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Projects => Zelda Projects => Topic started by: Noone on August 13, 2008, 07:32:37 am

Title: [WIP] Zelda Online
Post by: Noone on August 13, 2008, 07:32:37 am
The MFGG community seems to really... pass by this project a bit, so here I post it on a dedicated Zelda fansite.  XD

Zelda Online
The Official Website (http://zeldaonline.byethost24.com/)
(Yes, the site has been down for the first time today... twice... -.-)

This project has many things planned for it. So far we have some snazzy movement, menus, and a H.U.D. (25+ variables for a HUD? :o). Yes. I know. Not that far  ::)

First of all, Melee is not THE primary combat. You can select from mage, archer, or knight. There is no main story-line, so to speak. There is just many smaller quests, and the main line of quests, the Zelda quests.

The gameplay, graphics, and audio are all from LTTP. This kinda hints towards... it being the sequel to Link to the Past. Especially with the storyline.

What I have so far is that Ganon was resurrected. The sages seal was penetrated, and it allowed the darkness of the Golden Land to flow into Hyrule, devouring much of the land to the east.

The only thing keeping Ganon from taking over the whole land of Hyrule is the blood of Princess Zelda (no surprise, eh?). There is planned to be lots of these based quests, in which you must stop Ganon from taking Zelda, or recovering her when he does. Hopefully though, it would be pretty exciting.

The Dark World, (enter able) would not turn you into a bunny. Instead, based on your Stats, you would become a Zora, Goron, or Deku. These each would have their own advantages and disadvantaged, requiring teamwork to get to many places.

The Online portion will be fun. Global, local, and private chat is in the future plans. PVP is also planned, but not going to be out for a while. (Desert Battle Arena, run by theives of course). New mails, shield, and swords are planned. Of course, we need new close affordable to beginners, so everone looks different, but I has no spriters  :'( I do know a fantastic one that would probably be willing to help.

I would link directly to my image galleries on my website... but since that's down, I'll just upload four on another host...
(http://img209.imageshack.us/img209/6606/screen5my2.png)(http://img134.imageshack.us/img134/2011/screen13od3.png)
(http://img134.imageshack.us/img134/295/screen16ac7.png)(http://img209.imageshack.us/img209/8871/screen20ee7.png)

BTW, I love these smilies.
And no, I am not a stupid noob with absolutely no intelligence.
Title: Re: [WIP] Zelda Online
Post by: King Tetiro on August 13, 2008, 07:35:27 am
2 things

1- Site's down :(

2 - FREAKING AWESOME!
Title: Re: [WIP] Zelda Online
Post by: Noone on August 13, 2008, 07:45:35 am
2 things

1- Site's down :(

2 - FREAKING AWESOME!

I know the sites down. It says right under the link.

And thanks!
Title: Re: [WIP] Zelda Online
Post by: Mirby on August 13, 2008, 07:48:57 am
looks good keep it up!
Title: Re: [WIP] Zelda Online
Post by: King Tetiro on August 13, 2008, 07:51:31 am
I must warn you that some people may !@#$% you about your work. Ignore it. I love LTTP and I would pay to play this. That's how good it is in my opinion
Title: Re: [WIP] Zelda Online
Post by: Mirby on August 13, 2008, 07:53:21 am
Good point, Tetiro. Ignore them and work hard. FOR GREAT JUSTICE!

Offtopic: if my post count were a year, the 80's were starting to suck. And Tetiro is almost an Oocca as of this post.
Title: Re: [WIP] Zelda Online
Post by: King Tetiro on August 13, 2008, 07:54:38 am
OOCCA!!! I mean, good work Noone *Tetiro walks away :D*
Title: Re: [WIP] Zelda Online
Post by: Mirby on August 13, 2008, 07:55:55 am
2K posts!

This game will be epic. My Epicity Meter reacts to it.
Title: Re: [WIP] Zelda Online
Post by: SlimmyG on August 13, 2008, 02:08:14 pm
Graphics wise, this looks a lot better then a lot of the Online Zelda games being made, and you seem to know what you're doing. I'm looking forward to seeing more of this.
hopefully you'll make loads and loads of quests to do. And maybe make it update-able, so you can add more?
Title: Re: [WIP] Zelda Online
Post by: Cassyblanca on August 13, 2008, 02:42:47 pm
The Official Website (http://zeldaonline.byethost24.com/)
(Yes, the site has been down for the first time today... twice... -.-)
Probably because you're using a damn free hosting package.

And no, I am not a stupid noob with absolutely no intelligence.
We'll see.

It looks... basic, at the moment. How much network programming experience do you have, and what are you using to develop the project as a whole?
Title: Re: [WIP] Zelda Online
Post by: Noone on August 13, 2008, 10:37:39 pm
The Official Website (http://zeldaonline.byethost24.com/)
(Yes, the site has been down for the first time today... twice... -.-)
Probably because you're using a damn free hosting package.

