de traduction sont médiocres, mais je ne comprends pas de quoi vous parlez. Pourriez-vous le décrire différemment. Peut-être que cela peut aider.

Maybe the translation sites is poor, but I do not understand what you are talking about. Could you describe it differently. Maybe that can help.

78
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 24, 2021, 01:52:00 pm »
"Spoilers" for the fasttravel points:
Show content
Vous utilisez la flûte devant les oiseaux (= debout sur le bloc de notes de musique devant). Après cela, vous pouvez utiliser la flûte pour fasttravel à ce point. Dans le monde sombre, vous avez besoin d’un élément différent pour activer le point de voyage rapide.

You use the flute in front of the birds (= standing on the music note block in front). After that you can use the flute to fasttravel to that point. In the dark world you need a different item to activate the fasttravel point.

79
Zelda Projects / Re: Alttp - Horn of Balance (demo 24 out)
« on: June 21, 2021, 11:10:51 am »
And here is the inbetween release: demo 24 is now out

You'll find the new worldmap and ocarina (birds) at the start of the game. Aside from that some time has been spend on streamlining the mining down dungeon (based on the earlier feedback).

As for the next steps, I'll likely first finish adding the final boss and move on to more bosses or the voted on graveyard dungeon. Also, I'm cautiously looking into setting up a kickstarter to turn this into an original work. Maybe set a year from now, if the game is received well enough within the SAGE event. I don't suppose any of you already have experience with the business side of kickstarter and/or indie development? (As in: setting up the company, advertisement and selecting suitable hires)

Download
Demo version: 0.24.00
File Size: 24,85 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/jzzwd6tz4u1x8te/Zelda+0+23+027+(public+demo).zip/file

Differences in v24 compared to v23:
* Added overworld map
* Added new item: Ocarina
* Added fast travel creatures to work with the ocarina
* Tweaked soldier's tomb dungeon a little for better flow
* Tweaked mining town dungeon and enemies a lot for better flow
* Enchanted boomerang can be called back on demand
* Health warning has been significantly lessened
* Dying respawns you with more health
* Hammers and thrown objects now have their own damage stats
* Upgraded to the latest Gamemaker version
* Cleaned up the coding practices more


Progress report:
Code: [Select]
0.23.24 (15 juni 2021)
* Cleaned up coding style

0.23.25 (18 juni 2021)
* Cleaned up coding style more
* Made changes to a large number of mining town dungeon rooms for better flow
* Tweaked death signal further
* Fixed some doors not opening after boss ecape scene

0.23.26 (19 juni 2021)
* Cleaned up coding style more
* Made changes to more mining town dungeon rooms for better flow
* Fixed endless collisions with water in some situations while not having the flippers
* Tweaked dungeon map blinking
* Tweaked taurus visuals moving north
* Tweaked mini-helmasaurus movement speed and masking
* Lv2 boomerang can now be recalled at will

0.23.27 (20-21 juni 2021)
* Stopped health alarm during scenes
* Started researching kickstarter idea's

80
Zelda Projects / Re: Alttp - Horn of Balance
« on: June 13, 2021, 09:24:39 pm »
Made decent progress this weekend. I'll likely release a new demo at the end of the next weekend (after tweaking the mining town difficulty a little). The map and Ocarina will be accessable at/near the start of the game so you will easily be check out the new content for yourself.

Weekly progress report:
Code: [Select]
0.23.20 (8 juni 2021)
* Implemented bird variants

0.23.21 (11 juni 2021)
* Finished implementing flute
* Added new terrain / mechanic: Overworld locations where you play the flute in order to remember it as a flute destination

0.23.22 (12 juni 2021)
* Tweaked bird activation sequence
* Added special DW ocarina transport
* Tweaked tilesets slightly

0.23.23 (13 juni 2021)
* Overhauled setup surrounding enemy defense values
* Added seperate damage classes for the hammer and thrown objects
* Tweaked defense stats for a few enemies
* Mini helmasaurus and taurus enemies slightly easier to kill
* Hitting enemies with the hammer results in a slightly larger enemy pushback

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