I run a mac with a Windows virtual machine, so it's hard to test smoothness
Originally I wasn't going to say this, but now that you've said this:
Shame on you for .exe! >:C
Also you could possibly use CrossOver. Would make it a bit nicer to test the Windows stuff than a VM, I think.
What do you mean when you say "states"?
Entities, objects, etc in a game benefit greatly from being represented as finite state machines. The gist of it is, something can exist in a number of "states", such as "walking", "falling", "jumping", "running", "dead", etc. Each state has its own rules for logic.
EditAlso, Mambo Jambo, you've got some issues with your camera being a bit bouncy when going between screens/rooms/what have you. Not just in a tearing sense, but in general bounciness.
Edit EditAlso, I totally guessed you were doing this when you posted your "mistakes everyone makes" thread. Didn't figure it was GB, but
knew it was either Ocarina or Majora's Mask.
Edit Edit EditOH MY GOD MAMBO THAT DEKU TREE.
