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Topics - lierinwait

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So I had so much fun making the last game I posted here, I immediately started work on a sequel that takes place on an island frozen in the darkness of an unchanging night. It's a massive, hours-long, open world quest with five temple-areas, bosses, secrets, powerups, puzzles and tons of lore. And it turned out looking really gorgeous, with everything lit by scarce light sources in the perpetual darkness. Almost has a horror edge to it sometimes when an enemy emerges from the shadows.

Story:
Tetra and her crew dare to cross the forbidden Midnight Sea, from which no ship has ever returned, and find themselves on a strange island locked in time, where the stars don't turn and the sun never rises. They are quickly set upon by a shadow creature that has taken Tetra's form, that follows and harasses her as Tetra adventures across the island, looking for a way to end the curse of the Midnight Sea.

It's over on gamejolt here: https://gamejolt.com/games/T_MidnightSea/830029

I hope you'll give it a try.

Also, if you weren't able to play Tetra and the Lonely Island, my last game, please go back and try again. I've fixed the error that was causing that crash. You can get it here: https://gamejolt.com/games/Tetra_LI/794044

And if you like my games, please let people know about them. I don't have much of a web presence, so it would be appreciated.

Cheers, all.

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I know I haven't been on this site like I used to, but I still make those fangames. I just finished one with Tetra and her crew -- a massive open world, 3D thing starring Tetra and using DS models. And heck, is there a better place to share it than zfgc?

Available here:
https://gamejolt.com/games/Tetra_LI/794044

The blurb:

She's back! Tetra and her crew are stranded on the Lonely Island by a mysterious storm. Now she must adventure and explore across a vast open world, finding upgrades and treasures, battling monsters and rescuing survivors, to banish the evil that dwells on the island and return to the open sea.

Can be played with WASD+mouse or XBOX-style controller. (controls are shown on pause screen, press Esc/Start) Super proud of this one. Hope you have a good time playing it.

Anyways... for whoever may see this post... enjoy!

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Other Projects / [Completed] Megaman in Megacity
« on: November 25, 2009, 01:15:35 am »
Not Zelda, I know, but if you're a fan at all of old NES games, you might like.

I've just completed a Megaman game -- a full game with dozens of bosses and a huge world.

The story is that a virus has invaded the automated metropolis of Megacity, and its robot populace goes berzerk. The citizens are evacuated and Megaman is sent in to combat the homicidal robots and remove the virus. The city is a Metroid-style interconnected world with multiple routes and paths, a teleport system to get around quickly, and tons of secrets and side areas. You can also talk by radio with Dr. Light, Roll and Dr. Wily (from prison) for help on where to go. It takes about 4 hours to finish.

Please play. Please review and give feedback -- glitches, suggestions.

Thanks.

Screenshots:




Here's the link (I didn't put this up the first time, i.e., I'm a moron)

http://www.yoyogames.com/games/show/104424

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I've just completed a follow-up to Zelda: Return to Hyrule (not a sequel, but along the same lines), made in Gamemaker 7. I'm looking for some people to play it and rate it.

The game is called Zelda: The Wheel of Fate.

It contains 6 really difficult dungeons and a huge overworld. There are 30+ items including the hookshot, wrecking ball, statue control rod, shovel, lens of truth, and four remote-control summon monsters (including Navi!). There are secrets, treasures, NPCs (including Gorons, Zoras and Gerudo), minigames and side-quests.

The game follows the epic story of Din, last daughter of the dying Goddess Tribe. Her tribe alone knows the truth of Hyrule's past, that Ganon, Zelda and Link are locked into an endless cycle of reincarnation, dooming Hyrule to continual recurring war. Din can break the cycle by finding and rejoining the three pieces of the broken triforce. Unfortunately, they are contained within the living bodies of Ganon, Zelda and Link, and they only way to get them out is to kill all three of them. Din must also find her two sisters, Nayru and Farore, who have gone out into Hyrule and never returned, for they hold the key to defeating the mysterious force that has kept the Goddesses from saving their world.

Screenshots (Thanks to GreyK):



http://www.yoyogames.com/games/show/93040

And please review. I will be forever in your debt.

Thanks, all.


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Zelda Projects / [Completed] LoZ: Return to Hyrule
« on: October 28, 2007, 04:03:55 pm »
Yo. I've just put up a brand-new beta-tested Zelda game made with GM 6.1. The engine is a clone of BS Zelda with all custom maps and dungeons. I'm stoked about it going out onto Yoyogames and am asking/pleading some people to review it for me. I offer nothing in return except a good, classic NES-style gaming experience and infinite, undying gratitude (and who doesn't want infinite, undying gratitude?).

Details:
         The game has a huge world (frickin, frickin huge) with lots of secrets and about a hundred different types of enemies, seven complete dungeons with bosses and mini-bosses, dozens of items including six magic wands with different abilities and six magic rings that change you into different elemental and animal forms. It's also got the raft and a free-roaming ocean area. It takes hours to complete (even for me).

Here's the link:
http://www.yoyogames.com/games/show/14237

Here's some screenshots (If they work...):




If you don't want to get the yoyo online-play software you can download the game's .exe in the bottom right corner of the page.

Please review. Please, please review.

Thanks muchly.

Cheers.

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