Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1] 2 3 ... 5   Go Down

Author Topic: [WIP] Chrono Crisis  (Read 15867 times)

0 Members and 1 Guest are viewing this topic.
[WIP] Chrono Crisis
« on: September 08, 2006, 07:32:54 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 20


I. The Story

The Earth...
 
A great blue sphere marred with the scars of humanity, wounds from wars fought needlessly from era to era, dynasty to dynasty. 
 
The Earth.
 
Mankind has long stared into the stars and wondered... Why are we here? What purpose do we serve? Are we a coincidence of evolution, or does fate have a greater role to play?
 
I had long believed that the answers to all of these questions lay locked in science, waiting to be discovered. 
 
I have since learned that there is bliss in ignorance.
 
Our world was violated by a Killer in its youth. The Killer invaded the sanctity of its heart, and began to feed. We, humans, were sculpted by this Killer. The Killer tended to us as a farmer would his cattle; giving us civilization and enlightenment. It guided our art, our sciences, our societies-everything. And then, once we had grown ripe, we were harvested.
 
Completely spent, the world fell into ruin, rotting. Perhaps this was fate.
 
But there were those who chose to fight against fate, to try to build a new future. A future free of the killer, Lavos.
 
They traveled across time, gathering strength from all who they encountered. They were young, but their hearts were pure-they toppled the Killer, birthing a new future. However, in bringing to be a new future, they unknowingly destroyed their own.
 
The monster was not finished, however... It returned, with all the rage of the cosmos at its wings. Waging war on the very fabric of time that had conspired to destroy it, the monster threatened to bring our world to the brink of extinction once more.

But once again, fate brought together a party of defenders. They stepped forward to finish the fight. To end it, eternally. 
 
In defeating the monster, one was spared a dark fate. Another, was not.
 
And now, one final time, fate will pull the Earth to the brink of its own existence. And a chosen few will step forward to represent humanity, and the world.
 
Safe and sound in his bed, a boy dreams of the future. But his dreams are becoming darkened by a growing shadow, a voice that beckons to him from a place he can't remember. Who are the shades that dance before his mind? What fate is he destined for?
 
In the glittering metropolises of the future, the people cry for salvation. The answer lies in the hands of a deceiver. His ambitions could bring either the end to a nightmare, or the beginning of a new and terrible dream...
 
A memory searches for its lost owner on a forgotten breeze. It flits between this world and the next, never remembering its name, but always recalling its sorrow. It stands now at the door of eternity, it's fate tied with the Earth's.
 
These are the ripples of fate in motion. Let them take us to a world of serenity.


Story Synopsis:
 
~~~~ A.D. 1000 ~~~~
~~~~Nadia's Bell~~~~
May our prayers for peace
~ ring on for eternity...
 
It has been nearly one thousand years since the Heroes of Time left on their epic journey to save the past, present, and future from the entity known only as Lavos. And though they believed that their lives would go on happily in the new era of peace they had heralded with their journey, they soon found that they were wrong. War erupted five short years later, and the fates of the heroes were thrown to the winds. How could their futures be taken so violently? Had they truly saved the world? 
 
A new set of heroes stepped forward in the ashes of their fates, discovering that Lavos had a plan sculpted for vengeance--a plan to devour all time. The heroes traveled across dimensions, eventually vanquishing the dread monster known as the Time Devourer. They went their separate ways after that, the dimensions set right, their memories wiped clean of their journey. But in the instant before their separation, they united under one hope--that the nightmare was over. That their world could finally rest.
 