And no, I am not a stupid noob with absolutely no intelligence.
We'll see.

It looks... basic, at the moment. How much network programming experience do you have, and what are you using to develop the project as a whole?
It was actually down for maintenance to the server. Byethost is a really good host, though.
It's back up actually. Has been up all day.

"Network" as in all, or online programming.

Almost 3 years in all.

Almost no online experience -.-
But its not hard to figure out, at all.

Also, I'm using Game Maker. DON'T HATE.
Title: Re: [WIP] Zelda Online
Post by: W2link1 on August 14, 2008, 03:15:12 am
This looks better than most Zelda related online games out there, but one thing to remember is not to put to much into it all at once. Just make it where you can make updates, like new quests, armor, enemies, etc. later in production.
Title: Re: [WIP] Zelda Online
Post by: Cassyblanca on August 14, 2008, 03:37:08 am
"Network" as in all, or online programming.
As in developing efficient algorithms for management of players in either a Peer-to-Peer networking architecture or (as is more likely in a case of an MORPG), a server-client architecture.

Almost no online experience -.-
Your project will be riddled with bugs, exploits, and will be inefficient, unless you get experience working with other network-reliant projects first.
Title: Re: [WIP] Zelda Online
Post by: Noone on August 14, 2008, 03:54:13 am
This looks better than most Zelda related online games out there, but one thing to remember is not to put to much into it all at once. Just make it where you can make updates, like new quests, armor, enemies, etc. later in production.
I just want to get the beginners quest, and the two quests you complete for it done first.

Which means I just gotta finish up Kakariko village, and the graveyard.

Yes, you start in Kakariko village.
Its a nice place.

Your house it a little off to the side though.

"Network" as in all, or online programming.
As in developing efficient algorithms for management of players in either a Peer-to-Peer networking architecture or (as is more likely in a case of an MORPG), a server-client architecture.

Almost no online experience -.-
Your project will be riddled with bugs, exploits, and will be inefficient, unless you get experience working with other network-reliant projects first.
I'm using the server client method.

Bugs are simply faults in programming. Not just for multiplayer. And all bugs can be fixed.
Exploits... again. Fixable. As for heck protection... I have four methods to prevent most noob hackers will be blocked, while the smarter hackers can be easily banned (IP, randomly named files in the system directory and registry, etc).
Inefficient... heck no. Movement takes around 200 bytes a second... which is not much. Limit chat and item use to once a second, and 50 characters, and those shouldn't be too much of a problem.

I'm only dealing with the movement being a little jumpy, which should be fixed when I get delta timing in...

Title: Re: [WIP] Zelda Online
Post by: CrystalAngel04 on August 14, 2008, 04:08:37 am
Now the technical programming isn't my thing so I'll just comment on some things I noticed graphically though looking at the screen shots posted on your website and here.

1) The wood grain you have going behind text boxes as their background will really hurt the eyes with text on it (well, at least from what I saw with the server screenshot you have on your site) I suggest sticking with the basic lttp text box: it's generally simpler and will fit in better with the hud you are using.

2) The blue option buttons you have going with your hud don't fit at all. The bright blue is completely distracting and does not fit with the general hud pallet. As I said with the wood grain, try to keep it to traditional lttp text box style. It'll fit much better with everything else overall.

3) You haven't really shown any maps so I can't critique that but as a word of advice make sure they are as full and diverse as possible. It makes for appealing eye candy and to make a more rich (maybe more interactive too?) world that will bring in a larger audience.

With that said I wish you the best of luck!
Title: Re: [WIP] Zelda Online
Post by: Cassyblanca on August 14, 2008, 04:38:39 am
while the smarter hackers can be easily banned (IP, randomly named files in the system directory and registry, etc).
Well, I sincerely doubt that, with the... quality... of this project, that you'll have to worry about the more intelligent ones. However, I should let you know, IP bans? Easy to get around. Randomly named files in system directory & registry keys? Yeah, good !@#$% luck with THAT being undetected on the computer of somebody with any common sense of security.

You don't appear to be taking security as a serious issue.

Just as another question, what do you plan on doing in terms of running a server for this project? You're not exactly going to find a free host that will allow you to run it ;)
Title: Re: [WIP] Zelda Online
Post by: Noone on August 14, 2008, 04:55:44 am
while the smarter hackers can be easily banned (IP, randomly named files in the system directory and registry, etc).
Well, I sincerely doubt that, with the... quality... of this project, that you'll have to worry about the more intelligent ones. However, I should let you know, IP bans? Easy to get around. Randomly named files in system directory & registry keys? Yeah, good !@#$% luck with THAT being undetected on the computer of somebody with any common sense of security.

You don't appear to be taking security as a serious issue.

