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Author Topic: [Screens] LOZ 3D  (Read 63770 times)

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Re: [WIP] LOZ 3D
« Reply #240 on: January 26, 2010, 12:37:50 pm »
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I'm still working on my Zelda fan-game but haven't quit at all.

Do you realize how long it actually TAKES to make a 3D game of modern art these days?

Give it time.
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Re: [WIP] LOZ 3D
« Reply #241 on: January 27, 2010, 08:49:46 am »
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Dude, this isn't the thread you're looking for. Unicorn's Lair is further down. ^_^;
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Re: [WIP] LOZ 3D
« Reply #242 on: January 27, 2010, 09:50:21 am »
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Dude, this isn't the thread you're looking for. Unicorn's Lair is further down. ^_^;
I'm pretty sure he's saying that from experience, in general.
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Re: [Screens] LOZ 3D
« Reply #243 on: February 13, 2010, 01:26:31 am »
  • 1 Man Army making Hylian Legends
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Not exactly canceled, just life-stuff piling up on me.

It's just a little suspended while I get things sorted.

I ****really**** wish I had a programmer, as I'm *not* much of one.
Could also use a 'rigger'. Animations are done, models need rigging more.

I will, with time- launch this as what it has/had started to show as being,
and that's a more mature, darker LOZ then's been seen before. Many of
the obstacles I have with it currently is really on the programming side,
most assets have been purchased, or made.

Side-rant:
Honestly, the lack of input or assistance wise from the community kinda floored me
in it's own way.
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Re: [Screens] LOZ 3D
« Reply #244 on: February 18, 2010, 12:50:15 am »
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I actually found a programmer and will ask if he wants to help you out until I get a connection on my computer as I only have it on my phone.
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Re: [Screens] LOZ 3D
« Reply #245 on: February 23, 2010, 03:31:55 am »
  • 1 Man Army making Hylian Legends
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Would be nice, otherwise, it will just be more time.

Cheers Janet.
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Re: [Screens] LOZ 3D
« Reply #246 on: February 23, 2010, 11:45:13 am »
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I asked him about it and he wants to focus on getting it done in my game only... I do recommend getting into Unity if you aren't really getting a lot done with the game engine.

Unity has scripting done for you so it makes things SO much easier :3

If you keep posting updates and art I am sure a programmer will offer their help :3
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Re: [Screens] LOZ 3D
« Reply #247 on: March 11, 2010, 08:04:14 am »
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 :o Wow, this is one of the most amazing fangames I've ever seen! This is right at the top with Shadow Gazer and that Zelda 2D that is FSA style.
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Re: [Screens] LOZ 3D
« Reply #248 on: March 11, 2010, 04:31:54 pm »
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and that Zelda 2D that is FSA style.

ocarina of time 2D?
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Re: [Screens] LOZ 3D
« Reply #249 on: March 11, 2010, 08:00:36 pm »
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Except, you know, that Shadowgazer was turned into an IP and is dead in the Zelda form. >_>
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Re: [Screens] LOZ 3D
« Reply #250 on: March 12, 2010, 02:29:49 am »
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Except, you know, that Shadowgazer was turned into an IP and is dead in the Zelda form. >_>
Yes, I know. I contacted kingmob before he left. And yes OoT2D in fsa style.
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Re: [Screens] LOZ 3D
« Reply #251 on: April 04, 2010, 08:06:56 am »
  • 1 Man Army making Hylian Legends
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New Picture, Moblin Texture (beta) test. Just tinkering with the new texture concepts.

Kinda liking it overall, looks fairly moblin-y, not done yet. No detail mapping, nor tweaks- just a texture test.

Your thoughts?

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Re: [Screens] LOZ 3D
« Reply #252 on: April 04, 2010, 09:08:54 am »
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Your texturing is quite impressive, as are your 3d modelling skills. The moblin looks rather realistic, almost as good as models in TP. A very impressive job. One thing that did catch me though were the eyes, I think perhaps their is too much red in them. Other than that, excellent work. Can't wait to see some more.
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Re: [Screens] LOZ 3D
« Reply #253 on: April 04, 2010, 04:15:01 pm »
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Hey, that's dang impressive! Very nice work on that model and great texture work! My thoughts? I'm thinking that it's looking great. Though I agree that there might be a tad bit too much red in the eyes. Also, I think you should add some kind of buckle for the leather part that goes around his waist.
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Re: [Screens] LOZ 3D
« Reply #254 on: April 05, 2010, 03:27:24 am »
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Your texturing is quite impressive, as are your 3d modelling skills. The moblin looks rather realistic, almost as good as models in TP. A very impressive job. One thing that did catch me though were the eyes, I think perhaps their is too much red in them. Other than that, excellent work. Can't wait to see some more.
You Lie! It is wy better thn TP. > .>
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Re: [Screens] LOZ 3D
« Reply #255 on: April 06, 2010, 12:29:32 am »
  • Pichuscute
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Amazing, as usual. It's awesome that your still working on this too. Keep up the great work. :)
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Re: [Screens] LOZ 3D
« Reply #256 on: April 06, 2010, 02:15:17 am »
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Thanks guys, I will retool the eye layer. I know I forgot a belt, was just excited about
how he's coming along. I have some poly-culling to do carefully before the final texture
is completed. (then I'll also add bump-mapping, and the metallic effects)

Also unsure whether to make it feathers, or hanging cloth on the spear...

I'm glad the darker, more 'life-like' look is getting appreciated :-)

Any suggestions for eye color?
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Re: [Screens] LOZ 3D
« Reply #257 on: April 06, 2010, 02:19:15 am »
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Your texturing is quite impressive, as are your 3d modelling skills. The moblin looks rather realistic, almost as good as models in TP. A very impressive job. One thing that did catch me though were the eyes, I think perhaps their is too much red in them. Other than that, excellent work. Can't wait to see some more.
You Lie! It is wy better thn TP. > .>

Thank you Random :-)

I think you'll be happy when I re-get to the demo stage on the engine, there's a new foliage system that may just blow you away :-)
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Re: [Screens] LOZ 3D
« Reply #258 on: April 06, 2010, 02:20:00 am »
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Amazing, as usual. It's awesome that your still working on this too. Keep up the great work. :)

Also, thank you Pichuscute, I'm glad that you're still a fan- your in-game appearance will make you chuckle in the final product.
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Re: [Screens] LOZ 3D
« Reply #259 on: April 06, 2010, 02:34:55 am »
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How is your storyline comming along? Are you going to utilise Vaati/Gufuu
Amazing, as usual. It's awesome that your still working on this too. Keep up the great work. :)

Also, thank you Pichuscute, I'm glad that you're still a fan- your in-game appearance will make you chuckle in the final product.
You made an ingame Pichuscute?
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