But could it rest? What of the evil within men, the very evil planted by Lavos?

~~~~~
 
Xavier Ashtear had never considered himself special. Unpopular throughout his childhood at school, Xavier was often getting into fights and was constantly teased and ridiculed for his tendency to slip off into daydreams. The two bright spots in his life were his best friend, Matison, and his growing fame as a highly talented artist. 
 
Little did he know that fate had something else in mind for him. Flung through time after a disaster at Guardia's 2000th anniversary celebration, Xavier soon discovered that history was gravely in error, and that the future was in horrible jeopardy. With his friends at his side, Xavier swore to solve the mysteries of the past to unlock the secrets to saving the future. But what begins as a quest simply for an answer soon evolves into much more... And Xavier begins to learn that time is a very delicate thing... And that sometimes, the answer is not as simple as it seemed...
 
~
 
Chrono Crisis is our answer to what may or may not have happened after Chrono Cross. Using various sources across the net, we are trying to keep the story as close to canon as possible, while still allowing ourselves to create and expand upon the Chrono universe. This is meant to be a final chapter--a culmination of the events portrayed in the games that we love. We're not claiming to be "the" sequel to Chrono Cross, but we fondly like to think that we may at least be able to provide some tentative answers to the larger questions in the series. This is a game purely for fans, by fans, and we will do our best to uphold the amazing story of the series.



II. Characters



Xavier Ashtear
Name Meaning: New House
Age: 18
Sex: Male
Hair: Blonde
Eyes: Blue
Home: Truce Dome
Magical Element: Light (Holy; White)
Occupation: Student/Painter for the royal family

Overview:
Xavier is a rebellious youth with a kind heart and a strong sense of justice. While he lacks his mother's mechanical prowess, he is an incredibly capable painter, and has been painting actively for the royal family for years. In fact, he has had a crush on the princess, Celia, for several years.

Xavier often slips off into daydreams, and as a result is thought of as sort of quiet and eccentric by his peers. Xavier is a bit of a smart aleck, and is fairly disliked at school. He isn't the best student, but since beginning classes at Arris Academy, he has shown immense dedication towards his mother's class. Xavier is also a bit of an athlete--he enjoys playing in virtual reality battle simulators, and often spends time he's not painting or hanging out with his best friend Matison practicing his dual-sword style. He often stays up late painting and playing video games, making him late for school.

Xavier's abilities are all grouped around offensive attacks. His dual-sword style sacrifices a bit in the defense department, but Xavier is more concerned on hitting the enemy as many times as possible in as hard as he can. As such, many of his techs are focused on multiple heavy attacks. He meshes well with most of his companions, giving him access to an abundance of dual and triple techs.






Matison Embree 
Age: 18
Sex: Female
Hair: Brown
Eyes: Purple
Home: Truce Dome
Magical Element: Earth
Occupation: Student
Weapon: Gloves

Overview:
Xavier's best friend and the female heart-throb of Arris Academy, Matison is easily loveable and the center of a lot of attention. Her popularity is only stunted by the fact that she continues to keep Xavier in her close company. Matison is often the voice of reason in Xavier's life. When he tries to sneak out of school to hit the arcade, it's Matison who calmly reminds him of his grades. She seems to care for Xavier deeply, and though she is a breathtaking beauty, Xavier doesn't seem to notice (probably due to his crush on Princess Celia). Matison seems to have some other secrets she's keeping from Xavier. She has a beautiful voice, but whenever he comes near her, she seems unable to sing. She also tends to go away on long trips with her mother, but never comes back with pictures...






Celia Guardia
Name Meaning: Celia (Blind)
Age: 19
Sex: Female
Hair: Blond
Eyes: Green
Home: Guardia Castle
Occupation: Princess
Magical Element: Wind
Weapon: Fans

Overview:
