SPEECHLESS!!! WHAT INCREDIBLE WORK!!!
You have a good eye for detail, Joed. Amazing work on recreating Koholint a la A Link to the Past. Now I'm
really dying to see this come to fruition!
Oh! By the by! You
have to let me use those moldorm statues outside the Tail Cave! Frickin' awesome!
Also, it's good to keep an eye out for detail, but do the general mapping first. And yes, you aren't mistaken, ALttP does have secondrate tile connection on some tiles. So if you're off by a pixel or too it's more than ok! In fact, that's keeping it even more in the spirit of ALttP! Trust me, sometimes I'd spend hours looking for some tiles pieces to fit how I want, but they won't because of a pixel or two. And if I changed it to please one little area, others would then get messed up. So when I looked at the original to see what to do, it amazed me to see how the same "problem" occurs in the original! Now, don't get me wrong, that doesn't give us the right to do anything half-assed, but at least we got some slack to work with
.
Keep it real, homes