Just as another question, what do you plan on doing in terms of running a server for this project? You're not exactly going to find a free host that will allow you to run it ;)

-.- IP bans help block somebody. No matter by how much, it still helps. And I sure hope you aren't deleting files in your system32 directory. Registry... I know its blockable to start adding stuff in, but for the computers that don't block it...

And sorry. I don't think I should care about people feeling secure if they are hecking my game. In that case, they don't seem to care about mine.

I am going to run the server off my laptop, and look into having some other people to help with hosting.
You think I'm dumb enough to think I can use a web hosting service for GM games?

Now the technical programming isn't my thing so I'll just comment on some things I noticed graphically though looking at the screen shots posted on your website and here.

1) The wood grain you have going behind text boxes as their background will really hurt the eyes with text on it (well, at least from what I saw with the server screenshot you have on your site) I suggest sticking with the basic lttp text box: it's generally simpler and will fit in better with the hud you are using.

2) The blue option buttons you have going with your hud don't fit at all. The bright blue is completely distracting and does not fit with the general hud pallet. As I said with the wood grain, try to keep it to traditional lttp text box style. It'll fit much better with everything else overall.

3) You haven't really shown any maps so I can't critique that but as a word of advice make sure they are as full and diverse as possible. It makes for appealing eye candy and to make a more rich (maybe more interactive too?) world that will bring in a larger audience.

With that said I wish you the best of luck!

I can take away the wood grain and make a small bar separating the servers and other information.

I do think I should take the grain out of the chat box and make it into a larger, semi-transparent chat box. But the buttons are meant to grab your attention, as you can't play the game while you are in "pause" mode (not really paused, you just can move or use an item.)

Also, by maps, do you mean the huge map of hyrule that you can view for directions, or the lay out of places?
Title: Re: [WIP] Zelda Online
Post by: Mirby on August 14, 2008, 05:02:32 am
layout of places, or rooms in this instance.
Title: Re: [WIP] Zelda Online
Post by: Razz on August 14, 2008, 05:13:08 am
Yo Noone, wassup. As I've told you before countless times, this game is looking to be supremely impressive. I can't wait. Just for anyone who's curious, I'm a beta tester for the game; and I've known Noone for quite some time. We're good friends. I joined cuz I wanted to support him, and I have a project I'm about to unveil in about a month or so.

Quote
Well, I sincerely doubt that, with the... quality... of this project,
... what? You haven't even played the game yet, you can't judge what it's like just by a bunch of screen shots. The game runs really nice for an online game, and specifically an online game made with GM (Coming from the mouth ... er, fingers, or whatever, of a person who beta tested the engine.)

Just wait until he releases the demo, then rant about the quality of the project.
Title: Re: [WIP] Zelda Online
Post by: Noone on August 14, 2008, 05:16:05 am
Just wait until he releases the demo, then rant about the quality of the project.

NONONO

Complete game.

Because a demo is a work in progress. CC for that.

Anyways. Hey
Title: Re: [WIP] Zelda Online
Post by: Cassyblanca on August 14, 2008, 05:17:42 am
Yo Noone, wassup. As I've told you before countless times, this game is looking to be supremely impressive. I can't wait. Just for anyone who's curious, I'm a beta tester for the game; and I've known Noone for quite some time. We're good friends. I joined cuz I wanted to support him, and I have a project I'm about to unveil in about a month or so.

Quote
Well, I sincerely doubt that, with the... quality... of this project,
... what? You haven't even played the game yet, you can't judge what it's like just by a bunch of screen shots. The game runs really nice for an online game, and specifically an online game made with GM (Coming from the mouth ... er, fingers, or whatever, of a person who beta tested the engine.)

Just wait until he releases the demo, then rant about the quality of the project.
I can, however, make judgments based on a combination of the aforementioned screenshots and discussions with the developer of the project by drawing conclusions of not only the overall intellect of said developer, but also experience with game development, networking algorithms, and how he plans on implementing trivial tasks such as load management on the server, system and account security, and other very important issues that are required in anything that wants to have even a remote chance of accomplishing efficient, balanced, and fun online gameplay.
Title: Re: [WIP] Zelda Online
Post by: Noone on August 14, 2008, 05:23:26 am
I can, however, make judgments based on a combination of the aforementioned screenshots and discussions with the developer of the project by drawing conclusions of not only the overall intellect of said developer, but also experience with game development, networking algorithms, and how he plans on implementing trivial tasks such as load management on the server, system and account security, and other very important issues that are required in anything that wants to have even a remote chance of accomplishing efficient, balanced, and fun online gameplay.
Fine, hate the game as you wish. I'm sure many people would like it how it is. It doesn't need to be WoW or Halo to be fun.
Title: Re: [WIP] Zelda Online
Post by: King Tetiro on August 14, 2008, 05:46:53 am
Noone- GOOD FOR YOU!!! Best to just ignore the haters :D I like it :D
Title: Re: [WIP] Zelda Online
Post by: Razz on August 14, 2008, 05:48:25 am
As long as a game is fun, it's good. That is my main goal whenever I develop a game, and it should be the same for everybody.