The beautiful gem of Guardia Castle, and destined to someday be its queen. Celia is a refined and gentle soul, who has quietly admired Xavier from afar for years. Celia is highly educated, and is the pride and joy of her mother, who hoped she would grow into a fine lady. However, despite her wispy appearance, Celia is extremely agile and able bodied. Behind her kind exterior lies a free spirit, longing for adventure. Always trusting her intuition, Celia follows her heart and goes where the wind takes her. Little does she know that her upcoming journey will exceed even her wildest dreams.





Miss Vanessa Ashtear
Name Meaning: Vanessa (Butterfly)
Age: 44
Hair: Purple
Eyes: Blue
Sex: Female
Home: Truce Dome
Occupation: Teacher at Arris Academy

Overview:
Xavier's mother and a fine educator, Miss Vanessa strongly upholds the Ashtear name. Although she's as good with machines as her ancestor, over the years her family lost it's once proud reputation for being scientific geniuses to the mighty Rubaire family. Vanessa hopes to rebuild the Ashtear legacy, and has invented a variety of things to try and improve life in Guardia. Her latest invention, a grand computer network, is supposedly going to change the world. However, no one has seen it work yet...

Concept Art:




Aurora Anrui
Name Meaning: Aurora (Goddess of the Dawn)
Age: 18
Hair: Red
Eyes: Blue
Sex: Female
Home: Truce
Occupation: Royal guard wannabe

Overview: Aurora is a fiery character, completely driven by emotion. She had an incredibly happy childhood, and was never raised to understand the pain of war. She wants to become a member of the Royal Guard to follow in her father???s footsteps. Aurora???s actually really book smart, but she ignores this aspect of herself to focus on her training.

Concept Art:


III. Screenshots

Xavier's Room

















IV. Features

Not really a feature, but Chrono Crisis is being developed in RPG Maker XP.

Finalized menu


When you "mouse" over one of the icons, the part at the top that says "please select a function" changes to show what function you're overn (IE: Item, tech, ect).

The design is based on a computer interface invented by Vanessa Ashtear. This network is implanted into all the main characters through various devices, specifically contacts, an earring, and a chip on his brainstem for Xavier. This allows him to directly connect to the network at any given time giving him access to all it's features, which include using items (that are transported directly to him through transportation technology), using Tech Points to learn new techs, check his and other party members status, switch party members, adjust options on the menu, check his emails (and look at a dictionary of all people met, places visited, etc), and save progress.

Finalized Equipment part of the menu


Tech Grid


Battle System Mock up


How it will work

What we've decided so far is that we will keep the combo system from Cross, and more closely match it with the flexibility of the dual/triple techs from Trigger. The system is based on exhaustion, so you can attack until all of those little squares go away. Certain characters have more stamina than others--and remember, more strength doesn't nessessarily result in more energy.

What about techs?

Here's where we expand. Cross is critisized for having sort of a watered down version of the Xenogears battle system. We're going to bring back an element from that system that was very fun--command input techs. In short, techs in Crisis will NOT cost MP. They're free--they just cost exhaustion, and of course, your own skill to input them correctly. Magic will be handled in a seperate menu that is not shown in these mockups (it'll appear between Fight and Item). You can access your tech list to see the combos you need by hitting "X" (or whichever button we denote as X. XD I'm still hoping we CAN get controllers to work with this, as it'll make this much easier for everyone involved.)

Another idea I'm playing with is simply having you select the tech you want from the "X" menu, and then it prompts you for the commands. A little less action based.

Duals and Triples?

Another place where Cross was sort of "meh". Crisis will have at least as many, if not more dual and triple techniques than Chrono Trigger. This, I promise. How will they work?

During your tech, there will be a point where you are prompted to push the action key (enter, or "A"), if another character has enough stamina to join in. Since the higher level techs take a LOT of stamina, there may be turns you have to rest with the other characters in order to save up enough to act as one force. In the case of a triple, you'll be prompted to hit the command button twice. The action will freeze, and you can put in the commands for the other characters. If successful, a combo will be launched.

