Old Stuffs --- Still applies, but was posted a while ago, so some of the stuff is outdated.---
Hello all, and thank you for checking out this topic. I have been working a decent amount already on a Legend of Zelda 1 Remake, in LTTP/OOT2Dish style. Some progress will be posted below. I have gotten to a point in the game design that it is beginning to be troublesome for me, as i only have a few objects left to code, or i cant find a way to do it better, and i cant just move on to something else as most of it is done. in terms of spriting, i cant sprite myself, and many of the sprites are fillers or just colored blocks, and that is very annoying to me now that most weapons and such are already completed. With programming, things like enemy AI, collisions, and such that i want better but cannot accomplish myself, is also annoying to deal with. also having team members will make this project a lot better!:D so here is what i am asking for
A 2D spriter(s). i already have a style down, and its like the LTTP or most of the OOT2D projects. Most of the spriting would be weapons, menu stuff, and maybe a few enemies and characters. Posting on the request form would be troublesome for the amount of stuff i need, as i want this game to look good and have as many custom sprites possible, to steer away from using LTTP sprites.
Programmer - I know a decent amount of GML, enough to get me pretty far in the engine. but some stuff i just cannot seem to accomplish, and that is where i would like to have a second or third hand in programming to either help me through, or to have someone to consult with and maybe the product could be better than before.
my coding may be a little messy as of right now, since some objects are unfinished and whatnot, but i think i organize decent enough.
I am close to where i am ready to release a Demo 1 for my game. the demo would have all weapons be finished, the overworld atleast skeletoned, and Dungeon one be fully playable. to have that though, i am in need of a few more coding segmants(Better Collisions, Enemy AI) and a pretty hefty amount of sprites. After a base for AI is set down, the rest is a lot easier. and after i can make everything fully playable, the levels can come a lot faster if i already have it done. So now i will give you all a little sneak peak at the project as it is now, to maybe influence some people. WARNING, Pretty Big image!
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(http://i43.tinypic.com/s4w10h.png)
EDIT EDIT EDIT:
Alright this is where the new stuff is. Ive spent some time on this engine getting everything pretty solid. All the weapons are coded, items, shields, etc. also all of links core mechanics, from health, swimming, rolling, swordfighting, etc. are also in the game. right now i have a pretty solid base, and the only thing not in the game besides around half the coding for 1/2 enemies is AI. besides that most of the core coding to start cranking out demos actually is there, although i want the demos to be stable and one dungeon at a time. Now for some new stuff though. along with using the overworld and certain details from the old one, i will actually be changing alot. why keep something the same if you can improve on the system now that there is technology to? so what im doing is changing alot. From extra moving mechanics(why use a raft when swimming is more free and can add to extras underwater?) or instead of the stepladder having a hookshot to use in more puzzles/combat? Things like this is what i am fixing. making sure items have good uses, can be used outside of specific areas, etc. also making the overworld more alive, having different tilesets to underground exploration(no more gambling games and "Secrets" more like minidungeons and puzzles! and giving the story an uphaul, because the awfully translated story we got doesnt really do the game good anymore. so what im doing here is a complete overhaul, and i would like some help with it. mostly spriting, as i like to usually code alone, although if you want to help with collisions or AI or something, just ask! Now for some eye candy, here are some screenshots. As you can see there are a lot of filler sprites and big empty spaces, thats because the overworld hasnt gotten anything besides a skeleton.
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(http://i44.tinypic.com/2zzs0et.png)