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Zelda Projects / Re: [Demo Added] Legend Of Zelda: The Last Oracle
« on: August 13, 2014, 11:53:01 am »
Really good as I thought
- The controls are a bit weird... Why using WASD to move if the mouse isn't used? (Adding a way to let the player to set the controls is always good on a computer game)
- The light animation should be smoother... Maybe try to slow it down?
- The rupees and heart should stop bouncing after 3-4 bounces, it looks really weird
- It would be nice if Link wouldn't stop for a split second when falling of an edge of only one or two tiles
- The screen shouldn't shake when the boomerang hits something, it looks like a boomerang hit is as strong as a sword hit
Also a little bug, when bouncing on the red blob, I somehow got stuck onto the ceiling, like if I was walking on an invisible floor...
That's a really good engine, and I like the gameplay of it. Really, great job!
- The controls are a bit weird... Why using WASD to move if the mouse isn't used? (Adding a way to let the player to set the controls is always good on a computer game)
- The light animation should be smoother... Maybe try to slow it down?
- The rupees and heart should stop bouncing after 3-4 bounces, it looks really weird
- It would be nice if Link wouldn't stop for a split second when falling of an edge of only one or two tiles
- The screen shouldn't shake when the boomerang hits something, it looks like a boomerang hit is as strong as a sword hit
Also a little bug, when bouncing on the red blob, I somehow got stuck onto the ceiling, like if I was walking on an invisible floor...
That's a really good engine, and I like the gameplay of it. Really, great job!