I played the game, too, so here we go ... :
1. I like how the game feels, somehow. It controls very nice, and although there were some issues (no collision for NPCs and enemies don't push you back, when they hit you), they didn't bother me that much, for some reason.
2. That NPC with the weird sound effect is the Happy Mask Salesman (I think). That bug happened to me too.
3. The suicide button is especially dangerous, because when you use it (D) in the menu to switch to the other menu screen, you die as well, as soon as you close the menu!
4. The mini games were a little bit too easy in my opinion? I got a perfect score in the shooting gallery and the rhythm game on the first try. Of course, you don't need to change that if you think the difficulty is just right.
In the shooting gallery you can also use the very cheap tactic of standing in one spot with auto-fire and just wait, till the target flies to it's doom. Maybe you should limit the number of available bolts?
But what I really liked about the food-throwing and rhythm games is that their difficulty went up as time progressed. That was nice attention to detail.
5. That boss fight ...
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You have to shoot him while he moves, right. Because when you shoot him while he's standing, he still appears to get hurt (flashes red), so I used all my arrows on him while he was standing, cause I thought it would damage him. So naturally I ran out of arrows real fast. Maybe change it so that he doesn't flash red when he's not moving and hit?
6. Maybe 2 minutes is a bit too long for the auction?
7. Saving didn't work for me. When I said save an error popped up: 'Error loading file for writing' or something. I pressed Ignore and the game went on like normal, but it hadn't saved. That could be because my computer is from Germany (That has messed up the save features for other GM games in the past already), or it could be a general problem.
8. What I really, really, really loved was the day-night cycle of the NPCs. They move around town, get to their houses at night and lock their doors at certain times ... I thought that was very well done. Although one thing that would have been nice is to know during what time the doors would be unlocked. Maybe have a textbox that says 'Come back at sunrise' or something when you try to open a locked door.
9. The Controls. Maybe I missed it, but it doesn't tell you anywhere what the controls are?
I had to find out on my own that P opens the menu. Also, I think that the menu button should be closer to the other buttons.
10. I also liked that there I could do many sidequests. I got
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9 heart pieces, one bolt bag upgrade, a bottle, access to soup ... did I miss anything?
11. That dungeon was a bit short. It's okay for a first dungeon, but you should make the others longer.
That's about it, I think. Phew, long post.