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[Broken]The Legend of Zelda: Legacy of Hyrule v1.03

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Walnut:
Let's get this straight, this is Pyra and I am using wally's account.  wally no longer uses this account and has no plan on returning to ZFGC/DSR/all affiliated sites on this network.  I am using it to post this thread copied from the GM Forums so that n00bs with no discernable ability won't try to loot my game again.  I'm awesome, I understand that, but me, Captain Bear Delko Jones, and DJvenom are the only Pir8s here and don't you forget it.  Yar.

The following is copied out of the GameMaker Forums from my thread.

I AM CURRENTLY IN NEED OF A CREW TO HELP THIS DEVELOP THIS GAME.

I require:
Mappers [moderate need]
Boss Coders [low-mid need]
Animated Scene Coders [high need]
(Made with GameMaker 5.3, if interested, AIM/MSN me (Pyrazor/pyrazor@gmail.com)

Storyline

In ancient times, the evil Ganondorf was defeated by a hero and sealed away through the power of the six sages.  Knowing their power would run thin with the passing of time, the sages manifested their power in six jewels so that Ganondorf might be sealed for centuries. 

Now, a strange hooded evil threatens Hyrule as villages are left with several people left injured. 

Demo v1.03a Download - 8MB
Changes:
-Added Tingle Woods
-Several Glitches Corrected
-More NPCs Added
-Shield and Bow Strafing Added
-Screensize cropped 40x40

Screens

Chilling at Hyrule Castle

Employing Bombs against a Karagorac in Hyrule Field

Running with Nayru's Love in the Starting Village

Controls
A/X-Items/Select Item
Z-Sword
C-Action (Roll, Speak, etc.)/Select Equipment and Jewels
S-Combination Item
Space-Skip Through Conversations
Enter-Bring up Item Menu

Available Items
Bow
Boomerang
Bombs
Hookshot
Light Arrows
Nayru's Love
Farore's Wind
Pegasus Boots
Roc's Feather
Ocarina

Coming Soon:
Torch Rod-A rod with a flaming end Link can thrust, by holding Z/X it can be held in front of him to provide light in dark areas
Tingle Powder-Pungent powder mixed with confetti, it causes strange things to happen

Available Areas
Starting Town-Self Explantory
Tingle Woods-Learn the basics of the game by helping the Tingle Brothers, head north from the game's start
Hyrule Field-The large and expansive field of Hyrule, head right from the starting point and then up
Hyrule Castle-The bustling town of Hyrule, located in the northern center of Hyrule Field, simply follow the dirt paths and the signs until you reach the castle

Innovation

Item Combination
Use the power of two items as one with item combinations. 

Fire explosive items, create a powerful aura of light, Hurricane Spin on the ground and through the air, and more.

Current Combinations:
Boom Shot-Boomerang/Hookshot
Bomb Arrows-Bombs/Arrows (ORLY? YA RLY!)
Hurricane Spin-Farore's Wind/Pegasus Boots
HeliSpin-Farore's Wind/Roc's Feather
Light Aura-Nayru's Love/Light Arrows

Coming Soon:
Super Bomb: Combine's the power of Din's Fire and Bombs to create the ultimate explosive
Din's Hammer: Combine the Hammer and Din's Fire to launch explosive blasts ahead
Frost Hammer: Combine Ice Arrows and the Hammer to create a freezing impact

Jewel Power System

By collecting Sage Jewels, Link can enfuse himself with the power of a sage by selecting it from the Item Menu with Z.  Each Jewel will give Link enhanced abilities.  To use regular Link, simply reselect his sword.

Forest-Increased Speed, Increased Boomerang Throw, Slashing while running becomes a dashing stab *Currently In Game*

Fire-Increased Power, Spin Attack Spreads flames, Fire Arrows require no magic,
Water-Decreased Magic Consumption, Spin Attack spreads freezing mist, No swimming limitations, Ice Arrows require no magic
Shadow-Slashes hit behind Link as well as front, Spin Attack leaves a shadow that follows up with a second spin attack, Shield defends front and back, Lens of Truth requires no magic
Spirit-Master Sword can fire beams above half health, Spin attacks creates a temporary circular barrier that damage enemies
Light-Spin Attack becomes an erradicating burst of light, Light Arrows require no magic

Swordplay System

Link will be able to learn several techniques in the game to enhance his sword usage.

Currently In Game:
Rolling Thrust-A properly timed slice at the end of the roll will have Link tumbling out with his Sword
Shield Counter-When an enemy attacks Link and he defends with his shield, a timed slice while catch the sparks from the collision into a forward step Spin Attack

Coming Soon:
Spin Attack
Rapid Stab-Repetitive Slices and leads to rapid stab
Jump Slam-Using Opposing Directions prepares a powerful jump stab
Cycle Slash-Repetitive Stabbing and a perpendicular direction button press leads to cyclical slash

Engine Buildv1.03:
-Functioning Item Combination System
-TRWs Text Engine Enhanced to feature Questions with variable affecting results
-DJvenom's Ocarina Engine enhanced with .wav fader
-Basic Swordplay system
-Minish Cap Style Strafing with Shield and Bow
-Working Jewel Fusion System
-Roc's Feather Engine BETA (Some Collisions are Flawed)
-Built based off WWFan's LTTP Engine
-Enemies that flee from your attacks and LTTP Style Knights (Latter Not in Demo)

Credits
Press F1 in Game to view those whose work helped build this engine

Brief FAQ
Q: I see three item spots but I can only equip two, what's up with that?
A: The third is your item combo spot, it will automatically be filled once you select specific pairs of item (it doesn't matter which one is assigned to which button)

Q: I'm moving faster but not using the Pegasus Boots, what's up?
A: You've equipped the Forest Jewel most likely, to unequip select your sword with Z in the menu

Q: I'm getting a really funky glitch!
A: It has happened where people who play this demo encounter glitches I won't encounter at all for some reason.  If this is the case, a description or a screen capture would really help me correct it.

Q: I'm stuck on a tree/building/object!
A: This is a glitch I'm correcting with Roc's Feather/HeliSpin, for the time being you can free yourself with Roc's Feather/HeliSpin.

Q: How far are you right now?
A: I have the first boss sprited though you auto-phail to him and the first real Boss more or less sprited but none of it is coded as I can't code an Animated Sequence for crap and that has to come first.
 
Q: When's the next demo?
A: Depends on when I get help making this game, good games take teams.

Suggestions, praise, criticisms, and glitch reports are appreciated.

araknidude:
Wait..so you're who now using walnut's account?

Walnut:
NOT the point of the thread.

AM I PYRAZOR OR WALLY? Your mind a splode.  Nah, I'm the Pyrazor, wally's partner in various endeavors.  Hence the reason he let me use this account. :P

Mewgull:
this is pretty good, but the sounds need a bit of work and also maybe a registration screen, plus maybe a better movement...  may I help with coding? ...

Walnut:
I need to know what you plan to code and to see a sample of your work.

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