Good job OriZak, but someone's already claimed the prize
Ack... I know exactly why that is, Norlem, *fixes immediately*
I'd actually hoped people would beat it without getting the bonus first so they notice the change in the ending better.
For anyone interested in turning off most of the non-GB effects, open the ini file the game creates and change the value for the following settings to zero:
_ScreenDistortionsEnable
the effect when you do a spin attack, or a bomb explodes_AdvancedParticlesEnabled
specifically fire & explosions_WaterAdvancedEnabled
I doubt we'll be converting to a different style at this point though.
As for externalizing the resources, I've been working on a system for that which will make things easier on me so I don't have to worry as much about accidentally loading something in more than once, or discarding it when it's still being used. I don't like having to include a lot of extra files with the game, so I'm working on making it so we don't have to as well. Actually theres already a very dumbed down version of the system in this demo, but it's only used for the bonus you get for beating it without dying.