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Author Topic: Zelda GBC Engine *NEW 1.2 UPDATE*  (Read 25050 times)

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Zelda GBC Engine *NEW 1.2 UPDATE*
« on: January 17, 2011, 04:17:56 am »
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Zelda GBC Engine V1.2

The wait is over! This version of Doubleteam's flagship Zelda GBC+ Engine is so full of win, your eyeballs will literally pop out of their sockets! Enjoy!





>>DOWNLOAD 1.2<<

Controls are very simple:

Z - Use item in Z slot/equip item to Z slot
X - Use item in X slot/equip item to X slot
Enter - Open/close the menu
Arrow Keys - Move

---------------------------------------------------
**Patch Notes 1.2**
---------------------------------------------------


-Fixed a ton of bugs
-Added new detectors for Pegasus Boots
-Added a new item--Arrows
-Added a new item--Magic Powder
-Added a new item--Shovel
-Added a new item--Power Bracelet
-Added a new item--Hookshot
-Added a new NPC: Cucco
-Added a new mechanic: Killer Cuccos
-Added a new mechanic: Treasure Chests
-Added a new mechanic: Doors
-Added a new mechanic: Falling
-Added a new mechanic: Stair Slowdown
-Added a new effect: Weather
-Added a new mechanic: Swimming
-Changed sound mechanic; sounds are now loaded on call from a folder included in the exe directory (experimental, may change)
-Added small tutorial for combat equations, found in engine.ini

Credits

Doubleteam Staff...

Jeod - Programmer, Graphic Artist
Link125 - Programmer
Sgamer8t88 - Graphic Artist
Balloon Dude2 - Pre-Release Tester, Composer

External Contributors...

Xfixium - Graphic Style Artist
David Newton - Fastloop Movement Engine
Simon Pittock - Resolution Selection Menu, Pegasus Boots Code, Inventory Code
Cecil - Heart Widget
D-Pad - Search for the Sword remix
HelpTheWretched - Sound effects
Cybercube - Bug Testing
Aero88 - Bug Reporting
DJVenom - Graphic Artist
Bricnic - Bug Reports
Viewtiful - Shovel Code

If we forgot you and you contributed to this engine, please email us and let us know so we can put you in the credits for the next release version!

In the Zip folder:

  • Sounds directory
  • engine.ini
  • Patch Notes.txt
  • ReadMe.txt
  • Zelda GBC+ Engine 1.2.0.exe
  • Zelda GBC+ Engine.mfa

We would appreciate any bug reports, and comments on how the background music sounds! Balloon Dude2 composed the "mountain" tune from scratch!

Previous Versions:
1.1 Download (Patch for 1.0)
1.0 Download

Note: Previous versions of the engine is not required for 1.2. 1.2 is a standalone version and is not a patch of 1.1
« Last Edit: July 18, 2011, 01:04:39 am by link125 »
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cgmHDblog

CGMHD
Re: Zelda GBC Engine
« Reply #1 on: January 17, 2011, 04:43:22 am »
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I'm not sure if what I just downloaded was a project file or not... but I'm required to have MF to try this. I thought it was a demo. Forgive me if it was stated that this isn't a playable demo.
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  • Classic Game Music HD
Re: Zelda GBC Engine
« Reply #2 on: January 17, 2011, 04:49:00 am »
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I'm not sure if what I just downloaded was a project file or not... but I'm required to have MF to try this. I thought it was a demo. Forgive me if it was stated that this isn't a playable demo.

I double checked the file and it does have a playable exe inside it:

Zelda GBC Engine 1.0.exe

Also the icon should be a chest, if that helps.
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Re: Zelda GBC Engine
« Reply #3 on: January 17, 2011, 05:02:04 am »
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Pretty solid engine, though some of the items are not yet finished. Nice work so far.

 However, my only urk is with the graphics (unlike most people, I am not a fan of LttP graphics.)
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Re: Zelda GBC Engine
« Reply #4 on: January 17, 2011, 05:09:53 am »
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Pretty solid engine, though some of the items are not yet finished. Nice work so far.

 However, my only urk is with the graphics (unlike most people, I am not a fan of LttP graphics.)

