Jeezus you guys, you're acting like TakaM is God standing before you (or if you're atheist, then Richard Dawkins). They're freakin' sprites.
They're very nice looking, yes, I agree, but is the whole 10000000000000000000000000000000000000000/10 EYE LOUVE YOU SO GOOD!!!! stuff necessary?
This is where ZFGC falls short in the graphics department. TELL WHY YOU LIKE SOMETHING, EXPLAIN YOURSELF! OFFER WAYS TO IMPROVE!!!
Here's some crits Taka:
In the screen with Link walking on the stone dock, I see a perspective error. The wooden bar type structure on the rock edge of the dock look like they're going underneath the stones that line the top of the dock. Can you see what I mean? You define the stone lining has 2 sides (that we can see) and the wooden support bars go underneath it. Kinda throws you.
And, the rock by the water in the 5th screenshot doesn't have a shadow. I cna understand if you wouldn't want to add a shadow to animated tiles (water) but from what I can gather you're trying to keep consistency in your shadows.
I like how everything has a green feel, and it's a green that doesn't get annoying when you see it everywhere, over and over again. Very mellow. Everything has high attention to detail and it's very complete feeling.
Keep up the great work.
Thank you for saving this thread.
I love these mockups, Taka, everything is very nice and clean. I don't see any perspective problems, and they all have a peaceful feeling to them. I prefer the mockup in your avatar, but that's just me. It has nothing to do with quality. As araknid said, i love how everything is very green, it looks great. The shading is also very professional, and gives the whole thing a nice, "smooth" look. As always, you make superb use of dithering and from a 100% view, everything looks nearly flawless.
That said, here are some things I don't like:
I think the rays of light are too large and too obtrusive. They cut out or make difficult to see a large portion oft he screen. They look beautiful, but they need, I think, to be shortened.
I love Links side position a lot. This is the view that most people mess up, but yours looks great. However, in the one frame where he is sticking his left foot behind him, in the process of walking, there are some issues. One, his left leg is completely straight - it should be out in front of him at least a little bit. Two, the boot on his left leg looks top-down, as it does not move out at all, and stays a rounded brown shape. And the right leg is only bent at the knee, which looks strange and unnatural.
My last criticism is the lack of anything small. To me, these areas do not look Zelda-ish at all because there are no little rocks and bushes in the corners between other objects. While the things you have included have incredible detail, they need something more to liven the island up.
Other than those, I can't pick out any problems - these are truly fantastic. And i absolutely can't wait to see what they are for.