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Zelda Projects / Re: [WIP] Legend of Zelda: Twin Moons
« on: July 15, 2008, 02:59:16 am »
If you posts some screenshots and such I'll move it for you.
Also, this... well, kind of bad news. I mean, yeah, it's on the Xbox 360, whoopee, but it could have rocked on the PS3 along WITH the Xbox.
http://www.zfgc.com/forum/index.php?topic=29298.0 *cough*
Yeah with Pokemon.
We can do it with Zelda!
Within an ancient globe exhibited at a museum, there is another world called Yuretopia. Yuretopia’s peace is shattered by the marauding pirate Shay King. Queen Melfull and her Melfull subjects are imprisoned and Shay King claims the legendary “Deldel Purseâ€, which spits out coins when shaken. Female pirate Captain Maple Syrup observes Yuretopia’s crisis from the outside world. Desiring the legendary treasure, she steals the Ancient Globe and sends it to Wario to avoid the actual work of stealing it. Wario prepares to raid the kingdom when one of the Melfull escapes to the outside world in hopes of finding help. Beseeched by the Queen to become a hero to the kingdom, Wario sets off to Yuretopia.
Looked hugely overrated. Just like I Am Legend. I hope I'm surprised, but the concept doesn't look that good.
I'm going to see it tonight, not as a comedy, more of an action film.
I am hoping that it's gonna be good.
Okay. You are an idiot.
Sim City is a different kind of game, you build it up in game as you go along as dictated by the game engine. It's a Sim game. That's how they roll.
LBP: Never heard of it.
RPGmaker is just that: a maker. This should be therefore released as a "Super Mario Engine" or "Super Mario Maker", not as (and I quote) your "Mario game"