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Author Topic: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)  (Read 129119 times)

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Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« Reply #180 on: September 24, 2012, 02:22:42 pm »
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I just noticed, reading a screenshots, but it says "your" instead of "you're". I guess it should be "you're", as the context shows.

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Zhello

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Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« Reply #181 on: September 24, 2012, 03:39:32 pm »
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I think I changed it, but good find though. When Retro asked me to change some of the language in game, I saw some of the spelling errors. I tend to type very fast and mispell things lol. XD
« Last Edit: September 24, 2012, 03:55:40 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« Reply #182 on: September 25, 2012, 02:57:16 pm »
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Progress as always... As for the game name I'll call it, The Legend of Zelda - The Adenture of Link. The reason for this is that this whole story revolves around Link finally meeting with his friend, and travel back to Hyrule, however, Link has stumbled upon a crazy search for the Dark Artifact, in order to prevent the ruin of the inhabitants of Orsa and the rest of the world.


Main game coding
The Legend of Zelda - The Adenture of Link

Coding
Took Martijn dh advice on enemy knockback. Also tweaked all enemy objects a bit to make them easier to attack. But the system for Closer Attack=more damage is still active.

Added a couple of more NPCs since I improved the Cut-Scene features. Need to work on the panning though.

Link is able to use the beam sword ability(only available for sword upgrades 3 and up), it damages some enemies, however, those with higher stat value only get their defenses drain by the beam.(anything higher then Def 50)

Despite the sprites not being done yet, added a few Zora Link abilities, for example, Electrical Field. If you have a shield in one of the three slots, this ability can be used for Zora Link, drains Sol fragments though, when you run out, Zora Link will only block instead of having a field over him.

Graphics
Filters have been updated, making the screen a bit crisp and clear when in game. Filter now change automatically when the system takes a look at the terrain.

Still in the process of spriting up Sane completely this time, I am working on his attack animations.
Bugs
There was an issue with the pushing, probably when I added a new pushing object, but this has been fixed already.

Demo Code Name: The Legend of Zelda - The Adenture of Link: The Gathering"

Coding
Gemmy's ability are similar to Link however, instead of rolling, Gemmy jumps.

Trying to get enemies to recognize Gemmy as "ParGoodTarget", a few tweaks and it will be complete.

The game will lack an inventory due to Gemmy not carrying anything but a sword, however, his sword ability will take up all 3 slots.
Link will only have bombs, a sword and a shield.

How player will unlock features in the demo is by finding Trophy of King Mob(yes a reference to the man himself XD). Doing so will enable some features to appear on the Splash Screen where the player can select and view it.(For example, Cut-Scene that are not found in the demo can be unlocked.)

Graphics
Gemmy's sprite is almost done(sprited him Holding, Lifting, Running, Jumping), attacking will need to be next.

Other stuff I am working on(For both main and demo):
Never had a splash screen or a file select, will be working on on later today, I was currently looking at examples of how some are made, and I will be trying to make my own.
« Last Edit: September 25, 2012, 03:03:58 pm by Linkwolf48 »
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
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Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« Reply #183 on: September 25, 2012, 10:15:30 pm »
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Fusio Link's Sword(only equipable in this form. This form saps Link of Sol, so any attack and or action drains a large amount.)

Just noticed this. The Sol form sounds somewhat similar to Boktai/Lunar Knights Sol Trance.
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Zhello

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Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« Reply #184 on: September 26, 2012, 12:00:58 pm »
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Kinda like that but there is a catch on this form. I thoguht of Metroid Prime 3 when I got the idea of the form, not only it drains you of Sol/Rupees, it prevents you from taking on other forms for a period of time if you use it for too long.  Also if Link takes a large X amount of damage he will be reverted back to normal regardless of form.