Magic techs will work the same way they did in Trigger--through menu hopping. They will also cost MP.

After each battle, you're awarded EXP (for your levels, of course!) and TP (EXP for your techs). Techs are innately learned, and not equipped (so no element grids). Unlike Trigger, you can pick and choose where you allocate your TP. Techs can be leveled up to do more damage, and TP are also required to learn techs. To learn a new tech, you must not only have enough TP to unlock it, but the required levels in prerequisite techs, if indicated.

Benefits of leveling up Techs

In addition to doing more damage, having a greater chance of inflicting a status ailment, or healing more damage (depending on the tech), some techs can also give you bonuses. A character is naturally attuned towards certain strengths (For example, Xavier is more attuned to physical attacks, while Celia is more attuned to magical attacks). By learning techs and spells, bonuses are added to your character's core stats--attack, defense, speed, magic, and magic defense.

That's it for now... If you have any comments or concerns, post them here and I'll address them. Remember--these are just the sparks of ideas, so we don't have demos or anything. XD If you have any ideas that you think would be cool to add, go ahead and point those out too. XDD

My wonderful spriter Lena Andreia made the battle mockup and menu designs, and as soon as everything's finalized, our programmer will begin making them for real, so bring on your ideas!

V. The Team

Chains Of Fate - Project Leader and Developer
Lena Andreia (Celera) - Spriter/system designer
Validus - Co Artist / Tile Artist
RoeTaKa - Composer


Old Demo

I only have an old demo for now:    (Very very old)

http://games.whahay.net/ChronoCrisisDemo.lzh

To play you'll need RPG Maker 2003's RTP.

If interested, you can check out our official forum, here:

http://s14.invisionfree.com/ChronoCrisis/index.php
« Last Edit: March 20, 2007, 09:41:23 pm by Ræn »
Logged
~~~~ A.D. 1000 ~~~~
~~~~Nadia's Bell~~~~
May our prayers for peace
~ ring on for eternity...
  • Chrono Crisis Forums
Re: Chrono Crisis
« Reply #1 on: September 08, 2006, 07:42:42 pm »
  • Credits to BaB
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 807
Hehe, I saw this game some time ago, looks very promising! I looooove that menu, must have been tough to code with RPG Maker XP! Good job! Keep it up!
Logged
Re: Chrono Crisis
« Reply #2 on: September 08, 2006, 07:47:14 pm »
  • 笑い男
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2124
O_O x 5789
those screenshots look extremely good!
i havent read the whole post yet, but is this a remake of chrono crisis or an original game?
edit: ah, the chrono trigger sequel's called chrono cross, i see. so this is original then. cool :D
« Last Edit: September 08, 2006, 07:51:58 pm by hawthorneluke »
Logged

この世に悪があるとすれば、それは人の心だ
  • .hack//The World

uma

Re: Chrono Crisis
« Reply #3 on: September 08, 2006, 10:40:20 pm »
  • Ghosts can have Aliens too you know.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1749
You really like advertising this don't you? I've seen this on GW, Loosecannon... now here!

It looks really nice though. 1125464200/10
Logged
Ghosts of Aliens
Entire project progress: About 20%

My FurAffinity!
http://www.furaffinity.net/user/umathefurry/
Re: Chrono Crisis
« Reply #4 on: September 09, 2006, 01:23:43 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 20
The main reason I'm posting this here is I want to recruit some spriters to help me start on a future project of mine, Kingdom Crossing. Details will be coming soon. ;D
Logged
~~~~ A.D. 1000 ~~~~
~~~~Nadia's Bell~~~~
May our prayers for peace
~ ring on for eternity...
  • Chrono Crisis Forums
Re: Chrono Crisis
« Reply #5 on: September 09, 2006, 01:49:15 am »
  • You're the yellow bird that I've been waiting for.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 242
Wow  :P This looks amazing! I'm on the Mac side of my computer right now, but the second I get into Windows, I'm so downloading this. The concept art is by far some of the best I've ever seen too :] Keep up the awsome work!
Logged
Re: Chrono Crisis
« Reply #6 on: September 09, 2006, 02:02:44 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 20
The demo is extremely old and nothing from it is being kept, you should know that in advance.
Logged
