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Author Topic: Alttp - Horn of Balance [demo 19]  (Read 194636 times)

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Re: Alttp - Horn of Balance [UPDATE ON DEMO 19 R...
« Reply #1160 on: March 28, 2018, 08:04:06 am »
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Hi everybody. Sorry about the long absence. Aside from a brief vacation I got swamped with new projects at work and really needed to focus on that and other things for a while. That being said: no worries, the project is not dead.

The last thing I promised was an updated demo so I'll share that now. Basically it's exactly the same as the last demo, but with less glithes and a ton of performance improvements. You'll see fps counter at the top while in-game to keep track of the second one. If you feel like helping me out then please report any instance the fps drops below 60 fps so I now what area or actions I should try to improve further. Bugreports or other kinds of feedback are (as always) also always welcome!

New download
Demo version: 0.19.40
File Size: 19,24 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download: http://www.mediafire.com/file/oljka3zb73puydo/Horn%20of%20Balance%20version%200.19.40%20Performance%20Test.zip
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Re: Alttp - Horn of Balance [UPDATE ON DEMO 19 R...
« Reply #1161 on: April 02, 2018, 06:48:41 pm »
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Progress report:
Code: [Select]
0.19.36 (24 februari 2018)
* Fixed red bari not splitting correctly

0.19.37 (18 maart 2018)
* Edited various rooms in the underwater prison dungeon

0.19.38 (25 maart 2018)
* Fixed glitch: visuals pushing containers not triggered

0.19.39 (26 maart 2018)
* Finished several rooms in the underwater prison dungeon
* Expanded functionality obj_waterfall_sprite
* Implemented new GML cleanup events
* Fixed room design where you could ledge jump into a wall
* Fixed a masking+depth issue for locked cell doors

0.19.40 (27 maart 2018)
* Water objects now better destroy attached objects when destroyed themselves
* Fixed forgetting to refresh water collisions ds_grids in some circumstances
* Found and fixed GML warnings: “ds_grid out of bounds during initialisation”

0.19.41 (28 maart 2018)
* Added sound effects to rooms filling up with water

0.19.42 (2 april 2018)
* Added new variant of conditional doors: cell doors without keyhole
* Made a serie of redesigns to underwater prison (=tiling, objects, enemy placements, etc)
* Added dungeon shortcut warp
* Improved deep water collisions
* Added water filling animation for more rooms
* Slowed down room flooding animations
* Added simple end scene for prison dungeon
* Tweaked some collision grids

Current progress on underwater prison: 2* / 16
* Meaning all enemies / objects / grids / scenes / etc finished for that room

Dungeon rooms done:
- Entrance room
- Final treasure room
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1162 on: April 15, 2018, 08:51:58 pm »
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Another progress report for those interested.

Code: [Select]
0.19.43 (6 april 2018)
* Added spiked rolls to underground prison
* Tweaked some collision grids
* Added new object: cracked blocks (destructable with bombs)

0.19.44 (7 april 2018)
* Transition objects are now also detected while in water
* Added transitions for swimming or diving to another screen

0.19.45 (14 april 2018)
* Added the ability to swim “under” some floors/walls while diving – still need to iron out some depth issues
* Redesigned underwater prison puzzle room

0.19.46 (15 april 2018)
* Added more room flooding animations
* Fixed visual bug due to mini-moldorm spawned at unintented specific positionings

Current progress on underwater prison: 3* / 16
* Meaning all enemies / objects / grids / scenes / etc finished for that room

Dungeon rooms done:
- Entrance room
- Final treasure room
- Final water trigger room
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1163 on: April 29, 2018, 08:26:59 pm »
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And yet another update:
Code: [Select]
0.19.47 (22 april 2018)
* Made lots more progress on underground prison
* Tweaked ledge jumping (so less placement limitations remain)

0.19.48 (23 april 2018)
* Made more progress on underground prison rooms

0.19.49 (24 april 2018)
* Expanded save/load script so I can save more digits per variable (so I can also fit room coordinates when needed)
* Found a (gamemaker?) visible bug when an object depth becomes 4.699.880. No solutions in mind apart from redoing the entire depth system :S

0.19.50 (28 april 2018)
* Fixed some tiling oversights
* Added the last of the flooding animations
* Fixed oversight in game loading script
* Character can now walk over water if on a bridge
* Added visuals for waterfall stopping
* Added raising waterlevels for all other switches in waterprison
* Added first of the water draining sequences

EDIT: Screenshot of diving under bridges attached
« Last Edit: April 30, 2018, 08:46:56 pm by Martijn dh »
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1164 on: May 13, 2018, 04:03:12 pm »
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And here is another progress update:
Made lots of progress finishing the new dungeon and adding NPC's that can follow you (like Zelda in the lttp intro section). Also, I added some more NPC's. I made custom graphics for the right one (=Florince) since she'll play a larger part in the game and I needed something memorable. Feel free to give me some pointers as I feel there is still plenty of some room for improvement..

