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Author Topic: DM: ZFGC Project  (Read 8199 times)

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Re: DM: ZFGC Promo
« Reply #20 on: March 19, 2007, 06:57:44 pm »
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Gonzo, if you want to use it, here is the most recent young Link sheet as sprited by TomPel and myself. I had hoped someone would pick up the baton and try and animate .TakaM's adult Link ::) but you might want to use these in the meantime...

We are working through it very slowly unfortunately. But we do aim on doing a full sheet between us.
« Last Edit: March 19, 2007, 07:05:46 pm by King Mob »
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Re: DM: ZFGC Promo
« Reply #21 on: March 19, 2007, 07:09:54 pm »
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Gonzo, if you want to use it, here is the most recent young Link sheet as sprited by TomPel and myself. I had hoped someone would pick up the baton and try and animate .TakaM's adult Link ::) but you might want to use these in the meantime...
BrokenArrow is.
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Re: DM: ZFGC Promo
« Reply #22 on: March 19, 2007, 07:13:34 pm »
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Good. He's more than up to the job.  XD
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Re: DM: ZFGC Promo
« Reply #23 on: March 19, 2007, 07:15:40 pm »
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that sheet is wonderfully aligned... but due to the massive time it would take me to implement it fully
i cant do it at this hour.. i have a world system that needs to be adjusted and reinvented
sorry about that :P i wanted to do it but, just not now
« Last Edit: March 19, 2007, 07:30:08 pm by Gonzo »
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Re: DM: ZFGC WIP
« Reply #24 on: March 19, 2007, 08:54:45 pm »
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The official demo is out!

* Added the octorok enemy
* Stones, bushes, trees+shadows, signs
* Better dynamics than in the test run
* Heart random drop
* No rain

If the game is running slow on your computer let me know
and go to data\mods\ZFGC\config.ini and change hq=1 to hq=0
it disables most of the alpha-blending

Anything else, bugs? Tell me...
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Re: DM: ZFGC Project
« Reply #25 on: March 20, 2007, 05:46:51 am »
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I get Runtime Error: Path not found when i try to run it.
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Re: DM: ZFGC Project
« Reply #26 on: March 20, 2007, 06:44:49 am »
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I added
New build 3 out:
Made non-stretching picture default, go to config.ini and set game.stretch to 1 if you want the original back
Fixed stones, they no longer die/disappear on throw

Also, i added a small comment on how to start the game in main post! (fissure)
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Re: DM: ZFGC Project
« Reply #27 on: March 20, 2007, 08:39:02 pm »
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Build 4 out
very disappointed with my progress
fixed so many issues, and had to write so much code for so little
and i still need to fix a movement issue and make the diagonal barriers work
I also need to scrap the two maps i made, theyre just for show, kind of

Whats new:
* New map: The bridge
* Stones cant be lifted now
* Regular game window (256x256), to enable it go to data\mods\zfgc\config.ini and set game.stretch to 0
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Ryan

The only Canadian?
Re: DM: ZFGC Project
« Reply #28 on: March 20, 2007, 08:47:38 pm »
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I know I am late but... Can I be a mod or something?
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Re: DM: ZFGC Project
« Reply #29 on: March 20, 2007, 08:55:10 pm »
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Where's the new map?
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: DM: ZFGC Project
« Reply #30 on: March 20, 2007, 09:14:25 pm »
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I know I am late but... Can I be a mod or something?
o_O






^ I wanted to end it like that but some MOD would slap me.
Ryan I'm pretty sure this isn't an online game.
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Re: DM: ZFGC Project
« Reply #31 on: March 20, 2007, 09:27:55 pm »
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a mod? if you want to make maps, go ahead and design them
(ill finish the maps, just make sure theyre superb in quality and design :P )
if you want to redesign the menu, or make a better interface then youre welcome to do that too


the new map is north of the town
« Last Edit: March 20, 2007, 09:31:40 pm by Gonzo »
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Re: DM: ZFGC Project
« Reply #32 on: March 20, 2007, 09:59:10 pm »
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Well, there's no new map for me, or it doesn't work, or i don't have the build 4...
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: DM: ZFGC Project
« Reply #33 on: March 20, 2007, 10:03:00 pm »
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oops! i forgot to change the url... sorry about that

http://dm.fwsnet.net/ZFGCb4.zip
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Re: DM: ZFGC Project
« Reply #34 on: March 20, 2007, 10:03:56 pm »
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404 :d
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Re: DM: ZFGC Project
« Reply #35 on: March 20, 2007, 10:07:25 pm »
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working on the game for 8 hours straight must have taken its toll on my brain :/
its uploaded now! again, sorry

Two things, the alpha-blending or translucency is slow atm, im working on another one atm
and it will probably be out first thing tomorrow
and the sliding/diagonal barriers are irritating even for me, theyre incomplete (almost no code)
they will be done whenever... no ETA
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Re: DM: ZFGC Project
« Reply #36 on: March 21, 2007, 12:40:18 am »
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Interesting. The Link is of course non-fitting...but I want to see where this goes.

I'd just like to mention that this style was originally created for ZFGCCP, which is in development right now. No, it is not cancelled. You'll be wowed by it.
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Re: DM: ZFGC Project
« Reply #37 on: March 21, 2007, 06:15:05 am »
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actually, i probably wont
maybe ill be wowed at the graphics for a second but then i realize its more like a game maker moving mockup
like the rest of the games on this forum
anyways, im not sure im gonna continue on this project anyways, so good luck with ZFGCCP
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Re: DM: ZFGC Project
« Reply #38 on: March 23, 2007, 06:01:39 am »
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New demo out!

* New alpha-blending code, makes the game run alot faster
* Fixed the stairs, enemies can come after you up/down it
* Fixed cliff jump, jump sound added
* Screen no longer stretched, in preparation for windowed mode
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Re: DM: ZFGC Project
« Reply #39 on: March 23, 2007, 05:51:02 pm »
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Interesting. The Link is of course non-fitting...but I want to see where this goes.

I'd just like to mention that this style was originally created for ZFGCCP, which is in development right now. No, it is not cancelled. You'll be wowed by it.
I thought Taka just got out of bed one morning and said "lets make zfgc style".
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