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Topics - Atrius

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1
Other Projects / [Demo] Golden Sun: The Lost Age Editor
« on: October 12, 2008, 11:07:12 pm »



[Download Link] - Also know there's a fairly detailed guide there too.


The first demo is only capable of editing items & enemies, but also features Sprite & Text viewers.  It requires an English ROM of Golden Sun: The Lost Age, don't ask where to get one I can't tell you anyway.


Screen Shots

Click on the thumbnails to view the full-size image.



From left to right, top to bottom:

1) The Item editor, looking at the options it appears that I've turned corn into a lethal weapon.

2) The Enemy editor, and Briggs.

3) The Enemy Group editor.  No idea why Saturos & Menardi are in The Lost Age, but it gives me an opportunity to make an epic boss fight.

4) The Sprite viewer, seen are a couple of the more unusual characters I found in The Lost Age.

5) The Text viewer, and what I can only assume is a message left behind by the game's creators/translators.

2
Other Projects / [Demo] GBA Audio Player
« on: September 02, 2008, 04:52:25 pm »
Perhaps, you remember I've been hecking data formats in Golden Sun.

When I moved on to the music, I worked on a couple classes in Action Script that would play the music back from the original binary data in real time.  I didn't realize it was a common format among GBA games until someone mentioned a lot of GBA games music was composed from the default sound library, and I decided to check it out.  So I took my Golden Sun audio playing engine slapped on some code to automatically detect where the audio data starts in a ROM, and viola, instant GBA audio player.  I say 'audio' instead of 'music' because most sound effects are stored in the same format as the music.

GBAjukebox.air (10 KB, small huh?)  READ NEXT PARAGRAPH ABOUT INSTALLING

A .air file is an installer for an Adobe Air application. Basically an Adobe Air Application is a Flash file that runs like a program instead of web applet, I needed to make the audio player that way so it could actually have access to the roms on your computer.  Of course you will need a GBA rom to use it, not all games will work with it, but I found a lot of popular ones do.  Don't ask where to get roms, we can't tell you anyway.


(hope I can get past the 4 screen shot rule since it's hard to take screen shots of audio)

Yes, the interface is really simple right now, and lacking in functionality.  You may also notice that some instruments in songs/sound-effects are replaced by computer generated tones, and that they may be very quiet.  There are still some features I haven't programmed into the audio playing system yet.  I forget if I left the red/green circle button in, if I did it toggles between generating the music at 22050 Hz (Red), and 44100 Hz (Green)  (I believe the GBA generates the music at 16384 Hz)

EDIT:

As a bonus here's a GBA audio ripping tool I put together (.zip 33.2KB).  If you drag & drop a ROM file on it, it'll dump the audio data from the ROM to "output.gbas" which can be played by GBAjukebox.  Unfortunately for you Mac/Linux users though it's a Win32 executable.

3
Entertainment / Link is in Golden Sun!!?
« on: March 17, 2008, 11:29:08 pm »
So, I was tinkering around in Golden Sun's memory in the hopes of finding some way of ripping it's gorgeous sprites.  It didn't take too long to find out how to replace the player's sprites with someone else's, and I made this video playing around with it
(The more interesting parts start at 5:45)

<a href="http://www.youtube.com/watch?v=PLffZyGEjj8" target="_blank">http://www.youtube.com/watch?v=PLffZyGEjj8</a>


After figuring out that the data I was changing to switch characters was actually a pointer to a collection of pointers directly to the sprite data I started making huge progress with my goal until I finally cracked the data format.  When I began dumping all of the sprites from Golden Sun's sequel, The Lost Age, I came across a character I recognized, but not from Golden Sun.



There's no way they designed a character that similar to Link, and didn't actually use it in the game on accident.  No one else in Golden Sun has pointy ears like that either.

EDIT:

Video posted here.

4
Feedback / Trade center name bug
« on: February 14, 2008, 01:12:16 am »
On the item list in the trade center I clicked "Buy Now..." for something that was for sale by Takuthehedgehog, but on the page that came up it said I successfully bought it from metallica48423.