~~~~ A.D. 1000 ~~~~
~~~~Nadia's Bell~~~~
May our prayers for peace
~ ring on for eternity...
  • Chrono Crisis Forums
Re: Chrono Crisis
« Reply #7 on: September 10, 2006, 03:08:26 am »
  • You're the yellow bird that I've been waiting for.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 242
Woah, serious deja-vu  ??? Have you ever released this at Gaming Word? The demo seems really familiar. I do like it so far though :]

Edit: Also, how did you make it so that Crono retains his position after attacking? I had no idea you could do that in rm2k3  :P
« Last Edit: September 10, 2006, 03:16:38 am by brighteyes »
Logged
Re: Chrono Crisis
« Reply #8 on: September 10, 2006, 04:23:34 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 20
I really have no idea, it's been so long. And yes, this is the same Chrono Crisis demo that was posted at Gaming W ages ago.
Logged
~~~~ A.D. 1000 ~~~~
~~~~Nadia's Bell~~~~
May our prayers for peace
~ ring on for eternity...
  • Chrono Crisis Forums
Re: Chrono Crisis
« Reply #9 on: September 10, 2006, 07:55:56 am »
  • odens knop
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1608
OMG!  :o  THAT'S AWESOME!

What did you use to make the concept art, like the colored ones???  ???
Logged
|LEUS HERTAN MINAT|
Re: Chrono Crisis
« Reply #10 on: September 11, 2006, 02:47:08 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 718
Oh my god, this is freaking AMAZING, I've been wondering how Chrono Crisis was supposed to be like and now with you remaking it onot RPG Maker, I can finally play it.  :P
Logged
  • RPG Empire
Re: Chrono Crisis
« Reply #11 on: September 11, 2006, 03:00:14 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 221
YOU !@#$% OWN!!!!!!! This is the sweetest fangame I've ever seen in the history of ever! O_O 99999999999999999999999999999999999999999999999999999999999999999999999/10! It looks better than Chrono Trigger, and that's one of my favorite games ever! I'm not so excited about using some of the concepts from Chrono Cross, but from what you said it seems like they will be implemented a lot better. And the Xenosaga-style tech learning! YES!!!!!!!!!!!!!111111!!1!11!!!11!1!!1one!111

btw, do you have a support banner I could put in my sig?
Logged
Re: Chrono Crisis
« Reply #12 on: September 11, 2006, 03:03:46 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 718
Now I need to find the RTP for RPG Maker...Gotta start looking.
*heads over to google*
Logged
  • RPG Empire

Busternaut

Re: Chrono Crisis
« Reply #13 on: September 11, 2006, 03:19:46 am »
 :o


omg..

that is nuts!

you totally rock

good luck.
Logged
Re: Chrono Crisis
« Reply #14 on: September 11, 2006, 05:28:24 am »
  • META MAJINKEN!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 202
ns ns ns ns! (ns=nice)
but, one guy? no other guys in party?
werd...

ooh well...
looks awsome
Logged



The Creator Of:
  • PureZC
Re: Chrono Crisis
« Reply #15 on: September 14, 2006, 06:48:41 am »
  • :3
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 987
sweet !!!! i dont have rpg maker :( but it looks awesome
Logged
  • daniel-kun
Re: Chrono Crisis
« Reply #16 on: September 15, 2006, 01:04:32 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1635
Looks interesting. I don't love the way that the hero speaks, or the consistency in graphical style. Also, the title isn't original. Otherwise, looks very interesting and promising.
Logged
Re: Chrono Crisis
« Reply #17 on: September 15, 2006, 12:16:55 pm »
  • Fendez Prez
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 110
I love the screenshots, they're great. The menu screens like ace, a lot of effort must have been put into them - unless those are all ripped graphics, I'm not sure what you've sprited yourself lol.

But it's great yeah.

The concept art is very good too, nice to see people doing it still.
Logged
  • Fendez Gaming

Nebetsu

Harbinger
Re: Chrono Crisis
« Reply #18 on: September 15, 2006, 04:54:20 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 490
At first when I looked at the topic title, I thought "Great. Another pooty-ass Chrono fan-game." but when I saw the screenshots I was just like O.O. That's freaking sweet! Keep it up! I LOVE YOU!
Logged

  • Yiddish Nebbish
Re: Chrono Crisis
« Reply #19 on: September 26, 2006, 07:30:26 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1141
Looks fascinating!!!! :o

Are these sprites custom?
Logged
Pages: [1] 2 3 ... 5   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.571 seconds with 74 queries.