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Projects => Zelda Projects => Topic started by: TheDarkJay on April 08, 2006, 09:47:17 am

Title: The Legend Of Zelda - The Ruins Of Time [Version 0.08] Items and More
Post by: TheDarkJay on April 08, 2006, 09:47:17 am
(http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/Logo.jpg)

=====================
Story:

Hyrule, a paradise of deserts, forests, wonderful cities and amazing people. A place of ultimate peace and rest, away from the violence and evils of the rest of the world. That was what Hyrule was like, before he came.

Long ago a great evil was sealed away in the Temple Of Light, a sacred realm in the Temple Of Time. This great evil was Gandon, the Devil Of The Void. He once ruled the world with unquestionned power, back when the world was new. He grew so powerful he became a god, and he bound the Sacred Triforce into his sword.

For centuries he ruled, until a hero rose up to challenge him. Using Gandon's own sword, he sealed Gandon in the Temple Of Light, and the Sages Of The Past built a great temple around the gateway to the realm, the Temple Of Time, and sealed Gandon inside.

There Gandon remained, until he escaped. A evil man, Gannondorf, Opened the Door Of Time that sealed the Temple Of Light away, and Gandon escaped, killing Gannondorf as he did so. With all his anger and might, Gandon destroyed the Temple Of Time And The Door of Time, before fleeing off to conquer the land.

With out time as a barrier, the monsters of the past began to return to Hyrule, and, under Gandon's command, they began to slay and lay waste to the once beautiful land of Hyrule. People now are either slaves or hidding away from the creatures, either way they are doomed.

One day a young Slave boy escaped from his emprisonment in a black citadel, a castle built and ruled by monsters, and began to wage a war against the creatures domminating the land. His name, Link. Little does Link know it but one day he will fight Gandon and the fate of Hyrule, nay, the World, will rest on his shoulders.

=========================
Screenshots:
-------------------------

(http://s5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/th_8cefe9e2.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/8cefe9e2.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/th_e354b70d.jpg) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/e354b70d.jpg)
(http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/th_Early-Dev-9-Title_Buttons.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/Early-Dev-9-Title_Buttons.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/th_Early-Dev-8-Effects.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/Early-Dev-8-Effects.png)

=========================
Download
-------------------------

Version 0.08
- Equipping Items added
- Link's got new Hair that looks more like it did in Ocarina Of Time
- NPC's that are flagged as enemies die when you talk to them
- Full Screen has been made work, though it may still be glitchy/laggy at some places
- Starting Data is now controlled by a Sav file
- Items can be picked up off the ground
-A stat menu has been added
Download Version 0.08 (http://host-a.net/TheDarkJay/Loz-Rot-0.08.zip)

======================
Controls
----------------------

Arrow Keys - Move
W - Talk Up
S - Talk Down
A - Talk Left
D - Talk Right
1 - View the Stat Menu
F1 - Return to Main Menu
F5 - Save the Game
F9 - Load the Game
Space - Exit Speech-Box
Esc - Quit

PLEASE NOTE: Your OpenGL Settings MAY stop the program from running correctly in either Full-Screen or Windowed Mode.

=======================
Old Downloads
-----------------------

Version 0.01
- Basic Movement, map loading & Blocking
Download Version 0.01 LoZ-RoT.zip (http://fileanchor.com/20951-d)

version 0.02
- New Map To Prevent Crashing
Download Version 0.02 LoZ-RoT.zip (http://host-a.net/getfile.php?usern=TheDarkJay&file=Loz-Rot.zip)

version 0.03
- Map Moving, Title Screen
Download Version 0.03 LoZ-RoT.zip (http://host-a.net/getfile.php?usern=TheDarkJay&file=LoZ-RoT-0.03.zip)

version 0.04
- Talking NPCs
 Download Version 0.04  (http://host-a.net/getfile.php?usern=TheDarkJay&file=LozRot-0.04.zip)

Version 0.05
- Basic .INI Settings
- Sounds
Download Version 0.05 (http://host-a.net/getfile.php?usern=TheDarkJay&file=LoZ-RoT-0.05.zip)

Version 0.06
- Effects
- New Game and Quit buttons (working) and Load Game button (not working) added to Title Screen
- Map-Jumping inside the same World Map
Download Version 0.06 (http://host-a.net/getfile.php?usern=TheDarkJay&file=Loz-Rot-0.06.zip)

Version 0.07
- Loading and Saving working
- Returning to the Menu added
- Jumping between two world maps added.
Download Version 0.07 (http://host-a.net/getfile.php?usern=TheDarkJay&file=Loz-Rot-0.07.zip)


======================
---Credits----

Yagl, Yet Another Game Library, is a OpenGL-based Graphics library for C/C++ and FreeBASIC. It is currently availiable under the Zlib license and can be downloaded at http://goddess.selfip.com/yagl (http://goddess.selfip.com/yagl)

Moree for the Link Battle and Menu Pose Sprites (Edited By Me).

======================

A brief note of specs:
You computer must be 100% OpenGL compatible to run this program at maximum efficientcy.

======================
Title: Re: The Legend Of Zelda - The Ruins Of Time
Post by: Kleaver on April 09, 2006, 09:40:15 am
That's it? It's just a face moving around a big map? O_o
Title: Re: The Legend Of Zelda - The Ruins Of Time
Post by: TheDarkJay on April 09, 2006, 09:47:05 am
That's it? It's just a face moving around a big map? O_o

And sound...and .INI loading. And Npc's talking...I've experienced...techincal difficulty's of a PC kind. For some reason, my new PC clears the screen when i clear the OpenGL buffer. This means I'm gonna have to SOMEHOW stop that or this project is going to end.

In the next Demo they will be (if i can get it fixed)

-More .INI Control
-Cell jumping
-World Map Jumping
-Maybe a sustitude for the battle engine, just until i can get the actual one working
-Multiple Speech Boxes In A Row
-Being able to skip a line in a speech box ( '\n' is new Line )
-Some More Stuff (i hope)

And you will meet Sam The Goblin, the first boss. Hehehe, let's just say i based him off a kid i know...
Title: Re: The Legend Of Zelda - The Ruins Of Time [ New Screenshot ]
Post by: TheDarkJay on April 18, 2006, 04:51:18 pm
New Screenshot!

(http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/Early-Dev-8-Effects.png)

We all knew Link loved himself, and this just proves it!

EDIT: The faces are layed over the NPC's and stuff using transparency. The transparency is set when loading the image, and can range from 0.0 (invisible) to 1.0 (solid), this pic is when the transparency is set to 0.25, or 25% transparency.
Title: Re: The Legend Of Zelda - The Ruins Of Time [ New Screen shot ]
Post by: Moon_child on April 18, 2006, 08:04:16 pm
Its sad that this Fangame doesn't get as much attention as it deserves. I mean he's making it in C++ whats extremely difficult and takes much more then GM would take.
Title: Re: The Legend Of Zelda - The Ruins Of Time [ New Screen shot ]
Post by: Piers on April 18, 2006, 08:24:42 pm
Its sad that this Fangame doesn't get as much attention as it deserves. I mean he's making it in C++ whats extremely difficult and takes much more then GM would take.
We'll most people think the graphical style is dumb. I think its origanal for a Zelda game. Also people hate Trm because they don't understand the visual.net is way more complicated then Gm. They expected him to get the same amount of progress that he did in Gm in the same amount of time.
Title: Re: The Legend Of Zelda - The Ruins Of Time [ New Screen shot ]
Post by: TheDarkJay on April 18, 2006, 08:37:38 pm
Its sad that this Fangame doesn't get as much attention as it deserves. I mean he's making it in C++ whats extremely difficult and takes much more then GM would take.
We'll most people think the graphical style is dumb. I think its origanal for a Zelda game. Also people hate Trm because they don't understand the visual.net is way more complicated then Gm. They expected him to get the same amount of progress that he did in Gm in the same amount of time.

Thank you for defending me. I might changed the graphics some time, I just thought ASCII looked cool and wished I could do something in a style like it. But then my head began exploding with ideas and it slowly crawled away from that idea.

Then again, i'm the kind of person who starts off making a game of pong, and end up with a stat-based pong game where you have to destroy barriers and enemies in an anttempt to save the world of the balls from the evil king block, I often crawl away from the original idea.
Title: Re: The Legend Of Zelda - The Ruins Of Time [ New Screen shot ]
Post by: Moon_child on April 18, 2006, 08:44:43 pm
Its sad that this Fangame doesn't get as much attention as it deserves. I mean he's making it in C++ whats extremely difficult and takes much more then GM would take.
We'll most people think the graphical style is dumb. I think its origanal for a Zelda game. Also people hate Trm because they don't understand the visual.net is way more complicated then Gm. They expected him to get the same amount of progress that he did in Gm in the same amount of time.

Thank you for defending me. I might changed the graphics some time, I just thought ASCII looked cool and wished I could do something in a style like it. But then my head began exploding with ideas and it slowly crawled away from that idea.

Then again, i'm the kind of person who starts off making a game of pong, and end up with a stat-based pong game where you have to destroy barriers and enemies in an anttempt to save the world of the balls from the evil king block, I often crawl away from the original idea.

Than we've that in common I started TLOZ-GB just as an expirement and know I'm really re-making it. XD
Title: Re: The Legend Of Zelda - The Ruins Of Time [ New Screen shot ]
Post by: AoDC on April 18, 2006, 11:24:06 pm
YAGL? Why does everybody use librarys, and not just C++ alone? Your demo was fine, but nothing I havent seen done with BitBlt.
Title: Re: The Legend Of Zelda - The Ruins Of Time [ New Screen shot ]
Post by: TheDarkJay on April 19, 2006, 07:32:16 am
YAGL? Why does everybody use librarys, and not just C++ alone? Your demo was fine, but nothing I havent seen done with BitBlt.

Um, because you can't do graphics in just C++ alone? Well I don't know how. I know a wee bit of ASM graphics but no way near enough to do anything. I do plan to learn DirectX and/or OpenGL (i know a bit of OpenGL already, VERY little though.). And I am learning basic GBA programming.

On a side note, so far this project is 971 lines long, and that's without the classes and some other stuff I bundled into other files. It hits over 1000 with that stuff added.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Revival]
Post by: TheDarkJay on July 24, 2006, 08:04:03 am
Okay. It lives! Really sorry about this Massive bump, but this project kinda died on me and I've just revived it. New update contains Map-Jumping, Effects and a bit more to the title screen. I also included some .txt's explaining how the map, npc etc. files work (more just a reference for me than anything else)

Also, please bare in mind I had to hand write (at the time of writing this) 1213 lines of code, which is a lot of hard work. I know why people choose GM, but for me this feels more rewarding...
Title: Re: The Legend Of Zelda - The Ruins Of Time [Revival]
Post by: Moon_child on July 24, 2006, 08:25:16 am
The new demo is cool.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Revival]
Post by: TheDarkJay on July 24, 2006, 02:05:15 pm
Thanks. I've been coding for a few hours now, and have got Loading/Saving working and some other things like being able to jump between World Maps. However, so far the save files are Unencypted. Does anyone know a good C/C++ zlib tutorial for encryption and decryption? I may use XOR encryption instead...it's easily crackable but that isn't really much of a problem...
Title: Re: The Legend Of Zelda - The Ruins Of Time [Revival]
Post by: TheDarkJay on July 24, 2006, 04:31:04 pm
I need help. I've retextured the link *ahem* sprite's hair to be a Golden colour more like it was in The Minish Cap and Four Swords, and I can't decide which one I like better.

(http://i52.photobucket.com/albums/g22/TheJayMaster/Player_Compare.png)

The new one is on the right, the old one is on the left.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Revival]
Post by: TheDarkJay on July 25, 2006, 04:55:22 pm
UPDATE

Okay, I've got Loading, Saving and Returning to the Main Menu working in Version 0.07
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: seppuku on July 25, 2006, 05:45:24 pm
For plain C++ this is awesome, I've never really tried the whole C++ thing, but have got experience in C based languages like C#, I never thought the point to, due to having apps that do what I want with more ease, but in reality, a completed C++ project gives a much better feel afterwards than a C# or whatever project. Good luck with your project.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: cazallx on July 25, 2006, 05:45:58 pm
for the hair you should mix the two one is not light enough and one is not dark enough
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on July 26, 2006, 12:17:16 pm
Okay, i've made a new hair colour which seems more like Links hair from OoT

(http://i52.photobucket.com/albums/g22/TheJayMaster/Player_Compare.png)
(http://i52.photobucket.com/albums/g22/TheJayMaster/6b9d54e4.png)<- Very New

which one should I use? Brown (Top Left), Light Blond (Top Right) or Dark Blond (Bottom)?

I've also made Hostile-Flagged NPC's die when you speak to them, and the game remembers that they have died. So now I just need to add that to saving and I have something there until I add the battle engine! I have finally completed the task of changing almost all Arrays to Vectors, which will save memory because empty memory slots will not be lying around.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on July 27, 2006, 01:57:03 pm
I'm working on the stat menu at the moment. Here is a screenshot of what I have done at the moment.

Clickable Thumbnail
(http://i5.photobucket.com/albums/y169/TheDarkJay/Early-Dev-10-WIP_Stat_Menu-Thumbnai.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/Early-Dev-10-WIP_Stat_Menu.png)

It will eventually show Link holding whatever sword and shield he currently has equipped and wearing whatever tunic he currently has equipped. It will also say a lot more than just his Core stats (and hopefully have a less pixilated image. The current one I have looks good but doesn't look good when it's blown up to 4 times it's original size...)
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: Moon_child on July 27, 2006, 02:32:38 pm
That link sprite is amazing!
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on July 27, 2006, 02:57:20 pm
The one used in the stat menu? Moree made it, I darkned it and changed the hair colour slightly, but everything is still pretty much how Moree made it. Moree also made the Link battle sprite I'm gonna use when i get battle implemented/working.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: uma on July 27, 2006, 03:12:36 pm
I'm working on the stat menu at the moment. Here is a screenshot of what I have done at the moment.

Clickable Thumbnail
(http://i5.photobucket.com/albums/y169/TheDarkJay/Early-Dev-10-WIP_Stat_Menu-Thumbnai.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/Early-Dev-10-WIP_Stat_Menu.png)

It will eventually show Link holding whatever sword and shield he currently has equipped and wearing whatever tunic he currently has equipped. It will also say a lot more than just his Core stats (and hopefully have a less pixilated image. The current one I have looks good but doesn't look good when it's blown up to 4 times it's original size...)

I like most of it except he looks like his legs have some sort of cancer and made them swell to about 3 times the size.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on July 27, 2006, 03:46:15 pm
That's my fault. I was editing it, did some things to the legs and accidently saved when it was past paints undo-point for edits. I'm trying to thin them right now actually. But, if you think about it, links looks remarkebly good to say he's been a slave to monsters since before he can remember, and beaten on a regular basis.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on July 30, 2006, 11:59:33 am
Okay, Here is what the Stat Menu will look roughly like (still needs some tweaking. Text enlargements. The empty space need filling etc.)

(http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/Early-Dev-11-WIP_Stat_Menu_2.png) (http://i5.photobucket.com/albums/y169/TheDarkJay/The%20Fallen%20RPG%20Engine/Early-Dev-11-WIP_Stat_Menu_2.png)

The sword and shield are just temporary and were done in a hurry. The Icons are gonna stay unless I can make/find better ones...I'll probably try to improve them but I make no promises.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: Moon_child on July 30, 2006, 12:02:15 pm
The shield need indeed some improvements but it looks cool though you could maybe add an background in the stat menu.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on August 09, 2006, 11:20:00 am
I'm sorry for the lack-of-advancement with this, but I have been messing around doing other things in C++. I have mostly been experimenting with creating a Top-Down Shooter engine, but I have been also experimenting with AI as well.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on September 01, 2006, 10:20:30 am
Back off my Holiday and working on this again. I'm trying to get Full Screen to work, because unlike in windowed you have to redraw the screen every time you flush the buffers, which you have to do for buttons etc. to work <_< Dispite this the FPS count according to FRAPS increases in Full-Screen. Go figure...
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: Moon_child on September 01, 2006, 03:44:45 pm
I'm sorry for the lack-of-advancement with this, but I have been messing around doing other things in C++. I have mostly been experimenting with creating a Top-Down Shooter engine, but I have been also experimenting with AI as well.

That sounds interesting! Screenie? :P
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on September 01, 2006, 04:46:12 pm
I was just messing around, So the furthest I got was being able to walk around and look at the mouse, you could reload, and when you shot the ammor was taken away etc. but the shots weren't fired. Unfirtunatly i was having trouble with that and it kept crashing, otherwise I'd have probably been rewritting the whole of Loz-Rot as a TDS/TDRPG <_<

Here's a screen-shot (clickable thumbnail):
(http://i52.photobucket.com/albums/g22/TheJayMaster/TDS_Engine2006-09-0117-41-54-10.png) (http://i52.photobucket.com/albums/g22/TheJayMaster/TDS_Engine2006-09-0117-41-54-10.png)
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: Moon_child on September 01, 2006, 04:47:41 pm
That looks great you are really skilled in C++
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on September 01, 2006, 04:53:59 pm
Once you get used to it, it isn't that hard, like any programming language. Devote enough time to it, and it'll become like a second instinct after awhile.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: Kleaver on September 01, 2006, 06:17:54 pm
TheDarkJay could you stop constantly double posting? Just edit your posts if you need to add something.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on September 01, 2006, 06:57:57 pm
Sorry, but It's not likely someone'll read this topic when it drops down to page 2 or three, so this way people know it's alive. I was making a project-related announcement, *checks rules*, okay so it's only for new content. Sorry, i just skimmed read the rules. Sorry. I'll wait until I add content. Damn my attempts at removing all bugs before demo release! It means I can't use Bug-Fix fillers! :D

But seriously, i'll stop bumping etc. unless I have new content...Demo 0.08...so far away...

I just need to add Inventory support, or maybe something simpler, like...okay, I'm just musing to myself now...
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: Moon_child on September 01, 2006, 07:54:39 pm
Is there maybe a way that you give me a demo of your Top-Down Shooter engine? *Puppy eyes*
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on September 01, 2006, 08:18:12 pm
They is so little in it that it simply wouldn't really be worth it. ..ahh, but how can I resist them puppy Dog eyes. I'll tell you what, I'll release what I had so far, with Source code, and my somewhat crude Design document ideas, in the Tutorial's and Engines section, and allow anyone to use it (so long as if they do use it as a base I get credit.)
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: Moon_child on September 01, 2006, 08:39:07 pm
You rock!
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on September 01, 2006, 08:43:49 pm
Okay, posted. Now, let's return to discussion of Loz-Rot (and how I rock. Talking about that is acceptable too ;)). I'm close to releasing Demo 0.08. Just need to get picking up Items from the ground working.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.07] Loading And Saving
Post by: TheDarkJay on September 03, 2006, 09:41:01 am
New Demo! I've added quite a bit. Hopefully Demo 0.09 will contain the last touches to the Game, namely Battles with healing Items, Spells etc. And a Inventory system (At the moment picking up an item replaces the old one). From there this could me moved to WIP as work on the Main Game begins.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.08] Equipt Items and More
Post by: Moon_child on September 04, 2006, 05:21:21 am
The new demo is great sadly not much people see how good this project is.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.08] Equipt Items and More
Post by: Deku_stick on September 04, 2006, 05:31:40 am
dude the new demo rocks
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.08] Equipt Items and More
Post by: TheDarkJay on September 04, 2006, 03:26:38 pm
Thanks for the Comments :D

I've just had an idea for the Game-Play. My original idea was Link goes around the present entering 'Time-tears', which are pockets of 'No-Time' the Monsters are using to enter, and which were greated by the Destruction of the Temple Of Time, closing them and slowly restoring Time to it's natural way of things.

However, my NEW idea is instead of allowing Time-Tears to appear, the destruction of the Temple Of Time has destroyed time itself, and when you escape from the Black Citadel, you are sent between time-lines as you try to fix time.

So the whole game is you diving from one time-line to the next, trying to get back to your own time-Line. Of course in the process you encounter Gandon and manage to save Hyrule and the World, but hey, when has link NOT saved Hyrule and the World???
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.08] Items and More
Post by: Moon_child on September 04, 2006, 08:17:26 pm
Sounds fun.
Title: Re: The Legend Of Zelda - The Ruins Of Time [Version 0.08] Items and More
Post by: TheDarkJay on September 05, 2006, 03:18:03 pm
I do kinda need a Time-Line of Zelda Events if anyone has one, based around the Oracina Of Time time-line.

I think it goes like this:

Ocarina Of Time - The Start Of It All
Majora's Mask - Alternate Time-Line Link was sent to by Zelda, where Ganon didn't ever come to be
Ganon's Return - Real Time-line where Ganon ruled and was defeated
Drowning Of Hyrule - Real Time-line where Ganon ruled and was defeated
Wind Waker - Real Time-line where Ganon ruled and was defeated
Phantom Hourglass - Real Time-line where Ganon ruled and was defeated (unsure about this one)
Twilight Princess - Real Time-line where Ganon ruled and was defeated (unsure about this one)

I want this because I'm planning to try to have the Player visit some of the locations from Some of these throughout the Game as they Jump through Time.

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