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Messages - Aero88

Pages: 1 ... 18 19 [20] 21
381
Wow, I'm sorry.  :-[ I didn't mean to create such a whop la about the whole un-matching language thing.  I really didn't think it was a big deal, just a simple suggestion.  If you don't want to change it, it doesn't matter to me.  I like your game either way.  Keep on doing it how you want to.  It has worked very well so far, just whatever you do, don't drop the project.   XD

382
3 -*SPOILER... kind of*  -Some of the dialog in the game didn't quite seem to fit in with normal legend of Zelda dialog.  For example, in the town after you get your shield, one of the kids in the town say something close to "We could be like, I'll cover your back.".  To me at least it doesn't seem to fit.  Talking like that (in real life) is more of a recent development , and the Zelda series is staged in kind of a "old world" setting, so that kind of dialog seems a little out of place.
Not really. There's a precedent for this kind of anachronistic use of language. Some characters talk in an olde worlde kind of English, but some - especially children - seem to talk in a much more modern fashion, particularly in the games made since the shift to 3D.

Some examples:
  • The lantern guy in Faron Woods says "I mean, gimme a break"
  • Talo uses phrases like "Way to spoil everything by telling your dad."
  • Tetra tells her pirates to "Quit goofing off"
  • The Indigo-Gos say things like "I'm all, like, "Hey, where's Mikau?"", "That melody's bogus, man!"
  • The scarecrow in OOT refers to Link as "dude" and says "You rock!! I'm blown away!"
See what I mean?

And while we're at it, Ooccoo says "Now, bon voyage, you two!"

I'm not even gonna point out what's up with that... :P

And I'm working on this regularly, yes. I took a break of about a month during June/July but I'm back into it now, fleshing out the harbour area. Which I'm really enjoying, since it's really pushing my imagination. XD

I do see your point.  Hm....  For some reason though, that particular line doesn't quite seem to fit with me.  Apparently I am the only one who feels that way, so don't worry about it.  I'm glad that you are still actively working on it.  I can't wait to see more!

383
Other Projects / Re: [Trailer] Super Smash Bros.: NES
« on: August 19, 2007, 09:27:26 pm »
Saying "add_character" is pointless since we don't know who's in the game already.
since we don't know who he has exactly, we may as well suggest just in case.  I have a few suggestions myself.

  -Battletoads-   All the way!!!  They already have allot of fighting sprites too.
  -Contra-, they would take some spriting though.
  -Double Dragon-
  -Bomber Man-, Oh ya!!!
  -Teenage Mutant Ninja Turtles-, Kowabunga Dudes!!!
  -Ninja Gaiden-
 
There are more but I can't think of them so I edit later.

384
Other Projects / Re: [Demo] Orbs of the Sephiroth
« on: August 18, 2007, 03:34:51 pm »
Okay, I fixed some of the problems in the game.  you now move much faster going up, or down the stairs, and the falling sound no longer repeats when you are falling.  Try it out, find more problems so I can fix them please.

385
Other Projects / Re: [Demo] Orbs of the Sephiroth
« on: August 16, 2007, 05:19:47 pm »
E didn't open doors for me. o_0

 You have to be standing on the door handle for it to open, you can't open a door by it's hinges, at least I can't.  Ya, it should work if you stand by the door handle.


386
WOW!!!  I tried it and, like everybody else said, it is truly amassing.  It is the best fan game I have ever seen.  I do have some critiques though not very big ones., if you don't mind.

   1 -Every time you enter a new room, you have to let go of your directional key and push it again to continue moving.  (It is not a big deal, but it would be nice if you didn't have to.  In the original Nintendo titles you just kept moving from screen to screen.)
    EDIT:Sorry, I just realizes this was in another post. glad it was fixed!

   2 -Of course there should be a sword charge spin attack.  (I don't know if you have already fixed this but in the tech. demo there wasn't a sword charge that I knew of.  Maybe you have other plans for it.  I'll leave it up to you.)

   3 -*SPOILER... kind of*  -Some of the dialog in the game didn't quite seem to fit in with normal legend of Zelda dialog.  For example, in the town after you get your shield, one of the kids in the town say something close to "We could be like, I'll cover your back.".  To me at least it doesn't seem to fit.  Talking like that (in real life) is more of a recent development , and the Zelda series is staged in kind of a "old world" setting, so that kind of dialog seems a little out of place.

Like I said none of the things I noticed were really a big deal.  Since you seem to have all of the big things under control, I thought that I would comment on the smaller things that I noticed.  It really is excellent though.  I really hope that this game doesn't get dropped like most other ZFG's do.  It is a big project, but it is really awesome. 
     Um...  If you don't mind my asking. when could we expect  to be able to try a little more of the game.  Are you still working on it gung ho, or is it just kind of now and then?  I can't say it enough.  I REALLY LIKE THIS PROJECT!!! :)

387
Other Projects / Re: [Demo] Orbs of the Sephiroth
« on: August 15, 2007, 05:20:52 pm »
Um.  ya I wasn't even thinking of final fantasy when I named it that.  It came form the religious Icon the Ten Sephiroth, (don't worry, this isn't a "religious" game).  I simply named it that because the ten sephiroth has a list of virtues that I named the orbs in my game after. 

-the orb of Knowledge
-the orb of Wisdom
-the orb of Understanding
-the orb of Mercy
-the orb of Justice
and so on.

Ya so you get my point.  You have to gather all the orbs of the Sephiroth in order to save the villiage of Katash. 

388
Other Projects / Re: [Demo] Orbs of the Sephiroth
« on: August 15, 2007, 12:16:52 am »
Is Sephiroth actually involved in this(Please say no)?

Um... no not really.  I just named some of the orbs after it.  and thought it was a good name. Other then that no.

389
Other Projects / Re: [Demo] Orbs of the Sephiroth
« on: August 14, 2007, 11:39:09 pm »
Quote
I tried it, just in case, and it actually works. It's actually pretty fun. Btw; how are you supposed to get out of the pit?
   Awesome, I'm glad that it worked!  I'll just P.M. you the answer to your question as to not spoil it for anyone else.

Edit: Ya, that is one of the things that I am working on, I think it is just because he moves too slowly up and down the stairs.  I'll play around with it, and see if I can't make it smoother, or at least faster.

390
Other Projects / Re: [Demo] Orbs of the Sephiroth
« on: August 14, 2007, 11:09:33 pm »
Ah, thank you guys for replying!

It looks interesting, was it made in Gamemaker. If so, I won't be able to play it now. :P

Yes actually it is made with GM, I wish you could try it...  dang.  sorry.

Well okay maybe I will try it.

Thank you, I hope you like it.  Make sure to post what you think.  I always like to hear what people think of my projects wither good, bad, or glitch related.

Okay, I don't really like to download demos, but since you asked and no one's replying...
From what I played, the game seems quite good, good luck and keep it up... ^^
Did you inspire on Castlevania, or the old Prince of Persia, by the way? :D

Well, thanks for trying it, despite not liking demos.  I is hard to finish a project though if people don't give replies, or look at the demos, and comment.  So, thanks again for trying it.  As I said in the description of the game, this game was inspired by the "Dark Castle" series.  I have heard though that Dark Castle was inspired by the old "Prince of Persia", so in a way maybe I was inspired by P of P.

391
Other Projects / Re: [Demo] Orbs of the Sephiroth
« on: August 14, 2007, 06:57:17 pm »
Um...  can you guys please try this game.  I know that the screen shots don't make it look the best, but you have to try the game to know for sure.  So come on, try it out, it doesn't look THAT boring does it.  So try it out.  it is hard, but who doesn't like a good challenge.  Thanks

   ---Aero88---

392
Other Projects / [Demo] Orbs of the Sephiroth *some problems fixed*
« on: August 08, 2007, 02:56:21 am »
Orbs of the Sephiroth

Story Line (In development)
     Many years ago in the old country side village of Katash lived many people.  For
many years they flourished.  Everything the village folk needed they had in abundance.  One         
     morning, they woke to find a huge castle at the door step of the peaceful village,
The master of the castle offered the village folk power unceasing if they would but kneel at his
feet.  The village Elder refused, knowing that great power corrupts man.  The Master of the
castle was furious, so furious even, that he cast a spell of sleep over the entire village.
     Tollen, a resident of the town, had been away during this catastrophe, and returned to
find everything that he knew to be in a deep sleep.  The whole of the town echoed with the sound
of his footsteps.  Everything stood as it was, cold, silent, and asleep.  At the far end of Katash
dark clouds loomed about the black castle.  Spiraling upwards full with power.  Evil radiated from the
black stones of the castle.  Even then, Tollen knew that he must enter.  For if he
didn't, everything he knew would be lost forever.

   V1.5 fixes -You now move much faster up and down the stairs!
                 -The falling sound no longer repeats when you are falling!



     Download Orbs of the Sephiroth v1.5.zip
When you download the file, you will be downloading two versions of this demo.  One that is full screen and changes the resolution to 320, 240, and a version that does not change the screen size (tiny screen).  Also with the download comes a "Read Me" file witch gives the controls for the game along with some basic information.


     Screen Shots

The Main Corridor

One of the Orb Rooms

The Save Room

The Winery


All the other stuff you maybe want to know.
    This game demo is basically my version of the Dark Castle series.  If you don't know what that is...  well try it it is fun, but I won't lie to you.  It can be very challenging.  I would highly suggest  though not giving up on the first try.  Give yourself some time to get used to the controls  and how things work in the game.  This game is not as simple as pushing buttons.  It will take good timing, and patience, unless you happen to have a knack for it.  I have had people tell me that it is even harder then the original, but personally I think that it is easier  because you have more health, and don't have the enormously long dizzy spell after you get hurt.  This is a demo, in which you can get 5 of the 8 orbs there will be when the game is completed.  Oh ya, please let me know what you think, even if someone has already said it.  I would be very interested to hear if someone was able to beat the demo, so make sure and tell me how far you were able to get in the game.  I am making this game just for fun, no selling involved, to pass the time while I wait for the 3rd Dark Castle to come out.   Enjoy.

      ---Phill---

===================Controls=======================
All of the controls are listed in the attached read me file as well, but I thought I should post them here anyway.


            The Mouse - Use the mouse to aim and throw your rocks.  (If you pick up a weapon
                               you will use that weapon instead of throwing rocks.)

                        W - Hold W to go up ladders, and climb ropes and stairs.

                         S - Hold S to duck,and go down ladders, ropes, and stairs.

                         A - Hold A to move left.

                         D - Hold D to move right.

                         E - E is the action key.  Push E to open doors, unlock doors, and get
                               things that hang on the wall,  Also push E to use your shield, Pick
                               up orbs, or heal at the orb stands.

                         C - Push C to pick up items off the floor.

             SpaceBar - Push the SpaceBar to do a high jump.

       S + SpaceBar - Push these keys together to do a low jump

A or D + SpaceBar - push these keys together to do a long jump.


Remember, don't just give up if you can't do it at first.  Keep on trying.  If there is anything you would like to know feel free to ask buy posting them on this site (Preferred), or by emailing me at     zero192837465@yahoo.com

Thanks for looking at my game!!!   

---Aero88---

393
Other Projects / Re: Tank Tactics
« on: July 13, 2007, 01:51:48 am »
  8) Thanks dd for taking interest in my project.  However, I'm not sure how helpfull it would be to study my code, as this game doesn't have much coding in it.  I am not very good at coding myself, so I had to make do with the drag and drop features built in to Game Maker.

394
Other Projects / Re: Tank Tactics
« on: June 07, 2007, 11:14:20 pm »
It's very nice, 1P mode plays almost just like the Tank game on Wii play. <3

  Thank you!  I tried to make it as similar as possible given the boundaries of a PC and mouse instead of a pointer remote.   :D

395
Other Projects / Re: Tank Tactics
« on: May 24, 2007, 04:11:42 pm »
Thank you.  Sorry about the music.  This is in the completed game section, but maybe I will fix the music if I find some good tunes.  Hmm.  I guess I just got used to a strange set of controls.  I have always set my controls up like that because Nintendo controllers have the movement pad on the left hand.  Thanks for looking at it!  :D

     ---Aero88---

396
Other Projects / Re: Sonic Ze
« on: May 13, 2007, 08:00:03 pm »
Wow, this is really good!  I like it a lot.  Two things though.  Sonic should be able to rev up and roll, and He should move faster when he is running.  Really good though :D

397
Other Projects / Re: Tank Tactics
« on: May 13, 2007, 04:51:27 pm »
I must admit this game is excellent.  I played it and (Im not being a critic here) its damn fun :)
All we need now is an online mode.  Than, my friends, then its complete ;)

     :D Awsome, thanks a lot!!!  Hmm...  I'm not sure how to make an on line mode, and the PC that I made the game on doesn't have internet  *sigh* :( .  I made the game with Game Maker 5.3, and I know it is possible to make on line play with it, but I just don't know how to.  :-[

398
Other Projects / Re: Tank Tactics
« on: May 13, 2007, 03:51:49 pm »
Cool, thanks for all the good comments!  One thing That I forgot to say.  I did not draw the bomb explosion sprite that you can see in the 3rd pic. .  It belongs to Nintendo.  That and the music in the game.  Thanks again for looking!

    ---Aero88---

399
Other Projects / [Completed] Tank Tactics
« on: May 12, 2007, 05:26:53 pm »
TANK TACTICS

      Here is a completed Tank battle game.   Though it is not extremely pleasing graphically, it is very fun and entertaining.  The game was based on the Tank game off of the "Wii play" disc for the Nintendo Wii.  My version of the game however has many more levels, and a battle mode where you can get better weapons to blast away at your friends.  The Tank A.I. is actually quite good I think.  They will try to dodge the bullets you shoot at them, and they will fire at you when you are in sight.

      Anyways, have fun.  it is a pretty cool game if you like the type and can get passed the graphics.  Remember to post your thoughts on the game.  Thanks for looking!!! 

      8)---Aero88--- 8)

Download
http://64digits.com/games/3304/Tank_Tactics.zip


FEATURES!!!

- 1 and 2 player modes.                                                   

- Battle Mode to play against you friends

- 36 levels in single player mode.

- 36 separate levels in Multi player mode.

- 4 challenging enemy Tank types

- 12 maps in battle mode, with 4 awesome power ups!

- Simple, but good graphics.

- Everything you need to know is built into the info screen.

- Based on the tank game from the Wii Play disc for the Nintendo Wii.

- Very Entertaining!!!

- No annoying credits at the end of the game!!!

- If you steal my game, it is your conscious at risk not mine!!!


Screen Shots

Single player mode:


Multiplayer Mode


Battle Mode

400
Zelda Projects / Re: [W.I.P.]The legend of Zelda The Island Onterra
« on: May 05, 2007, 10:58:34 pm »
Thank you for the site.  I can't seem to find the MC sprites for Link.  There are lots of others, but I couldn't find Links MC sprites.

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