Projects > Zelda Projects
[GMS] The Legend of Zelda GBC
MaJoRa:
What are you developing it in? What platforms do you plan to release it for, and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).
TheRealMethuselah:
--- Quote from: Miles07 on June 01, 2020, 05:04:46 am ---Wow, this is looking great!
--- Quote from: TheRealMethuselah on June 01, 2020, 02:55:57 am ---I named them Justin and Bailey (a little easter egg to an obscure METROID code).
--- End quote ---
"obscure"
It's probably one of the two well-known Metroid NES passcodes, the other being the "NAR Password" (or as I like to call it, the "narpas sword").
--- End quote ---
Yes, well, for OUR generation it's pretty well known... my son's - not so much. ;)
--- Quote from: Mariotag on June 01, 2020, 09:21:34 am ---So, you created the site? Nice to have you back!
This looks promising. I'd like to try it when it's done for sure!
--- End quote ---
Yep, that was me. Thank you.
--- Quote from: MaJoRa on June 01, 2020, 11:56:32 am ---What are you developing it in? What platforms do you plan to release it for, and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).
--- End quote ---
This is made in Game Maker Studio. I plan on releasing it for Windows, Mac, Linux, and Android (when I get a chance to make an onscreen controller).
Correct, some of the water and ocean waves haven't been animated yet. You'll notice on some of the areas in the video, I already have the animation frames going, just haven't got around to doing that for all of them.
--- Quote from: MaJoRa on June 01, 2020, 11:56:32 am ---... and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).
--- End quote ---
Speaking of which:
https://www.youtube.com/watch?v=7m5YhT4yIRA
MaJoRa:
I bet having it keep the animation frame as you transition from screen to screen would be a real pain in the ass depending how built it.
TheRealMethuselah:
Not particularly. I just noticed what you meant. I'll fix that.
Miles07:
--- Quote from: TheRealMethuselah on June 01, 2020, 12:44:16 pm ---
--- Quote from: Miles07 on June 01, 2020, 05:04:46 am ---Wow, this is looking great!
--- Quote from: TheRealMethuselah on June 01, 2020, 02:55:57 am ---I named them Justin and Bailey (a little easter egg to an obscure METROID code).
--- End quote ---
"obscure"
It's probably one of the two well-known Metroid NES passcodes, the other being the "NAR Password" (or as I like to call it, the "narpas sword").
--- End quote ---
Yes, well, for OUR generation it's pretty well known... my son's - not so much. ;)
--- End quote ---
I'm more impressed your son knows what Metroid is...
As for the layout, it seems to follow the original quite closely. Are the dungeons also going to have the same-tiles-but-different-palettes pattern as the original? Or were you planning to spice those up a little with aesthetic or surprise layout changes?
Also, would choosing a different character change anything? Like, one can hit harder, another runs faster, etc?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version