5
Graphics / Biggoron Sword (3D Renders)
« on: January 29, 2007, 02:35:10 am »
I'm going to a school learning digital animation, so i'm getting into 3D modeling quite a bit now.  Since everyone that can model and wants to do a Zelda weapon automatically goes for the Master Sword, I thought I'd be different and go for the Biggoron sword, also one of the guys at Kousou Games said that a character he created uses the it sometimes.


360 degree turn around (white edges courtesy of pesky anti-aliasing), and close-up of the handle

Click Here to see a Hi-Res render of the whole sword (498x2932 px, 648 kb)

Here's the 1024x768 image I made to post at Deviant Art, click the thumbnail for the full sized image.


I used Maya to create & render the model.  It's difficult to find pictures of the Biggoron Sword, and since the one in OoT has so little detail I based it mostly off of this tiny picture:


So... What do you guys think?  See anything that could use improvement?
Since I'm doing this stuff for school I need to practice, so if you have suggestions for things to make I'd be glad to consider them.

6
Graphics / Atrius' LA graphics dump & OoA partial dumps
« on: November 29, 2006, 01:49:18 am »
Heres something you GB graphics fans might enjoy.

I wrote my own gb graphics viewer just to see if I could, and since it was working I thought I'd celebrate by dumping all of the graphics from LA into 32 128x128 files.  I tried my best to get the pallette right on everything, and reorganized things quite a bit to make them more recognizable.  Keep in mind though that this is still basically just a graphics dump, and some of the graphics still need better organized, combined with other parts, or mirrored to complete them.  Also GB graphics are based on 8x8 tiles, not 16x16, so some things you're looking for may be in smaller pieces than you'd think.  Oddly there are quite a few repeats too, especially for dungeon tiles.

I'll be releasing a Zip file with all 32 images soon, but it will probably have to wait a while since Kousou Games is going through some changes.

I would like to do the same with OoA/OoS, but their graphics are compressed and I'm not sure how.  I doubt I'd want to try to get the colors correct for everything either, I'd probably just do them black and white like these.

Credit is appreciated, but not required.  Do not forget to credit Nintendo for originally making them though.



And here are the Link sprites from Oracle of Ages, I ripped these a while ago, organized and completed them a while ago.  The mirrored sprites are missing since thats done by the game I'm using them for's code.



Here are the OoA/OoS Fonts.  I added some characters to the first one to make it a more complete font for my game, I'm not sure which ones now though.



There are more OoA Graphics here at the top of page #2.

7
Graphics / Link & Zelda art, and some other stuff.
« on: October 22, 2006, 08:28:56 pm »
This isn't the style of work I usually go for, but I still think it turned out decently.  Click on it to zoom in.

Here's the link.

I realize there are quite a few problems with it, but when you're showing something off it's stupid to point out all the mistakes, so I'll let you figure them out yourself.  I actually do like the lighting mostly, and the cropped portraits in the corners.

⌐_⌐  *Copies and pastes comment below picture since no-one will read it there, probably.*
I didn't really feel like doing a funny drawing, so I decided to do some kind of action pose with Link. Then I decided I wanted to stick Zelda in it but not as a damsel in distress, so this is what I came up with. I've spent quite a few hours messing around with this one, haven't really done anything quite like this before. I don't really like how when Zelda is disguised as Sheik she has a manly figure, so I tried to make it a bit more feminine.


Feel free to tear it apart with criticism, I would like to get better at this.  I've only really done 1 funny drawing based on Zelda, this one... Also this random page of pencil sketches of Link may be worth checking out as well.

It isn't Zelda related, but this is probably my favorite comic that I've completed, followed closely by this if i'd only finished it.  There are a few more things I put up there, you'll have to check them out yourself.

8
Zelda Projects / [Completed] LoZ: The Final Challenge
« on: May 29, 2006, 08:55:42 pm »
In July 2005, the old Zelda Fan Game Central offered a competition to create a game in two weeks. Enter Team Kousou, and three weeks later, we came out with this:


In the Legend of Zelda: The Final Challenge, you have a choice of four characters, each with unique puzzles spread out over four seperate dungeons.

Production Team
Atrius - Main Programmer
Master K - Level Design
Mit - Programmer, Level Design, Planning

Screenshots



Video
We got quite a nice reaction to this video when we released it.
Legend of Zelda: The Final Challenge Teaser

Download it Here

You have to keep in mind that it was done in quite a small time frame, so its a bit... Unpolished.

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