EDIT:
one of the draft maps for the demo below
a bit of tile errors here and there, but they will be fixed later on.
« Last Edit: September 26, 2012, 12:14:40 pm by Linkwolf48 »
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
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ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #185 on: September 27, 2012, 01:11:15 pm »
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Main game coding

Coding:
+Working on Save Owls this time. Instead of the game just closing on you, have a save point somewhere in game. Save owls will be near towns and outside of a dungeon. When you die, you start from the last save.

+Filters has been updated, so it is not in your face when it is dark. Current filters(Grass, Swampland)

+Increased Link and Gemmy speeds of moving.

+The question feature has been in place, however, it its still the standard gm one, but it gets the job done, strongly effects some events in game, which is what I wanted.

+Ally coding will be recreated again, for some reason the enemies like to take care of them first before the player, wanted the enemy to attack anyone and anything.

+River Zora enemy has been added, along with AllyRiver Zoras. They will spawn in random areas where there is a large amount of water, they will either attack you or the ally that is attacking them.

+Some of Link's abilities has been tweaked, this is to prevent any future bugs.

+Talos house is done, this area will include the starting points of the Dasum Questline and The Enter Leon Questline.

Graphics:
:'( Since the lost of my Southern Orsa map, decided to tile up an even better version of the pervious lost map  :D.

+Talos' house has been tiled(inner and outer parts of it)

+Tin'nin's Restaurant is near completion, along with it's outer seating area.

Screens of Talos' house.


Sounds:
I've started to add music to the game. I am using ZERO music and some of graywolf's creations. But I am trying to load them externally, don't wanna fill up memory in my gmk. file.
« Last Edit: September 27, 2012, 01:17:46 pm by Linkwolf48 »
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
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ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #186 on: October 02, 2012, 12:39:25 am »
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Sounds good, I love ZREO.
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Need someone to grammar check your game? Message me.

Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0

Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #187 on: October 07, 2012, 09:54:20 pm »
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Well I'm back, was brainstorming on new ideas. So progress will be shown here as usual.

These are to bios of the chracters in the game so far.:



Barius, Former Sheikah Solider
Age: ???
Affiliation: The Sheikah
Appearance:
Show content
He wears a darken cloak covering parts of his body and a hood to cover his face. Barius' eyes are red, however, the other parts of his eye seems light red. Barius' face cannot be seen, however, parts of his skin on his face and arms seem to have been affect by some sort of energy causing it to look decayish. The teacher feared Barius because he thought he was a murderer and or thief who kills. The students often make up stories of Barius up until Barius teaches Link the song. Barius doesn't make another appearance until the player manages to get at least 7 dark artifact pieces.

His Story/encounter:
Show content
Barius is a solider of The Sheikah Tribe. Link first encounters Barius when a Kohlingen Teacher in the pathway begins to flee when his students pointed out Barius on the hill tops. However, after this he appears at night. When Link tries to follow him, Link himself gets stuck in a ditch. Barius, who is now noticing Link with him on the hill, begins to speak with him and introducing himself. Barius then tells Link to follow him. While Link is following The Sheikah Solider, Barius begins to tell Link about his painful past, in addition, he pointed out to Link that the song his father taught him makes him remember the battles he was in. Barius then takes Link to a hidden graveyard then he begins the mourn for a brief amount of time. When he is done, he tells Link that he too can make people remember things that is forgotten, he then teaches Link "The Song of Remembrance". After playing the song on the Ocarina, Link started to remember his fight with Ganondorf, however, this memory was a bit dark. Barius then questions Link and begins to see what Link is thinking, even revealing to Link that the land he is from, there are others from that land as well, saying "I may know someone from this land of yours, Hyrule". After this event, Barius leads Link to another small path, leading to Kohlingen Cemetery. Barius final words to Link is that if he is able to stop the many evils within his land and the next, he should be able to stop the threat in Novos Orsa as well, in addition, he tells Link that this threat may have been within his land of origin. Barius then disappears for the final time, leaving behind a small letter on the ground.

