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Messages - mit

Pages: 1 [2] 3 4 ... 38
21
Other Discussion / Re: Giving Blood
« on: September 01, 2008, 08:32:30 pm »
Are you serious? You Americans seem to have confused yourselves with your own system.

So you understand pounds, but not stones? It's fourteen pounds to a stone, that's the way the imperial system works - you're the ones using it. o_O

And what's the deal with fluid oz and cups?

Seriously, it's like you took the imperial system and somehow made it less logical.

Quote
Ironically, it is America, and not England, that uses the metric system most in day-to-day life.
The only thing I've ever known Americans to measure in metric is engine size and coke.
We use it for just about everything, excluding miles for distance.

having a measurement for 16 pounds is just odd o.O I mean I could understand how that would tie in to 16 oz equaling a pound, but I dunno... 16 just doesnt go in to many numbers correctly.
That's the whole point of the metric system - everything is a multiple of ten. Imperial is all about base 12, 14, 16, 60 and so on. Hence why we don't use it anymore.

22
Coding / Re: I need help with an OCARINA
« on: August 28, 2008, 11:40:21 pm »
Of course it can play 8 notes - that's the default, do you mean you want it to recognise a song longer than 6?


When it recognises Epona's song it cuts it to 6 notes because that's the length of the song. If you copy and paste that code, you'll need to change the string_copy values if you're checking for a longer song.

23
Coding / Re: I need help with an OCARINA
« on: August 25, 2008, 09:14:21 pm »
Just for the sake of it, I made an ocarina example anyway.


http://www.kousougames.com/data/downloads/counter.php?file=Ocarina

24
Coding / Re: I need help with an OCARINA
« on: August 25, 2008, 02:08:20 am »
What language? Gamemaker I assume - it'd help if you use the little icon next time.


I can't be bothered to do it for you right now, but basically you need to make an array of the last eight or so notes that you "played". Each time a note is played, shift the array along and check for any patterns that match songs you've got in it.

25
Perhaps it's a regional thing, but I've never encountered anyone like that.

As far as I can make out, Nintendo fanboys tend to be very conscious of their appearence, usually with dyed hair or some unusual - but intentional - style. And they're usually carrying a gameboy color with pokemon yellow in it.

And playstation fans - they fall into two groups. The "I'm not really into games, I just play every now and then" type, and the "Playstation is awesome, and everything else sucks in comparison" type. And that second type is the annoying one, obviously. It seems they just want to start arguments so they can prove how good the playstation is - no one cares.

26
Updates / August 17, 2008 - ZFGC Weekly
« on: August 18, 2008, 08:23:57 am »
Lol at using my icon. Now on to the retro banner!

27
Updates / Re: Staff Needed
« on: August 10, 2008, 11:48:10 pm »
such as articles on game design philosophy

I'll do it.

example... uh... this is as good as any (though a couple of years old): http://www.kousougames.com/articles/other/What_Gameplay_Means.php

28
Graphics Requests/Archive / Re: [Request] ZFGC Weekly 50x50 Picture
« on: August 10, 2008, 08:39:35 am »
Indeed.



29
Other Projects / Re: Anaconda - from Kousou Games
« on: August 07, 2008, 09:26:05 pm »
Indeed, GM6... a pretty poor choice as well, since its line drawing functions are terribly slow.

I'll see what I can do about a vista version, although I'd rather die than get vista to test it.

I need to stop being so busy >_< I didn't even know you were making this.

I started the day before yesterday, lol.

Yeah, I got the second highest score! This is a great game! You guys never disappoint!

Thanks!

30
Other Projects / Re: Anaconda - from Kousou Games
« on: August 07, 2008, 07:44:21 am »
Awesome, would be nice to have some obstacles and such :)
There's an idea... it'd be very easy to add it in, except I suppose I'd have to do some level design for it.

The one in timesplitters was like this, but come to think of it, most of the grid-based right angle turn snake games had obstacles...

Those drawing functions must have been hard : O.

Or at least I would be too lazy to think of the algorithm >__>
Nahh, they're pretty simple to draw, the hard bit is getting the collisions to work right...

31
Other Projects / [Completed] Anaconda - from Kousou Games
« on: August 06, 2008, 09:05:15 pm »
Return of the retro snake game to satisfy your Timesplitters nostalgia!

With, indeed, an online highscore table.




Download

Online Highscore Table

32
Graphics / Re: [UPDATE 2] Subrosians, gorons, Zoras, Tokays oh my!
« on: July 28, 2008, 09:41:54 pm »
If you're looking for suggestions, make some Real Bombchus. They're so cute.

33
Graphics / Re: [UPDATE 2] Subrosians, gorons, Zoras, Tokays oh my!
« on: July 28, 2008, 12:45:46 pm »
...I think a lot of them are too big. They're well sprited, but the proportions aren't quite right.


Hmm, I can't seem to find any pictures other than this one:


I dunno if having the subrosians that small would look good, but they do seem a bit big at the moment.

34
Updates / Re: The Future.
« on: July 28, 2008, 10:42:00 am »
My thoughts: Do not change the name. EVER.


As for the proposed board layout, I'd prefer it if Tutorials was changed back to Coding and Examples. Nicer would be to have, for each resource, a Discussion and Help board, and an Examples and Tutorials board. But that may not be necessary if the site is done well.


As for the site, I've had a million ideas that no one ever listened to, so they can't be that good...

35
Did anyone else notice that Brad Armstrong who supposedly invented the controller, is, according to wikipedia, a professional wrestler, a porn star, and a character in two soap operas?

36
Other Discussion / Re: How many pull-ups can you do?
« on: July 27, 2008, 08:55:17 pm »
Isn't a pull up when your palms are facing away?

Anyway, facing away, I can do about 23 or 24.  Facing towards me, I don't know, but they're easier that way so I'd assume I can do more.
Not necessarily easier, just working your biceps more. Could be harder for some people.

37
Other Discussion / Re: How many pull-ups can you do?
« on: July 26, 2008, 03:12:21 pm »
I can do about 11 on my wonky bit of wood in the garden, but the reason I stop on it is because it wrecks my hands.

Last time I tried on an actual bar, I got about 15, I might be able to do more now.

Also, remember, they only count if your chin gets above your hands!

38
Graphics Requests/Archive / Re: [Request] ZFGC Weekly Header Banner
« on: July 24, 2008, 05:37:50 pm »
*cough*



...I'm living in the past.

But seriously, Yubel's ones are the best.

39
Graphics / Re: Goron TP Mc style
« on: July 23, 2008, 06:57:26 pm »
To be honest, I think they're slightly *too* big. They still look good though.

I think you could make the tattooed one slightly darker to make the tattoos stand out more.

40
MC & FS / Re: [Request] MC cloud tops tile set
« on: July 22, 2008, 04:26:36 pm »
Sure, why not ;) I'm just glad to be of help.

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