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Author Topic: [Alpha] Zelda Online  (Read 31663 times)

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Re: [Alpha] Zelda Online
« Reply #40 on: August 31, 2016, 11:10:46 pm »
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This going to be my last question, how do you do that with an online multiplayer engine? :huh:
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Re: [Alpha] Zelda Online
« Reply #41 on: September 01, 2016, 12:21:50 am »
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Game Maker Studio already contains good functions to create a multiplayer game. But I've coded the engine in Game Maker 8.1 and used the Http Dll 2 of Maarten Baert. Consider that creating online games is one of the hardest things to do in GM. This is for advanced users only! I would advise you to make a single player game first or you wait until I've finished the level editor feature in Zelda Online.
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Re: [Alpha] Zelda Online
« Reply #42 on: September 01, 2016, 09:15:59 pm »
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If i'm correct, it has to do with many scripts and an object called obj_local_player and obj_remote_player
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Re: [Alpha] Zelda Online
« Reply #43 on: September 01, 2016, 11:49:27 pm »
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Update 0.17 is out and is a bit bigger than the other updates because I changed a lot in the multiplayer code, fixed bugs etc.
There are also two new features, minimap and an extended chatbox. Names of the clients are shown and you can see the last three messages! On the minimap you can see other players as well.

The minimap is only available in adventure maps. Now this game is ready for this year's NCFC, which starts in 25 days. :)

Code: [Select]
Changelog 0.17:

- Newly created collectables are synchronized in multiplayer
- Chat box remembers 3 last messages and does not close after typed a message
- Chat box can be opened during death animation as well
- Names are displayed after sending a message
- Cheats need a '/' before entering to be activated and are not sent to other players
- Created minimap which is automatically generated after you enter a new room(Only available in adventure maps)
- On the minimap you can see other players as well
- Escape does not close the game anymore

- FIXED BUG: If the host enter or go outside the room the screen turns black for a moment
- FIXED BUG: You can collect two collectables with textbox simultaneously
- FIXED BUG: Since a surface can be errased any time in graphics memory and is not recreated sometimes a surface crash happens
- FIXED BUG: Ocarinabox is drawn weird sometimes(e.g. after entering a new room)
- FIXED BUG: Variable "image_add" not found during spin attack in multiplayer
« Last Edit: September 01, 2016, 11:54:42 pm by Rayo »
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Re: [Alpha] Zelda Online
« Reply #44 on: September 02, 2016, 08:18:01 pm »
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Sorry for asking all those questions :P
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Re: [Alpha] Zelda Online
« Reply #45 on: September 04, 2016, 02:16:27 am »
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Why is Link in the world of Pokémon?
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Re: [Alpha] Zelda Online
« Reply #46 on: September 04, 2016, 03:28:56 am »
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Why is Link in the world of Pokémon?
He fell asleep for too long in the Temple of Time.
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Re: [Alpha] Zelda Online
« Reply #47 on: September 04, 2016, 02:05:55 pm »
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Quote
Why is Link in the world of Pokémon?
It's an adventure map. Later Zelda Online will only contain adventure maps created by the community. Zelda 1 Remake is also planned.
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Re: [Alpha] Zelda Online
« Reply #48 on: September 05, 2016, 03:15:33 pm »
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That sounds like something to look for.
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Re: [Alpha] Zelda Online
« Reply #49 on: September 10, 2016, 10:39:11 pm »
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Update 0.18 is out and comes with some neat improvements and bugfixes.
I've extended two new fonts, the first font is used for the HUD so that (if you don't use default control keys) the chosen control keys are shown. This font is also used on the ocarina surface. The second font is used to show the location name. Each time you enter a new location in Zeldamon the location name is shown a while(see screenshots). Also, escape button is back again and asks if you want to quit the game and the last resolution is saved if you quit the game.



Code: [Select]
Changelog 0.18(11th September, 2016):

- Custom control keys are showed on HUD if default control keys have been changed
  (Controls can be changed in settings.ini, not implemented ingame yet)
- XBOX controller keys are showed on HUD as well if XBOX controller is plugged in
- Control help added if player is creating new slot
- Zone names are displayed in adventure maps now
- If you press Escape, the game asks if you want to end the game
- Last resolution used is saved now in settings.ini
- Changed background color of game informations
- Better HUD integration during menu gamestate

- FIXED BUG: Ice blocks doesn't melt and just disappears
- FIXED BUG: Crash during title screen if other graphical applications are open
- FIXED BUG: Hearth surface is shown wrong if other graphical applications are open
« Last Edit: September 11, 2016, 01:04:47 am by Rayo »
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Re: [Alpha] Zelda Online
« Reply #50 on: September 10, 2016, 11:52:57 pm »
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Update 0.18 is out and comes with some neat improvements and bugfixes.
I've extended two new fonts, the first font is used for the HUD in order to (if you don't use default control keys) the chosen control keys are shown. This font is also used on the ocarina surface. The second font is used to show the location name. Each time you enter a new location in Zeldamon the location name is shown a while(see screenshots). Also, escape button is back again and asks if you want to quit the game and the last resolution is saved if you quit the game.



Code: [Select]
Changelog 0.18(11th September, 2016):

- Custom control keys are showed on HUD if default control keys have been changed
  (Controls can be changed in settings.ini, not implemented ingame yet)
- XBOX controller keys are showed on HUD as well if XBOX controller is plugged in
- Control help added if player is creating new slot
- Zone names are displayed in adventure maps now
- If you press Escape, the game asks if you want to end the game
- Last resolution used is saved now in settings.ini
- Changed background color of game informations
- Better HUD integration during menu gamestate

- FIXED BUG: Ice blocks doesn't melt and just disappears
- FIXED BUG: Crash during title screen if other graphical applications are open
- FIXED BUG: Hearth surface is shown wrong if other graphical applications are open

Nice, those tiles look so clean and crisp. They blend in so well :)
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Re: [Alpha] Zelda Online
« Reply #51 on: January 29, 2017, 05:31:04 pm »
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Here is version 0.19!
A new Submenu has been added. There you can see your quest status and save the game.
Secondly, you can swim now! It caused a lot of bugs first but now it works fine.
But the main challenge on this update was to fix the chat bug. In previous versions only the host was able to receive all messages correctly. Sometimes a message got lost and clients didn't read it, now it has been finally fixed!



Code: [Select]
Changelog 0.19(1st February, 2017):

- Quest Status Submenu added(use the arrows to switch between Submenus)
- Sword Beams have a cooldown now
- Swimming added(Press S to swim faster and W to dive)
- Autosave after first cutscene

- FIXED BUG: Arrows in the menu change items
- FIXED BUG: When Link dies the last heart never goes empty
- FIXED BUG: Peril Beam doesn't work if you have 1 heart
- FIXED BUG: Clients don't get messages sometimes!
- FIXED BUG: Pushing a rock sometimes work if you don't stand next to it
- FIXED BUG: First cutscene reappear
« Last Edit: February 01, 2017, 02:21:01 am by Rayo »
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