ZFGC

Projects => Zelda Projects => Topic started by: Aliento on October 29, 2008, 11:51:08 pm

Title: [DEMO] LoZ: Guardians of Hyrule
Post by: Aliento on October 29, 2008, 11:51:08 pm
WINNER OF NCFC'S 2008 BEST OF SHOW AWARD FOR THE ZELDA SECTION - http://ncfc.taloncrossing.com/
(http://img.photobucket.com/albums/v244/americanto/screenshot102.png)(http://img.photobucket.com/albums/v244/americanto/screenshot114.png)
(http://img.photobucket.com/albums/v244/americanto/screenshot158.png)(http://img.photobucket.com/albums/v244/americanto/screenshot169.png)
(http://img.photobucket.com/albums/v244/americanto/screenshot140.png)(http://img.photobucket.com/albums/v244/americanto/screenshot104.png)
(http://img.photobucket.com/albums/v244/americanto/screenshot128.png)(http://img.photobucket.com/albums/v244/americanto/screenshot202.png)
(http://img.photobucket.com/albums/v244/americanto/screenshot143.png)(http://img.photobucket.com/albums/v244/americanto/screenshot155.png)
(http://img.photobucket.com/albums/v244/americanto/screenshot119.png)(http://img.photobucket.com/albums/v244/americanto/screenshot127.png)

Guardians of Hyrule is an Action-Adventure RPG reimagining of Zelda, where you play as Link, and are helped by two AI characters. In this demo, you have Zelda, an archer/healer, and Tingle, who lobs explosives at foes.

VVV DOWNLOAD DEMO HERE VVV

http://www.64digits.com/games/index.php?cmd=view_game&id=5091&download=1

We plan to have the game released in an episodic format, which means that we dont have to finish the entire game to release it. These individual episodes will advance the story and gameplay, and each be a few hours in length.

This game is a production of me, Pyru, and our spriter, Trevor.
By our powers combined, we are Fangasm Games!
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Xfixium on October 30, 2008, 10:04:08 pm
Well, I just wanted to drop by and say that this was truly a delight to play. There are so many little things that make this game stand out. Like the things in the water, bomb effects, the use of scaling and transformations. The AI programming was great, and the concept was fun to play.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: bertfallen on October 30, 2008, 10:32:36 pm
Games rather enjoyable, although when fighting it becomes somewhat of a cluster !@#$% tight butthole :/
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Porkchop on October 30, 2008, 11:11:49 pm
Why does the dog hump Link?
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Aliento on October 30, 2008, 11:35:20 pm
Why does the dog hump Link?
That was totally Pyru's idea. At least it's humping heals you for 50 HP. He comes after you any time you hit the Ctrl key. It's just an easter egg. XD
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Vaati on October 30, 2008, 11:55:19 pm
Your game looks and sounds very good, but please, can you tell me where to get those sprites? Please or PM me. Thank you.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Aliento on October 31, 2008, 01:07:01 am
I got most of them on The Spriter's Resource. http://www.spriters-resource.com/nintendo/zelda/mc/
Many of them were made by our awesome spriter though, like Tingle and his animations. You'd have to talk to him if you wanted to use those.

I myself, although not being a spriter, made a lot of the sprites, too.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Vaati on October 31, 2008, 01:15:56 am
I got most of them on The Spriter's Resource. http://www.spriters-resource.com/nintendo/zelda/mc/
Many of them were made by our awesome spriter though, like Tingle and his animations. You'd have to talk to him if you wanted to use those.

I myself, although not being a spriter, made a lot of the sprites, too.

Thanks
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Pyru on November 02, 2008, 04:56:36 pm
Games rather enjoyable, although when fighting it becomes somewhat of a cluster !@#$% tight butthole :/

Yeah, that's kind of the nature of the demo - enemies spawn randomly out of sight. In future demos and full releases, pretty much all enemies will be scripted in one way or another, so you can expect things like their positioning, numbers, etc., to be a lot more manageable and interesting.

Why does the dog hump Link?

Yeah, total easter egg. I keep on forgetting that it's still in there. Probably something that won't be there (in that form) in the next release.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Porkchop on November 02, 2008, 05:03:21 pm
Yeah, total easter egg. I keep on forgetting that it's still in there. Probably something that'll be won't be there (in that form) in the next release.

Rofl. The first couples times I used it Link was in a position that when the dog came, it's head was by his crotch, so I was all... |:
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Kren on November 02, 2008, 05:50:31 pm
Reallygood game :D! I though that this game was made in another forum and not ZFGC what a good surprise.

This deserves to be sticky'd :p
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Aliento on November 03, 2008, 08:25:33 pm
Yeah, total easter egg. I keep on forgetting that it's still in there. Probably something that'll be won't be there (in that form) in the next release.

Rofl. The first couples times I used it Link was in a position that when the dog came, it's head was by his crotch, so I was all... |:

It was Pyru's idea, too. It's all I can do to convince him a "Hot Coffee Mod" wouldn't be right for the game.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Pyru on November 10, 2008, 07:18:46 pm
Hey, quick update, ladies and gents:

Aliento's been working hard, getting Malon's AI code up and running (from what I hear, she's probably one of the hardest AIs to implement) as well as what he's calling the "time dilation engine" - basically, like, an advanced slow-motion/pausing engine. Getting different objects to change their speed and stuff. It's going into attacks meant to slow down the target, that sorta thing.