Trivia:
Show content
When Link begins to think of his many adventures, Barius realizes that Link is the Hero of Time due to Link retaining that memory.
When Barius speaks, he seem to be a very sad solider, who worries alot of his past.
Barius mourns quietly on an unknown grave, the grave could have belonged to someone he knew dearly. His father could have been one of the heroes buried there.

Barius did fight alongside his father in the past.





Sr. Leon Douglas IV
Age: 45-50ish
Affiliation: The Silverstar Alliance
Appearance:
Show content
He is a Lizafo(Lizafias - azure), however, he tells the player at some point that his past is very dark, meaning that he wasn't looking like this before.
He wears a blue jacket and pants with silver and gold buckets on it, sporting his TSA tag. He wears a single monocle on one of his eyes.

His Story/encounter:
Show content
Sr. Leon Douglas the 4th is a high ranking solider of the Novos Orsa Royal Family. Due to his wanting to stop those who do bad, he broke away and form his own group that ties in with The Knight's of Novos Orsa, The Silverstar Alliance, often called the troop by some. Leon's goal is simple, rid the land of threats and keeping the peace. Leon's TSA group has many working for the same cause (knights,ex-thieves, engineers, spies,etc.). They hunt down numerous criminals and jail them away on Altraius Island. At some point, Leon's men lost the old Blackrock Stronghold to a band of thugs led by Dasum. Leon dispatched a group of thieves and spies to help find Dasum who took over the Hideout, however, Dasum wasn't there at the time(Dasum himself was recruiting). Aliza Grand, a young woman with TSA decided to go undercover to find Dasum. She was managed to do this successfully, during the time, Leon was after other criminals as well. When Link meets with Leon, Leon has created a device not only to contact his TSA members, but to disrupt dark energy, which many criminals have been using for some time. Link joins Leon temporary in order to save Aliza and stop Dasum. During this raid on Dasum's base, a rookie who was also in TSA decides to go for Dasum, his name was Cole, who somehow managed to be in the wrong place(s) in the wrong time. After this event, Leon and the now retired Aliza, thanks Link for his help, in addition, the Blackrock Stronghold is now a place for those Link had recruited go to, but later on, to a different area to expand the group.

Trivia:
Show content
Leon was an engineer before he was a knight, this explains why he had created personal projects and those within TSA.

Leon's group takes over Blackrock Stronghold after Dasum is arrested, but later on, the base is locked up. This probably means that Leon and his group join another solider for a bigger cause to stop the Dark Artifact seekers who threaten the land.

If Cole were to die and the player continues to progress in the game, Leon himself dies, trying to save Link when an event has taken place, however, if Cole is alive, the event doesn't exists and Leon lives when he saves Link.

Leon's absents within the Dasum hunt months to Link's arrival was due to attempting to capture an ominous criminal on at sea, due to not finding this person of interest, Leon's men placed warning Sol beacons at sea to prevent travelers from going to this dark island Leon calls Shadowvalley. When mentioned, Leon refers to this criminal as a crazed killer of people, in addition, a killer who captures and uses fairies for use on experiments.




Brother Magnus(Prophet of NADI/Mastermind)
Age: ???
Affiliation: Twili/N.A.D.I.
Appearance:
Show content
He is a Twili, who is cloaked in a black and blue robe. His face cannot be seen at all.

His Story/encounter:
Show content
Magnus is a villain in the story. He aids Shad and many other following his cause to break Macellrius' curse. Magnus spends most of his time within Shad's Fortress using the prisoners there as guinea pig in some of his expiriments. Magnus doesn't encounter the player or the heroes physically, however, when Link and Co. fight with Shad, he is seen fleeing to the Mirror of Twilight. Magnus is very secretive in his work, which made Shad, Dark Link and the others feel a bit uneasy of what he is doing. The only time Magnus is happy with what Shad and Darku Link, is when they bring in prisoners for him to test with, most notablity, the kidnapped Happymask Salesman when they accidently traveled to Termina. But to Magnus surpised, the man carried Majora's Mask. Magnus felt the defeated being within the mask and took it in for testing, even saying that "She came back to us" which puzzled Shad and Dark Link. Surpsingly, Magnus is a swordsman, people with NADI didn't know of this when they found him training himself to fight in case. When Macellrius cruse had been broken, Magnus then confronts the player only saying that Macellrius only knows about fighting and killing, and that he was undefeatable, but when Macellrius is defeated Magnus begins to flee once again. Magnus now angry about the head of NADI being defeated decides to fight the player, only to be apparently killed.