Quote
I can, however, make judgments based on a combination of the aforementioned screenshots and discussions with the developer of the project by drawing conclusions of not only the overall intellect of said developer, but also experience with game development, networking algorithms, and how he plans on implementing trivial tasks such as load management on the server, system and account security, and other very important issues that are required in anything that wants to have even a remote chance of accomplishing efficient, balanced, and fun online gameplay
I hate to say this, and I know I'll get shot down cuz I'm new here and everything, but you're sounding like a total jerk right about now. Cool down and sip some iced tea or something.


Also, yes, ignoring the h8ers is a good idea. Let's just ignore it next time.
Title: Re: [WIP] Zelda Online
Post by: Mirby on August 14, 2008, 05:50:37 am
Nah, Min can be a jerk at times. But that's because he believes the best way for someone to learn is to not hold anything back. So he's blunt. Very very blunt.
Title: Re: [WIP] Zelda Online
Post by: Noone on August 14, 2008, 05:52:54 am
Nah, Min can be a jerk at times. But that's because he believes the best way for someone to learn is to not hold anything back. So he's blunt. Very very blunt.
Yes, I've learned a lot of things about him... ;)
Title: Re: [WIP] Zelda Online
Post by: Mirby on August 14, 2008, 05:55:26 am
Him. Min is a guy. Not a chick. Despite the avvy. But don't mind him, he's only trying to help you.
Title: Re: [WIP] Zelda Online
Post by: Cassyblanca on August 14, 2008, 05:57:37 am
Quote
I can, however, make judgments based on a combination of the aforementioned screenshots and discussions with the developer of the project by drawing conclusions of not only the overall intellect of said developer, but also experience with game development, networking algorithms, and how he plans on implementing trivial tasks such as load management on the server, system and account security, and other very important issues that are required in anything that wants to have even a remote chance of accomplishing efficient, balanced, and fun online gameplay
I hate to say this, and I know I'll get shot down cuz I'm new here and everything, but you're sounding like a total jerk right about now. Cool down and sip some iced tea or something.
Your point being? Why should I care if people think that I'm a jerk, or an !@#$%? Game development, particularly the programming aspects of it, is a form of art that I have worked over the past seven years to improve upon. If I were soft and tiptoeing through the tulips with him, if I were to just let him go on thinking "My game is going to be brilliant, without flaws, and it's going to be incredibly easy for me to develop," then he wouldn't have that extra drive to prove people like myself that he does have the skill and willpower to work through the project.

And that's without mentioning not only the high rate of zelda fan game projects, as well as online projects by fans, that is present on not only this community, but on others, as well. That goes without mentioning the fact that it isn't uncommon for any independent game project, which is, essentially, what this equates to, get canceled because of a lack of interest, a lack of knowledge and skill, and most importantly, a lack of experience in the various required fields of game development.

Him. Min is a guy. Not a chick. Despite the avvy. But don't mind him, he's only trying to help you.
Gender isn't important enough to worry about correcting. And no, I'm not "only trying to help." I'm showing the reality of the situation, and what risks he is taking by attempting to develop an online RPG with very little network programming experience.
Title: Re: [WIP] Zelda Online
Post by: Mirby on August 14, 2008, 06:00:00 am
I interpret that as helping, sorry if those aren't the words you would choose.But showing him the reality, you're helping him realize the dangers and risks.
Title: Re: [WIP] Zelda Online
Post by: Noone on August 14, 2008, 06:06:51 am
Quote
If I were soft and tiptoeing through the tulips with him, if I were to just let him go on thinking "My game is going to be brilliant, without flaws, and it's going to be incredibly easy for me to develop," then he wouldn't have that extra drive to prove people like myself that he does have the skill and willpower to work through the project.
I'd say otherwise. If I believed that this is impossible for me, or a glitch every corner, I think I'd have a hole less willpower. Yes there will be bugs. But they get fixed! No it will not be incredibly easy. It will take work. It wouldn't be easy for you, either. Or anybody.

Please, I don't need all "you can't possibly ever in your lifetime ever forever do this". If I'm blind to the truth, so be it.

Ah and Meta. What can I really loose? Why is this dangerous?
Title: Re: [WIP] Zelda Online
Post by: Mirby on August 14, 2008, 06:21:48 am
Ask Min. That post was more targeted at him anyways.
Title: Re: [WIP] Zelda Online
Post by: Ace on August 18, 2008, 02:20:46 pm
Like others said, this indeed, does look amazing.

Can't wait to give it a try.

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