In other news, I'm starting work on the three "Seedy Eye" games that will be playable in the episodes. I won't spoil much, but they should be good for a few laughs.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: DJvenom on November 10, 2008, 08:55:09 pm
this was one of my favs from NCFC :) One concern. Doesn't Forest of Trees sound a tad redundant?
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Aliento on November 10, 2008, 09:02:07 pm
One concern. Doesn't Forest of Trees sound a tad redundant?
Well, I would have named it "Sea of Trees", but Four Swords used that name :/
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Vaati on November 10, 2008, 09:06:37 pm
Hey, why do you guys use coding and Drag & Drop options? Sorry, I'm just wondering  because games that use coding have many more bugs.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Pyru on November 10, 2008, 09:31:57 pm
this was one of my favs from NCFC :) One concern. Doesn't Forest of Trees sound a tad redundant?

Oh, it's meant to. The current demo area won't appear in any of the episodes, but it's meant to showcase various elements that'll pop up from time to time - sort of like a "best of"; so the generic name is meant to emphasise that.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Aliento on November 10, 2008, 09:36:33 pm
Hey, why do you guys use coding and Drag & Drop options? Sorry, I'm just wondering  because games that use coding have many more bugs.

Coding allows for waaaaaaay many more possibilities in game design. Drag and Drop is for simple games.
The reason Coded games have more bugs is because they are generally more complex and intricate.
The more complex ANYTHING is, the more likely it is to fall apart or not work.

Also, this question doesn't really belong here, so you know. if you want to know something, ask me in PM or make a topic about it in templates & tutorials.

this was one of my favs from NCFC :) One concern. Doesn't Forest of Trees sound a tad redundant?

Oh, it's meant to. The current demo area won't appear in any of the episodes, but it's meant to showcase various elements that'll pop up from time to time - sort of like a "best of"; so the generic name is meant to emphasise that.

Lawl Pyru, you tottaly just pulled that out of your ass XD
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Vaati on November 10, 2008, 10:25:49 pm
Hey, why do you guys use coding and Drag & Drop options? Sorry, I'm just wondering  because games that use coding have many more bugs.

Coding allows for waaaaaaay many more possibilities in game design. Drag and Drop is for simple games.
The reason Coded games have more bugs is because they are generally more complex and intricate.
The more complex ANYTHING is, the more likely it is to fall apart or not work.

Thank you, still it doesn't matter, you guys pulled some great work over that fan-game.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: DeathTailsz on November 11, 2008, 08:48:44 am
Speechless, I guess...  I can't say how well made it is....  So.. yeah..  Speechless..

Will there be some sort of Multiplayer elements incorporated into this game?
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Aliento on November 17, 2008, 08:09:44 pm
Speechless, I guess...  I can't say how well made it is....  So.. yeah..  Speechless..

Will there be some sort of Multiplayer elements incorporated into this game?

Very unlikely, my grasp of internet protocols in GM is really crappy. Hell, my grasp of the internet as a whole is crap. Not to mention I'd have to program controls for all the extra characters.

And local multiplayer would....hmmmm. Might be possible! I'm implementing a zooming engine, that would enable the view to zoom out if two players had some distance between each other. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.......

Local multiplayer could happen!......I'm TOTTALY going to talk this over with Guy and Trev.

Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: DeathTailsz on November 18, 2008, 03:20:25 am
Speechless, I guess...  I can't say how well made it is....  So.. yeah..  Speechless..

Will there be some sort of Multiplayer elements incorporated into this game?
And local multiplayer would....hmmmm. Might be possible! I'm implementing a zooming engine, that would enable the view to zoom out if two players had some distance between each other. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.......

Local multiplayer could happen!......I'm TOTTALY going to talk this over with Guy and Trev.


Glad I could give you an Idea!
I hope it works out, dude.
Title: Re: [DEMO] LoZ: Guardians of Hyrule
Post by: Pyru on November 21, 2008, 01:29:27 am
Hey, just wanted to give you some heads-up on some progress:

Trev's spriting's going well, and we've got plenty of new player and enemy sprites going into the game, including new enemy and ally types - future demos should hopefully have alternative allies to Tingle to utilise, and enemies other than the current four.

Aliento's been implementing elements that should allow for more manageable combat, as well as local multiplayer, though this not an element that we're prioritising (for instance, it might not be implemented in the first episode), and online multiplayer is not on the table right now. However, some of this elements have been incorporated already, and gotta say, they suit the aesthetics of the game to a tee.

Now, in terms of parts you won't see for a while: I've been writing some dialog, and Aliento's been auditioning some voice actors; these are probably things that'll just be left to the episodes, but we're drawing ever closer to a point where it should be feasible to launch episode 1.

Oh, and in terms of minor things, we're starting to get some "official" artwork for things like loading screens, etc. It's really starting to look VERY swanky.

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved