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Topics - LOZMinishRod

Pages: [1]
1
Coding / GML Problem
« on: August 02, 2010, 01:27:20 am »
Normally I'd just figure out this simple problem myself, but I'm feeling very lazy.

Code: [Select]
if up=1 and !place_meeting(x+2,y-2,objSolid) and place_meeting(x+sprite_width-2,y-3,objSolid)
{
y-=2
x-=2
moving=1
exit;
}
up is a variable that checks if up is pressed.
objSolid is my solid parent object

This code is supposed to cause link to walk along sloped solid objects. Instead of checking if he should flat out stop moving as if there was solid on the left AND right side of him, it checks if there is solid on the right side of him, but no the left, thus implying the left facing slope. Yet for some reason just treats it like he is running into a normal solid on both sides. I'm sure it's something simple, but I'm lazy...

2
Graphics / Does this look MC styled?
« on: August 01, 2010, 11:46:27 pm »
I need a MC styled Mothula as the first boss of my fangame, but I'm not sure whether this looks MC styled enough...  Opinions?


3
Graphics / Custom GBC Styled Boss
« on: August 01, 2010, 11:41:46 pm »


A boss I made in the GBC Zelda Style
I wanted to post it here to see if it was good before posting it on site.
Credit if used.

Frames:
1,1:Normal,Rising
1,2:Falling
1,3:Shell that pops of when insides are revealed
2,1 and beyond: Insides animation

Strategy:
It attacks by jumping up to the ceiling. You can see it's shadow move towards you, then when it's above you, it drops down to the ground. When it hits it shakes the room, causing rocks to fall from the ceiling. It stays on the ground for a few seconds before rising, you have to shoot an arrow into the keyhole to damage it. After being hit it will rise again. Rinse and repeat. After five arrows into the key hole, the outer shell pops of, revealing it's stopwatch-like inside. It's attack strategy remains the same, but it stays on the ground for less time, and as an added bonus, the room shakes constantly, rather than just when he hits, thus adding rocks falling consistently from the ceiling. He can be damaged by your sword in this phase, until you kill him. Also, in his second phase, an occasional enemy may fall from the ceiling.

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