Trivia:
Show content
Magnus has a thing for things made by his race, for example Majora's Mask. He attempted to do the same which caused, Okari to be created.

It is unknown of what Magnus has done to his prsioners, however, those that Shad and Dark Link has taken can be saved.

Magnus has a strong hate for humans, even though they are some within NADI, as for some of his prisoners he tend to torture them.

When Link fights Magnus, he can be downed with only 2 hits, and or one spinattack(Magnus is skileld at fight however, he he is not well with defending himself.)
« Last Edit: October 09, 2012, 03:29:34 am by Linkwolf48 »
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #188 on: October 11, 2012, 02:05:53 am »
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Coding
Fatigue Meter
*in game screen, i know the meter looks oddly placed will fix it soon.*

Added some sort of fatigue indicator that can be toggle on/off. This shows the player wether they need to rest up a bit before going to fight and move around. If the meter is high then the player can sustain themselves in battle (getting hurt, doing actions, etc.), however, if the meter is low, you will take in more damage then before. Ways of keeping the meter high(eating,resting at inns, if you die and have a fairy to revive you, that resets the meter, going to add a few more options to this) And no, hearts will not effect the meter, the reason for this is because I want the player to worry about themselves when it comes to fights, seeing if the meter is okay or not is a must. Stronger enemies along the way will harder so that is another thing to keep in mind.  ;)

Sleeping/Inns
Made a couple of inns within the game. The player is able to buy a room, this will grant the player some of the features the inn may have, which also contains rewards(heart pieces,etc.) As for the sleeping, I have it currently set to 1 hour, depending on the player's fatigue meter/status, you will heal up a bit when you are sleeping. Still a prototype but a work in progress. Will make it so you can choose for when to wake up(Morning/Evening/Midnight). You can't sleep at inns unless you have a room key.

Mini games(W.I.P.)
Well I am wokring on one right now, just a simple one: Shooting Gallery. The player must have a bow and must have permission from the owner to play. How it works, the player is in a room filled with moving targets. The more targets you hit within the 2 minutes, the better the prize. Each time the player plays, the targets are different.
To play it the player must pay the owner 30 rupees, however, if your low on cash, Sol fragments can be used to pay as well, about 50 Sol fragments.

Edit:
didnt get the chance to post up Barius' pics to I'll add them here


Graphics
Since my Southern Orsa Fields somehow disappeared  :'(, I have made another draft, which by far seems a bit better then the one I've lost in the past. I was also going to explain how things were going to be set up(like where the roads lead).

Northern roads lead to Novos Orsa Outskirts which will take the player to the castle town. Going East will take the player to Tetrio Trion Bridge, which is also Province of Trion. As for the water part, going to add a bridge. And maybe a small underwater cave so if the player is ever Zora Link they can check it out later on.

The image is right here, kinda similar to the older one, still needs a bit of work though
« Last Edit: October 11, 2012, 11:34:56 pm by Linkwolf48 »
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Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #189 on: October 11, 2012, 02:09:50 am »
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Hey, I had an idea like that: when it was night, Link'd be tired, and would need some rest. If he didn't rest, he wouldn't fight well. And if it was raining, he'd need shelter.
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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #190 on: October 11, 2012, 02:21:33 am »
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Hey, I had an idea like that: when it was night, Link'd be tired, and would need some rest. If he didn't rest, he wouldn't fight well. And if it was raining, he'd need shelter.
Nice, I think this is a must to cause when you progress in the game, even badder enemies appear at night in some locations. Also the player can escape by not fighting enemies as well if/ or if not Epona has not been saved yet. Also there are some tents where random field warriors stay so the player has a chance to sleep for a bit before going back out there.

