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Topics - N-Mario

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Coding / Zelda II Data/Specifications?
« on: October 02, 2011, 09:04:17 pm »
Does anyone know where I can find, or have the data/specifications for movements in Zelda II? I'm kind of going to try to get stated to work on the platform engine part, and I was going to try to re-create the movement as close as possible. If I can't get the exact data, I suppose I could guess the movement?

There are only a few things I know though. When you jump upwards, you can only make up to 2 tile bricks. However, when you jump up forwards from walking, you can barely make up to 3 tiled bricks. There's also the jump magic which increases the jump, so I probably would need this data.
Not just the jump & walk data, but I would probably need info as to how many gaps across a jump I can do with, and w/o the jump magic spell.

As I said, if I don't have the specific data, I can probably guess from playing the game. I could probably guess the movement in game ticks or something. Although that probably wouldn't be accurate at all.

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Discussion / Zelda II: AoL engine
« on: September 21, 2011, 08:03:31 pm »
Thanks to Nintendo's ambassador program, I've been playing Zelda II on the 3DS. I remember that game so much as a kid during the old NES days, even as a fan of 2D action platforming games. I think I've enjoyed Zelda II a bit more than the other games. Well, in terms of the Zelda community anyway. I'm a big fan of other game series as well, but that would be going off topic. :)

So with that in mind, I decided to see if there's any Zelda II engines being developed. I've seen some decent Zelda fan games and engines around, but I have yet to see a good Zelda II engine. I wont to know if a complete Zelda II engine would be useful, despite it being the black sheep of the series?

I looked around, I found a few, but there were a couple of Zelda II games I noticed that weren't quite accurate. They were only loosely based on it.
It it only recent that I've only had thought of making a true Zelda II engine. Nothing has been done yet. I'm just thinking of the concepts right now.

I have had some experience with Multimedia Fusion 2, and it's probably one of my strongest areas. I tried making a MegaMan game with MMF2, just that I never had the motivation to finish it. I don't know why. Instead, I just left the game engine as it is.
Although I tried Game Maker, I couldn't make anything out of it. Not to mention I've never liked the long loading times when you first run, and the amount of ram it uses even for simple games. So if I started making the Zelda II engine, it would be under MMF2, if that changes anything.

The only other Zelda II engine that is coming close to being decent is this one.
http://zelda2gm.blogspot.com/
This person is using Game Maker to make his Zelda II game. From the sound of his developer notes & blog, it seems like this person wants to go in a totally different direction than what I want to do.

For me, if I made a Zelda II engine, I'd probably start from that, change the characters, weapons around & everything. It probably would still be the Zelda II engine, it just would not be a Zelda game at all. But yea, I basically like the original Zelda II game physics with the exp system. Besides the magic system, I would probably add other weapons besides a sword to it.

It shouldn't be too hard to make. Once the map programming is done, the platform part shouldn't be too hard. The only hard part for me would be to make a save system, which I didn't have much experience with. But I could probably learn, or code one eventually in time.

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