Thanks for the comments. We're hoping this release can generate some interest in the community so that we can recruit some more programmers. Then we should get all the items done! With the graphics we're sorry they weren't to your liking. Now we must kill you :)
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cgmHDblog

CGMHD
Re: Zelda GBC Engine
« Reply #5 on: January 17, 2011, 05:48:45 am »
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I'm not sure if what I just downloaded was a project file or not... but I'm required to have MF to try this. I thought it was a demo. Forgive me if it was stated that this isn't a playable demo.

I double checked the file and it does have a playable exe inside it:

Zelda GBC Engine 1.0.exe

Also the icon should be a chest, if that helps.

I know all of that. But each time I try to run it I get a "ForEach.mfx" error.
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  • Classic Game Music HD
Re: Zelda GBC Engine
« Reply #6 on: January 17, 2011, 05:55:49 am »
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I'm not sure if what I just downloaded was a project file or not... but I'm required to have MF to try this. I thought it was a demo. Forgive me if it was stated that this isn't a playable demo.

I double checked the file and it does have a playable exe inside it:

Zelda GBC Engine 1.0.exe

Also the icon should be a chest, if that helps.

I know all of that. But each time I try to run it I get a "ForEach.mfx" error.

You shouldn't be getting that error with an exe. I can understand if you are opening the mfa and have that problem because the extension probably isn't installed.

Firstly are you extracting the file before running it?

And what operating system are you running?

Also I suggest you re-download the zip file. It may be corrupted.
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cgmHDblog

CGMHD
Re: Zelda GBC Engine
« Reply #7 on: January 17, 2011, 06:01:02 am »
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I re-downloaded and the same error pops up. Not sure what the problem is. And yes, I am extracting all the contents.

My OS is windows XP 32bit. It's an older computer but I have played games made with clickteam software before.
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  • Classic Game Music HD
Re: Zelda GBC Engine
« Reply #8 on: January 17, 2011, 06:07:53 am »
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I re-downloaded and the same error pops up. Not sure what the problem is. And yes, I am extracting all the contents.

My OS is windows XP 32bit. It's an older computer but I have played games made with clickteam software before.

Hmm, try running the exe as an admin.

If that fails I suggest you update your DirectX (which will update your C runtime library)
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Re: Zelda GBC Engine
« Reply #9 on: January 17, 2011, 06:31:54 am »
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I was actually pretty impressed.  I actually like the coloring quite a bit.  Looks like with a few adjustments you could do a lot with this.  There were a couple of glitches/bugs/graphic issues I ran across though.

-If you have your sword equipped on z and your boots equipped on x then you can't do a spin attack.
-The mask for the fire created by the fire wand is too big.  Make the collision mask smaller.  The fire wave collides even if a tiny corner touches something.
-The sprite for the boomerang plays way too fast.  It looks like a flying box
-The song played by the blue ocarina sounds really bad...  sorry

Don't mean to be pessimistic, just trying to help.  Keep up the good work!  :)
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Re: Zelda GBC Engine
« Reply #10 on: January 17, 2011, 06:41:11 am »
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I don't have MMF so I am not able to look at your source code. But I was wondering about the engine. Every action/weapon that Link can do/use is that hard coded in your engine or can I easily remove any action/weapon by removing 2 or 3 lines of code?
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Re: Zelda GBC Engine
« Reply #11 on: January 17, 2011, 06:56:29 am »
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@Aero88

Thanks for the bugs reports, we'll definitely work on those.

Also I agree with the ocarina sounds. The quality's pretty bad actually. They're just placeholders until we get someone to mix them.

@Niek

I wouldn't call it hard-coded however it is sometimes hard to fully take out an item action/weapon as it may be dependent on others. Taking out the main code for an item/weapons should be easily enough though and sometimes the other code that is dependent would likely not be functional.
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Re: Zelda GBC Engine
« Reply #12 on: January 17, 2011, 02:09:26 pm »
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Makes me want to get MMF again.  Used to use that and Games Factory all the time.
Looks nice.  I may download the demo of MMF2 again so I can take a look at the source.
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  • Super Fan Gamers!
Re: Zelda GBC Engine
« Reply #13 on: January 17, 2011, 08:06:01 pm »
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Damn I wish I had your skills. I still struggle with coding on TGF/MMF... :-X
Honestly, I can't actually code. I just take a really long way to do something basic  ::) And just test and test and test endlessly.

