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Poll

How would you like your dungeon demos?

One at a time
- 3 (60%)
Two at a time
- 1 (20%)
Three then four
- 1 (20%)

Total Members Voted: 5


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Author Topic: The Legend of Zelda : Chiming Bell  (Read 42006 times)

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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #120 on: November 09, 2010, 07:55:55 am »
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While on my break, I decided to allow a middle break between the *s. So vote in the poll for when you want it.

(The top option is the earliest and the bottom is the latest of the three.)
Bear in mind the later the option the longer it will take
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #121 on: November 09, 2010, 06:50:40 pm »
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Okay dudes, Im giving the train demo now!

http://www.box.net/shared/l1u9dnfgq8

Simple controls.
Z - Switch points (When a lever appears on the screen, press Z to change the rail points)
X - Fire an arrow

Only another 12 rooms and I'll be releasing the by foot overworld demo. Im hoping you enjoy the train overworld demo (Btw, I've implemented the hitting an enemy knockback function you all wanted!)
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  • Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #122 on: November 09, 2010, 08:18:09 pm »
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Okay dudes, Im giving the train demo now!

http://www.box.net/shared/l1u9dnfgq8

Simple controls.
Z - Switch points (When a lever appears on the screen, press Z to change the rail points)
X - Fire an arrow

Only another 12 rooms and I'll be releasing the by foot overworld demo. Im hoping you enjoy the train overworld demo (Btw, I've implemented the hitting an enemy knockback function you all wanted!)
i like it, but the switching train tracks thing doesn't seem to work.
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I'll add one of these later.

King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #123 on: November 09, 2010, 08:29:59 pm »
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Works on my train demo. You have to press Z when the lever at the bottom of the screen is visible
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  • Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #124 on: November 09, 2010, 08:56:11 pm »
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No offense KT, but the train looks really small and at a weird perspective. Especially because the locomotive has a different perspective from its carts.
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #125 on: November 09, 2010, 09:12:30 pm »
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No offense KT, but the train looks really small and at a weird perspective. Especially because the locomotive has a different perspective from its carts.

I will argue about the size because Im keeping the style true. All of Link's forms have been 16x16. No matter what!

Though in regards to the perspective, which directions are causing trouble?
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pxl_moon (dotyue)

Team Dekunutz
Re: The Legend of Zelda : Chiming Bell
« Reply #126 on: November 09, 2010, 10:23:59 pm »
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No offense KT, but the train looks really small and at a weird perspective. Especially because the locomotive has a different perspective from its carts.

I will argue about the size because Im keeping the style true. All of Link's forms have been 16x16. No matter what!

Though in regards to the perspective, which directions are causing trouble?

not really just think about the "friends" in oos/ooa



and this train really looks weird
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #127 on: November 09, 2010, 10:42:59 pm »
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Okay I'll give you that. It may take a bit of work but I'll see what I can do about it. Is it more about the width of the train more about the height? Or the height? Or maybe both?
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Mamoruanime

@Mamoruanime
Re: The Legend of Zelda : Chiming Bell
« Reply #128 on: November 09, 2010, 10:45:05 pm »
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IMO the train should be 2 tiles high at least and each car should be 2 or 3 in length. It'll look better, and you can even keep your track size prolly.
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #129 on: November 09, 2010, 10:49:23 pm »
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IMO the train should be 2 tiles high at least and each car should be 2 or 3 in length. It'll look better, and you can even keep your track size prolly.
Hmm...may take a bit of time but in theory it's possible. Could you guys bite the bullet until I can get it ready for prototype bashing?

When you say 2 tiles high, do you mean the train's height or the length of the train itself?
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #130 on: November 10, 2010, 08:17:01 am »
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Im stuck on the train sprites so I hope someone will explain what I need to do in simpler terms (So hard to write that without making me look like an idiot)

Though good news! The overworld has been tiled which means tonight, a by foot demo!
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Mamoruanime

@Mamoruanime
Re: The Legend of Zelda : Chiming Bell
« Reply #131 on: November 10, 2010, 08:46:47 am »
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I'd suggest doing something like this:

(I don't really like the palette, but I used the one you had on your original train. It's a rough idea anyway.)
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #132 on: November 10, 2010, 11:09:28 am »
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I'd suggest doing something like this:

(I don't really like the palette, but I used the one you had on your original train. It's a rough idea anyway.)

Okay I understand now. Though Im wondering how the turning on the tracks would work now?
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pxl_moon (dotyue)

Team Dekunutz
Re: The Legend of Zelda : Chiming Bell
« Reply #133 on: November 10, 2010, 02:37:23 pm »
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you just need sprites of the other sides
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #134 on: November 10, 2010, 02:38:31 pm »
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you just need sprites of the other sides

Im trying to do the downward one and I can't seem to get it right.
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #135 on: November 10, 2010, 03:08:32 pm »
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Okay guys, I need to know, do they look okay now?

(The ones without the purple background)
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Mamoruanime

@Mamoruanime
Re: The Legend of Zelda : Chiming Bell
« Reply #136 on: November 10, 2010, 03:14:22 pm »
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Yeah they look alright :P Though I wouldn't have them facing the camera directly. Gotta have room for Link to be visible (if that's what you're doing)
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #137 on: November 10, 2010, 03:16:20 pm »
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Yeah they look alright :P Though I wouldn't have them facing the camera directly. Gotta have room for Link to be visible (if that's what you're doing)

Not sure what you mean. Could you do another example?
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda : Chiming Bell
« Reply #138 on: November 10, 2010, 06:36:36 pm »
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Okay guys, tonight's the night I release the By Foot demo of the overworld. Now do you guys want another overworld demo afterwards including the internals of buildings or do you want me to release it along with the winning option of the poll?
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Xiphirx

wat
Re: The Legend of Zelda : Chiming Bell
« Reply #139 on: November 10, 2010, 08:10:59 pm »
  • Xiphirx
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The front and back view have perspective issues... You want to tilt the front view downwards, and the back view upwards...

I'm probably looking at this wrong though...
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