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Zelda Projects / Re: Link3D - A voxelized LoZ - wip - [screenshots]
« on: April 01, 2014, 02:53:24 am »I'm to the point now where I get to work on enemies and boss scripting... fun stuff
That looks pretty cool, in dungeons maybe you could have it fade to black ouside the chamber zone so you can't see where the other rooms are.Seriously, Thank-you very much for this suggestion. Here is about the best I could do while keeping it simple on my end. This fade out is using the engines built in visibility/ambient light settings, the blackout is a code based color swap where every tile is set to black until the player enters the room. These shots are also using the latest camera code, slightly closer than what I have shown previously.