I think we should have the items list finalized before starting to design. Also the items need to be also assigned to the areas, in order of which one would receive them.
The whole development basically depends on that list. Without we may not start.
However meanwhile we dungeon designers could start brainstorming for each dungeon different ideas, non dependent on Items, some puzzles, some architectural qualities. :-) But architectural qaulities may also vary on the items we receive in each dungeon.
I guess what remains is block puzzles and switch puzzles. And a brainstorm a
basic brainstorm of the characteristics of each level (which may change due to the item)
Epic and random:
I found my first ever zelda dungeon design from 2003 (I think) Shame I dont have the 2nd floor hidden somewhere, and part of the 2nd dungeon.
