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Author Topic: ZFGC Engine- DEMO 1.0B  (Read 16048 times)

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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #20 on: April 22, 2008, 03:07:27 am »
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I have never regreted asking for help. Even if the banner was crap, which it isn't, I would still try to work with it.

For The Fun:
Currently included(or half done):
Perfect Water Reflection: DONE
Sword: Started
Rolling: Done
Jumping: Done
Colision:  Done
Sliding on Ice/water: Done, except for proper colision
Swimming: Started
Walking in shallow water:Done


All will say done by Demo one. Sorry for the delay :D
Note: Demo One will include minor glitches such as sprite misallignment. this is due to the fact that I prioritize coding over sprites that will be probably be changed anyway.

If somebody wants to help with coding, What would be nice is a edit of Mits Menu Example found on Kousougames.com so you can assign 2 items, like in OOT.
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THEGivernyPROJECT
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gm112

Re: ZFGC Engine
« Reply #21 on: April 22, 2008, 03:18:02 am »
Can we have some screenshots of your progress?
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #22 on: April 22, 2008, 03:44:29 am »
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Sure. Lemme take one first.

And then it was.
Of reflection, on a reflectable surface. Yes I an usiing the desert entrance in LTTP for testing.
I'll make another in a moment.
« Last Edit: April 22, 2008, 03:51:52 am by LynkW »
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THEGivernyPROJECT
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Xiphirx

wat
Re: ZFGC Engine
« Reply #23 on: April 22, 2008, 03:44:46 am »
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God I despise that banner (no offense <3)

so I made a new one...

(I am obsessed with glossy things... :Looks at monitor and it's highly glossy content and sits there, and stares, and stares.... O_O:)
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  • For The Swarm

Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #24 on: April 22, 2008, 03:53:53 am »
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Thats...Beautiful...
Now we can have 2 Banners :D.
Check my last post for a screenshot.
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #25 on: April 22, 2008, 07:05:54 pm »
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I Like it, but eh, nvm, I just like it.  I like shiny things too, but eh, ill mess around with it.

Well, I think I have a better question to ask here; What is the main theme of this game?  Like, whats the 'object of desire', if you will?  like, all the games had the master sword, the Triforce, and a princess to save, so what makes this one different?
In Link to the Past, you had to collect the pendants then the crystals, in OoT you had to get the spiritual stones and then get the sages to help you, and in TP you had to get three of something(not sure if ppl have or have not played it yet) adn then more of something else.  what do you have to get in this, cuz that might help me better

thanks



Ok, so I did sort of a 'redesign' on the banner I made, and I think it looks more professional than the last one, so i hope it is to you guys as well.
« Last Edit: April 22, 2008, 09:16:31 pm by The Unforgiven »
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  • The Void

Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #26 on: April 22, 2008, 11:23:19 pm »
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This isn't a game. It is an open source engine for people to use.
Personally, I might make a game or 2 using it,but...
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #27 on: April 23, 2008, 12:01:28 am »
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oops.... :F....i feel stupid now.

so, is the empty stand good?  If its just an engine, then the ppl that make the game with it will have to 'fill' the empty stand.  its..uh...a symbol of the engine...YEAH! 
huhu, ohwell
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #28 on: April 23, 2008, 12:19:11 am »
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..Okay?
But in engine news, Little more delay may happen to incorperate spin attack,roll spin, down sword, holding out the sword and poking things, and that shlash thing you can do in FSA.
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #29 on: April 23, 2008, 05:09:08 am »
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It's sad this isn't getting the attention it should be

Good Luck!