But as always it is up to the player to rest or not, but going beyond the meter and not resting can sometimes put you in harms way, the weakest of enemies can deal a massive amount of damage if the meter is too low XD.


EDIT: here is the updated map of the pervious image (The final version is below as an attachment)
As always a bit of work to do, as for the tress and bushes that will be later implanted. If tiles errors, will fix it soon after.
Mountain shading will be removed.
« Last Edit: October 11, 2012, 04:02:00 pm by Linkwolf48 »
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

Zhello

N.A.D.I.
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #191 on: October 11, 2012, 11:54:36 pm »
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I am happy to say that The Southern Orsa Fields has been completed graphic wise, as for placement of all objects and such I am almost done with it.
The map size is big so I will break the room down a bit, the reason for this is because of the water objects. So how I am going to do things is cut the room in half in order to prevent lag issues.

What you see just the background, however, withint he engine itself, the tress, enemies, npcs, etc. have been added, and the tile errors has been fixed.
The image shows off the oddly placed meter(yep going to fix that XD), however, you see that the other objects have been added into the room. Going to make another vid soon showing the field.


I've added tents, like what I said before about the meter's purpose, so if the player were to suffer from fatigue, they can use the tents set up.

Other Stuff:
Will make the sword a separate slot, seeing that in some occasions the player must constantly swap out items in order to form new ones and or just need to solve puzzles and such, decided to make the Koriki Sword it's own slot. As for the other slots, this will add another free space for any other item Link may want to carry. Plus it currently prevents the player from using their sword in certain areas (like in a house :D)

What will be next:
The use of Transportation -  Some players tend to get bored when traveling by foot, so I was thinking about adding caravans(kinda like a taxi) You pay for a ride and you can choose to go to any given location within the province.
Have Epona ready for use(Normal Link)- I already coded her to follow you when called, just need to add the part where the player can travel with her again.

Readding the dive feature(Zora Link) - Was set up for normal/zroa link however, will changed it for this form only.

Back to Ledge Movement(Normal Link) - Had this in mind when I played Wind Waker for the first time a few days ago, dunno to add it or not, but I will see. When the player is at a really narrow spot, they can do this, however, you have to time you button press or else you will fall down.

Some fixes:
Enemies do not stay dazed when hit by the boomerang, there was an error where they would move in one direction when dazed.
Ocarina has been fixed as well, sometimes when your in a hosue, it plays the same note twice, didnt see that I added an unused sound in there, which caused the problem.
Fall Damge has been updated, sometimes it instantly kills the player, if you fall from a short distance, counter somhow didnt reset, but now it doesnt so no instant deaths from falls.
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
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thestig

Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #192 on: October 11, 2012, 11:57:04 pm »
This is a pretty good progression from this game's engine roots (looks like dlbrook's work initially?).

That being said it also looks like you've been really making a ton of progress in finalizing parts of the engine. As for the meter, maybe someone can sprite you a smaller bar that can fit right under the hearts?
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Kienamaru

The Idea Man
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #193 on: October 12, 2012, 01:35:06 am »
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I'm still wondering can you get away with using the same name as a previous Zelda game?
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Zhello

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Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #194 on: October 12, 2012, 02:14:48 am »
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I'm still wondering can you get away with using the same name as a previous Zelda game?
Oh yeah the name is TLoZ: Adventure of Link - New Beginnings, didn't want to extend the thread name too long though. Yeah not trying to make the names the same, but the reason for choosing the title is because this adventure is solely about Link himself. Thanks for the heads up though.

This is a pretty good progression from this game's engine roots (looks like dlbrook's work initially?).