Pretty well made. Some minor bugs. Like the ones mentioned, but also when moving to another screen while having the shield out, it kind of hangs in place while the screen slides.
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Zhello

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Re: Zelda GBC Engine
« Reply #14 on: January 17, 2011, 08:16:01 pm »
  • L'homme avec beaucoup de noms.
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Damn I wish I had your skills. I still struggle with coding on TGF/MMF... :-X
Honestly, I can't actually code. I just take a really long way to do something basic  ::) And just test and test and test endlessly.

Pretty well made. Some minor bugs. Like the ones mentioned, but also when moving to another screen while having the shield out, it kind of hangs in place while the screen slides.


lol same here, Game maker can be a real "you know what" when it comes to certain functions, despite knowing most coding.
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Re: Zelda GBC Engine
« Reply #15 on: January 19, 2011, 05:20:11 am »
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I am moving or have moved this to Zelda Coding as it is not a Zelda Project but a Zelda Engine.
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UPDATE 1.1
« Reply #16 on: February 02, 2011, 01:34:13 am »
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Zelda GBC Engine V1.1


Doubleteam presents the newest update of our GBC engine. V1.1 brings a few updates that kills some small bugs we overlooked in our excitement with V1.0.

Some updates in this version are:

-Fixed an issue where equipping both the sword and pegasus boots at the same time disabled the spin attack ability.
-Fixed an issue where dashing into a solid with the boots while between two solids would push Link into the opposite solid.
-Fixed an issue where the menu could be opened while scrolling.
-Fixed an issue where Link's movement would bug up if opening the menu while moving.
 
We are hard at work on the engine still and we are making fast progress. You can all expect V1.2 very soon.
Here are some sneak peaks of V1.2.



Credits
Here at Doubleteam we have begun to expand and grow and so we can now welcome a few new members to our team.

Our full team now consists of:

Jeod - Programmer, Graphic Artist
Link125 - Programmer
Viewtiful - Programmer
Sgamer8t88 - Graphic Artist
Balloon Dude2 - Pre-Release Tester

As always we want to give a big thank you to our External Contributors...

Xfixium - Graphic Style Artist
David Newton - Fastloop Movement Engine
Simon Pittock - Resolution Selection Menu, Pegasus Boots Code, Inventory Code
Cecil - Heart Widget
D-Pad - Search for the Sword remix
HelpTheWretched - Sound effects
Cybercube - Bug Testing
Aero88 - Bug Reporting

If we forgot you and you contributed to this engine, please email us and let us know so we can put you in the credits for the next release version!

One last item to announce. Doubleteam now has a new blog website.

Find us at: http://doubleteam.awestruckdesign.com/world/?page_id=2

Go and sign up and be the first to get all the up to date info about our progress on the engine and another secret
(zelda related)project we will be starting soon.

>>DOWNLOAD V1.1<<



« Last Edit: February 02, 2011, 01:41:14 am by Sgamer8t88 »
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DJvenom

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Re: Zelda GBC Engine *NEW 1.1 UPDATE*
« Reply #17 on: February 03, 2011, 04:24:42 am »
  • Colbydude was here.
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Minor shoutout to DJvenom for his hookshot and mushroom sprites? :3c
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I do art
I ermmm... DID do art
I do art
Re: Zelda GBC Engine *NEW 1.1 UPDATE*
« Reply #18 on: February 03, 2011, 05:08:51 am »
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OK thanks again for your help DJvenom we added you to the credits for the readme for Version 1.2. We have been wondering where those sprites came from and have been trying to find out who to give the credit. Jeod had the sprite sitting in a folder and forgot where he got them from in the first place. Also Jeod wanted me to attach this and send it your way :D He said to ask if this is your updated version?

http://img690.imageshack.us/img690/3382/ocarinaoftimeitemsoc62.png
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DJvenom

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Re: Zelda GBC Engine *NEW 1.1 UPDATE*
« Reply #19 on: February 03, 2011, 05:25:52 am »
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Yeah those were mine from back in like '07 or '08 :P If you need any more graphics, lemme know :)
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I do art
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