I know what you mean...
If you're using Game Maker, then I can help:
You're going to have to make an HUD object and put your values in the Draw event. Like this:
for drawing text: draw_text(view_xview+VAL,view_yview+VAL,TEXTHERE)
for drawing sprite: draw_sprite(SPRITE,INDEX,view_xview+VAL,view_yview+VAL)
"VAL" is the value in numbers proportion to the screen.
I would also try and do things in increments of 8 or 16. It looks better and organised. But any other way is fine.