That being said it also looks like you've been really making a ton of progress in finalizing parts of the engine. As for the meter, maybe someone can sprite you a smaller bar that can fit right under the hearts?

I had something else in mind for that spot under the hearts, but about the bar I'll make it smaller. But the purpose of the meter is just to show the player if there okay or not, so it can be toggled on/off anytime feel that you want to see or not.
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

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Kienamaru

The Idea Man
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #195 on: October 12, 2012, 04:02:27 am »
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Ah, why not just TLoZ: New Beginnings? I mean most Zelda games are about Link. Not solely but at least 80%.
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Team Project:
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Zhello

N.A.D.I.
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #196 on: October 13, 2012, 12:25:20 am »
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Ah, why not just TLoZ: New Beginnings? I mean most Zelda games are about Link. Not solely but at least 80%.

I guess your right  :-\, I really like the AoL part, but I'll change it soon, well here are some screens, need to fix the school of fish they somehow freak out when Link gets too close instead of vanishing underwater. Doing some work on the save points as well, but the object setting for the field is almost done, about 80% of objects are present. Still have to move the sword, that is another thing :D

As for enemy formations it is only crows and octoroks, going to add some more enemies soon. Well as for the next map, probably will do the bridge, seeing that is a bit easier to tile. ;)

Blaze mention something about if the player is really weak they can rest, there will be a tent next to a random save point where the player can recover from their condition.

There is also a bit of graphic change too in screens.

So how Southern Orsa Fields is set up:
Quote
North - To Outskirts
East - Tetrio Trion Bridge
South - BellBrooke Province/Guardsman Watch(think of the route places from pkmn)
West - Unknown atm, will most likley been Port Town





« Last Edit: October 13, 2012, 12:30:34 am by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

Zhello

N.A.D.I.
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #197 on: October 15, 2012, 04:02:02 am »
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Well I did parts of Trion Bridge, but I find it easier to just do the castle town a bit more, seeing that it takes little time to make(graphic-wise)
So the town will contain about 4 parts(North,East,South and West) entrance, so that is 4 rooms in total. The room sizes for these maps will be about w1056xh1072 each. The Castle itself will be either in the center of all locations and or just part of Northen part of the town, plus it will be bigger in size. Plus there is still alot of tiling and recoloring to do so it will be a bit different later on.

Atm, just tiling up the room, manage to finish Castle Town S, going to start on the eastern parts and then the west, due to the outskirt areas that separates the Castle Town and Southern Orsa Fields.

Just a couple of screens below to show parts of the room,(since the area is different, going to change the color of some objects tiles in this room.)

Castle Town S is the lower entrance to the town, it also has the town's subwater source and sewer access.


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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

Zhello

N.A.D.I.
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #198 on: October 15, 2012, 10:14:21 pm »
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So I finally came up with a way the castle town would look like. The tiles used to make the buildings are from TMC, and the hyrule town concept from zfgc.
some more screens, but in marketplace


So the castle part will be in the center, so the surrounding areas(north,south,etc.) will lead to the center castle area.
Another thing I decided to add, ally ways. Kinda like how it was set up in Ocarina of Time. There will be 4 of them and the player can use it to get to other parts of the town. In the ally ways, there will be shops and an inn called Blue Oracle. Atm here is the southern part of the town entrance and the marketplace. Left and right leads to ally ways while the northen part leads the player towards the castle.

Kinda bright I know but the filter objects and other rendering stuff will handle the backgrounds XD.
Some stuff still needs a bit of work. So what you see here may be different next time around.
« Last Edit: October 15, 2012, 10:21:23 pm by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
Re: [W.I.P.]TLoZ: The Adventure of Link/ Engine ...
« Reply #199 on: October 15, 2012, 10:21:02 pm »
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That maps are nice and all, but it looks like you're kind of mixing MC and ALTTP style. I can easily recognize that those maps were made with MC tiles. It gives a nice touch, but they are totally different styles.
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