The PRS looks interesting

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Re: ZFGC Engine
« Reply #30 on: April 23, 2008, 01:08:51 pm »
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I think you're better off making some kind of framework for a zelda game that allows for more modular components and then creating individual components for each part.  Therefore people will be able to basically start from scratch, and then pick and choose the components they want rather than having this big engine that has everything imaginable in it.  It was also make it easier for people to make their own components and distribute them.
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #31 on: April 23, 2008, 11:54:39 pm »
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Maybe after I am done with this engine i'll just release standalone examples.
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THEGivernyPROJECT
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #32 on: April 25, 2008, 02:24:32 am »
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Demo Release 1.0b
Controls:
X:Roll
A:Jump
Z:Sword
Hold Z:Hold out sword(note:Spin attack not complete)
UDLR:Move

In this release,
NEW STUFF:
Sword
Rolling
Walking
Reflection
Shallow water

GLITCHES FIXED:
none >_>

Note: I realise there are sprite allignment errors and colision errors. these are (respectivly) due to my laziness and the fact I threw up the demo map really fast.
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THEGivernyPROJECT
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Re: ZFGC Engine- DEMO 1.0B
« Reply #33 on: April 25, 2008, 02:41:31 am »
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Maybe I'm blind, but I don't see a download link at all.  =/
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What do you mean I need a life?  =P  Hm... Lives... Isn't that something that you get in Super Mario Bros?  You know, those green mushrooms?  That's a life, right?



My one and only fangame, Link Maze, may be viewed at http://www.zfgc.com/forum/index.php?topic=82.0
  • Link Maze - Zelda mini fangame
Re: ZFGC Engine- DEMO 1.0B
« Reply #34 on: April 25, 2008, 02:42:42 am »
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Maybe I'm blind, but I don't see a download link at all.  =/
He has an attachment in his last post >.<...lol
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  • Super Fan Gamers!
Re: ZFGC Engine- DEMO 1.0B
« Reply #35 on: April 25, 2008, 07:08:15 pm »
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Well, the only things that I see right away is that the top area(at the top of the stairs)you look like your ontop of the wall that blocks your way further north.  Anther thing, when you are walking against a diagonal wall and roll, you stop dead.  then the 'water walking' sprite comes if your not even in the water, but just close.

other than that, i think its great.
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  • The Void

Giverny

Christ on Acid
Re: ZFGC Engine- DEMO 1.0B
« Reply #36 on: April 25, 2008, 11:54:31 pm »
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First on is my lazyness. Sencond..How can you roll again a wall? Third..I''ll look into it. There is also a sword glitch, twhich will be fixed in 1.0(with no b.)
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THEGivernyPROJECT
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Re: ZFGC Engine- DEMO 1.0B
« Reply #37 on: April 26, 2008, 12:19:19 am »
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this is true, rolling against a wall might be difficult, so it sorta makes sense.

I found that when you swing your sword, it makes you seem to lift up.  just seems odd.
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  • The Void

Giverny

Christ on Acid
Re: ZFGC Engine- DEMO 1.0B
« Reply #38 on: April 26, 2008, 12:28:03 am »
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That is sprite missalignment.
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THEGivernyPROJECT
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Re: ZFGC Engine- DEMO 1.0B
« Reply #39 on: April 26, 2008, 12:36:11 am »
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I can jump outside the screen.
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So give me you're code and add mine:
Code: 4296-2644-3642

Sorry guys.  I just don't have the time anymore for the CP.  Working two jobs and just having a couple hours to play my Wii and continue learning programming just is not leaving me free time to focus on the CP.  I feel that it's my obligation to step aside as Level Director.  It's just a time issue.  Since I am also a global mod that also takes some of my focus from the CP.  So, it's nothing against anybody or what not, I'm just out of time anymore it seems.  Sorry again.
wtf, i remember posts that used to have content explaining reasons rather than ways to get rises out of users with a youtube video and no reason as to why!


How to post maturely:
epic intolerance, I caught aids from the stupidity in your post

why not issue everyone 5 opinion tokens for each year, if they voice their opinion without presenting a token- they can be legally murdered
Make sure every post you make is mature like these two (and there's many more). You just can't beat ZFGC's friendliness and maturity!
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