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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63527 times)

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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #360 on: June 17, 2009, 05:25:03 pm »
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Thought it might be worth noting that the darker floor tiles in the large room are placeholders for blocks.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #361 on: June 18, 2009, 10:29:16 am »
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It is still a little empty.
I think that a little variation with cracks on the floor could fix a part of it, im not sure how it would turn out though.
I might be wrong becouse the most zelda games has this flat ground tile. :P
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #362 on: June 18, 2009, 01:40:28 pm »
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Picture it with enemies.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Jeod

Team Dekunutz, Doubleteam
This colored right?
« Reply #363 on: June 25, 2009, 01:39:22 am »
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I'm pretty sure this is the LA Link, but I can't remember if he had brown hair or not. Also,

http://www.zfgc.com/forum/index.php?topic=34475.0
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DJvenom

super-sage
Re: This colored right?
« Reply #364 on: June 25, 2009, 04:24:50 am »
  • Colbydude was here.
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he had yellow hair, but he also had brown sleeves ;p
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I do art
I ermmm... DID do art
I do art
Re: This colored right?
« Reply #365 on: June 25, 2009, 04:31:51 am »
  • 虫めづる姫君
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The band on his hat should be yellow, and his hair is slightly more orange than that.
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Jeod

Team Dekunutz, Doubleteam
Re: This colored right?
« Reply #366 on: June 25, 2009, 04:34:20 am »
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I just took colors from official art :P I forgot about the sleeves, my bad!
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Re: This colored right?
« Reply #367 on: June 25, 2009, 06:45:06 am »
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This is the image I could find really quick.

[imgzoom]http://zs.ffshrine.org/album/link%27s-awakening/wallpapers/awakening.jpg[/imgzoom]
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #368 on: July 12, 2009, 02:15:06 am »
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SPEECHLESS!!! WHAT INCREDIBLE WORK!!!

You have a good eye for detail, Joed. Amazing work on recreating Koholint a la A Link to the Past. Now I'm really dying to see this come to fruition!

Oh! By the by! You have to let me use those moldorm statues outside the Tail Cave! Frickin' awesome!

Also, it's good to keep an eye out for detail, but do the general mapping first. And yes, you aren't mistaken, ALttP does have secondrate tile connection on some tiles. So if you're off by a pixel or too it's more than ok! In fact, that's keeping it even more in the spirit of ALttP! Trust me, sometimes I'd spend hours looking for some tiles pieces to fit how I want, but they won't because of a pixel or two. And if I changed it to please one little area, others would then get messed up. So when I looked at the original to see what to do, it amazed me to see how the same "problem" occurs in the original! Now, don't get me wrong, that doesn't give us the right to do anything half-assed, but at least we got some slack to work with ;).

Keep it real, homes  8)
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #369 on: July 12, 2009, 02:59:29 am »
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Done. Credit Niek for them though, because he made them.
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #370 on: July 12, 2009, 03:03:53 am »
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Righteous! Thanks!

I always give credit where it's due. I actually have a whole bunch of orphan sprites obtained from navigating that great Google Ocean. I don't know who they are, but whenever I make something with them I always point them out so that if the author ever sees them, can tell me it's theirs or not. But your friend is duly noted! Thanks a lot! I'm still planning this out well, cuz when you're working with a rom you have to see what gets eliminated in order to import new stuff. It's like Homer Simpson's brain - the new !@#$% erases the old. So the process is extremely slow at first, but then it's al downhill from the massive planning. But yes! I've got the moldorm statues! I'm also working on how I'm gonna make the Catfish's Maw entrance. I'm doing a million things all at once! It really is tiring. And my vacations almost over so  :'(. Gotta work extra fast!
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #371 on: July 12, 2009, 03:05:54 am »
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Most of those orphan sprites are from ZFGC, most likely. Why don't you post them up?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #372 on: July 12, 2009, 03:13:09 am »
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okay! here's one I found quickly on my computer. The other ones I gotta really search for them, cuz I still haven't found the way to import them into the rom's memory.



Man, today I've been hitting ImageShack like it owes me money  >:D !
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #373 on: July 12, 2009, 03:14:20 am »
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That's not LttP styled at all. They're recolors, and judging from the look, I'd say PureZC.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #374 on: July 12, 2009, 03:18:22 am »
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Oh, I know it's not ALttP style. It's LA style. But I thought to at least know who the author is. There are some item sprites here I might be able to use. As for ALttP sprites, I found that not all of them were Terrific Tara's. I made that assumption cuz the place where I found them said so. But when I went somewhere else, they were made by someone named Arctic Ferret. That's why I don't know whose they belong to. Unless of course Arctic Ferret and Terrific Tara are one in the same ;).

Oh! Did you manage to visit the main thread for my rom heck in the link I sent you? You should be able to at least see it even if you're not a member.
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Mamoruanime

@Mamoruanime
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #375 on: July 12, 2009, 03:07:02 pm »
  • ^Not actually me.
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AF and TT are the same :p But he didn't make that sheet.

Also, I used to love the !@#$% outta that sprite sheet
« Last Edit: July 12, 2009, 03:09:31 pm by Mamoruanime »
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Jeod

Team Dekunutz, Doubleteam
[Opinion] Link's Awakening Remastered Graphics T...
« Reply #376 on: July 12, 2009, 04:38:53 pm »
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I don't have a project board yet so I figured a simple topic would do. The first graphic I want opinion on is...MARIN! Here's what happens. I post a few graphics and you get to decide which one I use!

1. This is a recolor of a Maiden. If you look closely, there is a flower on the right side of her hair.
2. This is Zelda, not recolored yet. Longer hair.

I don't know which to use.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Mamoruanime

@Mamoruanime
Re: [Opinion] Link's Awakening Remastered Graphi...
« Reply #377 on: July 12, 2009, 04:45:01 pm »
  • ^Not actually me.
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Just keep in mind; Marin and Tarin are Malon and Talon. I assume it's a translation issue, but they're the same characters.
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Jeod

Team Dekunutz, Doubleteam
Re: [Opinion] Link's Awakening Remastered Graphi...
« Reply #378 on: July 12, 2009, 04:46:58 pm »
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Marin is Marin. Translation issue or not, the names are staying. That's how it was in LADX. Besides, Malon isn't in LTTP style and neither is Talon. Unless you count Tara's sprites which aren't even sheets.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Mamoruanime

@Mamoruanime
Re: [Opinion] Link's Awakening Remastered Graphi...
« Reply #379 on: July 12, 2009, 04:53:28 pm »
  • ^Not actually me.
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I'm not talking about the names :p I'm simply stating that you should model the characters sprites around Malon.
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