Okay, it looks like there was actually a good bit less climbing and thieving than I'd kind of assumed : /
So I did a quick diagram, which is attached. The red arrows indicate the climbing places (I didn't mark places where you can go from roof to roof across planks because that is obvious and isn't really climbing anyway), and they're kinda few. So I added yellow question marks and arrows where it looks like you SHOULD be able to climb, but don't seem to be able to.
The yellow arrows are also kind of suggestions to allow climbing in those areas. I was thinking there could be some crumbling walls where the yellow down arrows are, which would allow Link to jump from the higher levels to the slums. Where there's a horizontal yellow arrow across the narrow western street, I was thinking hookshot. There's question marks around the market in the slums, because maybe the tents should be connected with ropes and hanging lanterns, so you could get around on them. Also in the bottom left corner, it seems like something should be going on there.
Anyway, most of that might not be possible at this late stage in the town's development, I dunno.
As far as sprites, I thought we're just using the regular ladder/wall climbing animation from Minish Cap for climbing. Do you need those?
As for defining tightrope walking, I tried to hammer it out in this topic but it wasn't ever settled:
http://zfgc.com/forum/index.php?topic=41371.0"Rope walking- along clothes lines, etc. basically just treats these objects as bridges that you can traverse linearly from their endpoints, but Link moves slower and with a balancing animation."
That topic also mentions walking along narrow ledges (which we've definitely neglected in our design thus far), and moving which hanging below something (also neglected). We can make another topic to hammer out the thief skills, which I think we should.
And last side note, what format does the music need to be? I've always been a singer/songwriter, but this last week I've been tinkering around with like, orchestral arranging with the idea to try stuff out for the game.