Progress made:
Code: [Select]
0.19.51 (30 april 2018)
* Made some more progress populating dungeon rooms with various objects
* Added various push objects / puzzles to the dungeon
* Fix issue: invisible Link if you jump out of the water instantly after coming up for air
* Now also correct depths while diving under the floors
* Fixed issue: jumping out of the water for a fraction if damaged by an enemy while swimming

0.19.52 (6 mei 2018)
* Added yet another room draining animation. (Almost done with these for thios dungeon)
* Redesigned my garden this weekend and achieved both enjoyment and soar hands and knees :)

0.19.53 (10 mei 2018)
* Added last remaining water flood and draining animations
* Populated dungeon with metal floors

0.19.54 (11 mei 2018)
* Added NPC reactions after text (like starting to follow you)
* Finished more areas of underwater prison
* Finished all minor cells in underwater prison
* Implemented some more minor room goals

0.19.55 (12 mei 2018)
* Added the ability for NPC to follow the player (although I still need to expand the NPC movement animations for this)
* Made progress designing the last prison room to add

0.19.56 (13 mei 2018)
* Almost fully implemented new NPC: the damsels from lttp
* Almost finished custom visuals for new NPC: florine
* NPC's will now continue to follow you as you walk to other rooms on the same floor

Current progress on underwater prison: 9* / 16
* Meaning all enemies / objects / grids / scenes / etc finished for that room
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1165 on: May 22, 2018, 05:37:30 pm »
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How much longer until the game is complete?
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1166 on: May 22, 2018, 06:02:37 pm »
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A friend asked me the other day as well. I'm kinda had two anwsers for him:

This next demo (end of next month hopefully) I'll have the third major dungeon done. After that I plan on reshuffling the overworld and making it feel more like a 1.0 release by the end of the year. It'll end on a cliffhanger storywise, but it should feel more like a short but full game.

After that... I think I might start on some dark world dungeons ideas or continue adding to the light world. Not sure yet. Honestly I've got so many idea's that I can spend many more years on this. I've also been thinking about quiting after version 1.0 to turn the engine into something completely original, but that might be a bridge to far without an actual  team.
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1167 on: May 27, 2018, 08:38:50 pm »
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And here is another update report:
So basically I'm working on the last major mechanic needed for the new dungeon (NPC's following you around). After all that the dungeon should be finished in a few days.

Status report:
Code: [Select]
0.19.57 (22 mei 2018)
* Fixed error when NPC tries to follow you to another floor
* Corrected NPC animations while following

0.19.58 (25 mei 2018)
* Improved NPC movement visuals furthers
* NPC now stops following if you walk into deep water
* Interacting with NPC's is now displayed as more then just “read”
* Finished map menu details for underwater prison
* Added extra secret room to underwater prison

0.19.59 (26 mei 2018)
* Added NPC respawn mechanics (=they follow you to another room and can still be found in that room if you leave them there – unless leaving a dungeon / area entirely)

0.19.60 (27 mei 2018)
* Added some prisoner messages for light lore
* Did some bugfixing in regards to NPC respawn mechanics
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1168 on: June 01, 2018, 03:37:52 am »
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It is awesome that you have been able to get so far with this project!  Looking forward to seeing the finished product!  XD
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1169 on: June 08, 2018, 07:30:10 am »
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Some good and bad news.

BAD:
Got the Flu for over a week now. It's slowly passing already but game progress is obviously halted shortly.

GOOD:
Since I've been bored so much recently I ordered an SNES mini and a (PC connectable) wireless SNES controller. Why is this good news? Well, I should now be able to look into making my game (better suited for) playable with a controller. Anybody interested in me spending time on that after this next demo?
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1170 on: June 13, 2018, 07:37:17 pm »
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Continue onward, my friend. You make excellent progress on the game. The flu is a sign that your body needs rest and relaxation. After which, you will be stronger by it.
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Re: Alttp - Horn of Balance [demo 19]
« Reply #1171 on: June 14, 2018, 06:02:04 am »
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Thank you for the support.
I will be back with a new update next weekend.
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