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Messages - MaJoRa

Pages: 1 2 [3] 4 5 ... 33
41
Updates / Re: Stepping down
« on: February 09, 2013, 11:10:34 am »
I'd like to re-iterate the point Star made, I am not leaving, I'm not quitting, and I'm certainly not giving up on ZFGC in any way shape or form! I just have no time at the moment, so I'm changing my position so that I can keep doing what I'm doing, and that someone else can do what I don't have the time to!

I finish university in a couple of months, I'll have no computing society, no dissertation, no course, no work with MS. You can bet your ass I'll be upping my activities here (and hopefully playing the new WW HD :D:D ).

So yeah, just finally to Malon and Blaze, I'm going nowhere. I love ZFGC and I'm going to be around to help is as long as I can, I'm just changing position :). Also, you worry about all these people stepping down, but I wouldn't see it as a bad thing. We all have lives here see, and we all step up to the mark when we have the time to do it. When we run out of time, best we step down and let someone more capable run the site! That's how it's stayed online all these years after all!

42
Updates / Stepping down
« on: February 08, 2013, 11:58:53 pm »
Evening to all of ZFGC!

So some of you will have noticed that lately I've been about as active on these forums as an alligator on a warm day. Simply put, I just don't have the time to dedicate that this place deserves! Why? I have a full time job, my University Course, a Dissertation, I help run the computing society here, and I am a student partner with Microsoft. All very demanding jobs, and I just don't have time to juggle them all.

So, after speaking with Steve and Ashley we've all agreed the best thing for me to do right now is step down. I won't be leaving the forums, I'll be a global moderator again (just like I was before). I'll still be here to help, and damn well still be putting stuff out to the community when I can.

What will this mean? Well, firstly it will mean that someone else, with more time can help the admin team do what they do best. I have heard rumors on who this might be, and if they are right, then let me say you're all in for a treat! This will also have an effect on zfgc 3.0. I know people have been asking about this, and I haven't given adequate response, so lets go into that:

For the last few months I have been working on a database conversion tool between smf3 and vanilla. I also have a working test bridge between vanilla and media wiki. What's left? The site needs theming, I need to convert the passwords between the two (the last bit left on the database) and we need to get a good cms! Of course my progress has been steady, but slow. So what's the solution? I'm going to hand control of the Mecurial repo to Steve and Ashley, they will oversee it all from now on, and take control. I'll still be submitting here and there where I can, and so will other people. More people, faster zfgc3!

So yeah, I think that's about it. This feels like the part where I should say I'll miss you all or something. But since this isn't a goodbye and just me taking some relief,  I think it's best to just say how much I care about ZFGC. To me, it's where I first learnt to code, where I made my first game, and where I made some good friends. Whilst this place is still going, I'll always want to be a part of it, no matter how small that part is.

Until tomorrow,

MaJoRa

43
Entertainment / Re: Ura Zelda Project (Have you seen it?)
« on: January 27, 2013, 12:12:35 pm »
I believe he may be refering to this:
http://www.zeldauniverse.net/forums/nes-snes-n64-zelda/144596-ura-zelda-project-and-all-of-its-greatness.html

However, URA Zelda is an expansion for OOT that was for the 64DD. The game would become harder for this. They actually released this later on and called it the 'Master Quest'.

If you're refering to the project I pointed to however... it is actually looking pretty awesome. I'll admit that I am very much impressed with it.

44
Entertainment / Re: RUN!!!! It terroizes your radiowaves!
« on: January 16, 2013, 07:47:47 am »
You have ruined my morning! How do  I concentrate in lectures now!

45
Thank you very much for the advice, fortunately we have ditched the RoR code altogether, so this won't be a problem :).

46
Updates / Re: Back up!
« on: November 26, 2012, 12:02:58 pm »
Theme resets occurred during the transfer as I had to re-install each theme afterward. There are also issues with the DNS resolutions to the wiki. Themes can be reset by members to their preference, and the wiki should be sorted soon. Hopefully that's all that needs fixing however...

47
Feedback / Re: Disabling ZFGC News Emails?
« on: November 25, 2012, 06:20:42 am »
Hi, I can see why that would be annoying, and I am unsure why users are not allowed to uncheck that box. I'll bring it up with the rest of management, and let you know as soon as there's been a decision made. Though I can't see a reason for not enabling it.

48
Updates / Problems with the DNS transfer
« on: November 24, 2012, 08:39:17 pm »
Hey everyone, by now you've probably realised that there is currently no site at all. This is not true... we have the site fully up and running... there's just been an issue with the DNS transfer. For the tech savvy out there... 69.194.195.207 zfgc.com to setup your hosts file will get you here temporarily. I'll make another announcement the second I know more.

Thanks,
MaJoRa

49
Updates / Back up!
« on: November 24, 2012, 04:31:08 pm »
So we're all back up and running! Took longer than I had planned because I had issues copying files from here (UK) to the US and back at any decent speeds. If you're getting this as an email and the site still shows up in 'maintenance mode' it is because your DNS has not yet propagated. This basically means: "come back later and see if it works yet". The longest this should take for any of you is a day.

Thanks for your patience, Your faithful admin team.

50
Updates / Downtime delays
« on: November 24, 2012, 11:11:42 am »
So, it was my job to copy all of the stuff from the server to my drive, and back to the new server today. I left my PC running last night and this has yet to complete...

The downtime is planned to go ahead in just 50 minutes, however this transfer is very likely to have not completed by then (it's predicting 8 days to complete right now, sigh). In this event, downtime will be postponed until the transfer is complete.

51
Feedback / Re: Reporting resources is broken
« on: November 21, 2012, 06:29:28 pm »
The CMS will be at least partly re-written in the future. This current issue isn't a massive concern right now, but I'll put it on my list of to look intos.

52
Updates / Upcoming downtime
« on: November 21, 2012, 06:35:19 am »
Good morning fellow ZFGCers!

So, there's been a few major changes with how things are on the server. Due to recent events we will be needing to transfer our servers over to another host. This needs to be done within the week. Unfortunately the only available time to resolve this will be the weekend.

What does this mean for you? Well, the server will be going down at approximately midday UK time (5am New York time). It shouldn't take more than an hour to get everything up and running again on the new server, however the downtime may take longer than this depending on your ISP. We will be moving the DNS record to the new server. For those of you unaware, this change has to propagate down, and depending on lease times setup by your DNS server, you may have to wait minutes or hours for the change to come through.

Fortunately most of our users are in the US, so you should all be sound asleep when this happens, and of course, you can always join us on #zfgc. I'll be there whilst I am transfering the server over, and I will make sure it is the topic of the channel. You should be able to join and see straight away if the move is complete, and if you are just waiting for a DNS propagation or not. During this time you will not be able to use the 'Chat' link at the top of the site of course (as the site will be down). The irc server is irc.kbfail.net. You need to join the #zfgc channel once connected, and I recommend the Chatzilla standalone IRC client if you use Windows. You can find this here.


Summary
Site going down for a few hours at 5am US time this Saturday.
Join #zfgc on irc.kbfail.net for news as this happens - get client here.
Have a nice day.


Thank you all very much for your patience and I hope you enjoy the rest of your week :).

53
Feedback / Re: Forum Search Broken?
« on: November 05, 2012, 12:24:57 pm »
Problem repaired :D.

54
Graphics / Re: LOZ: Darkness of Light sprite topic.
« on: November 05, 2012, 07:29:59 am »
I must say I agree with Star and Blaze on this one. Editing someone elses work and claiming it as your own is not cool. If you upset the artists here they will stop commenting on your work and helping you! Perhaps you should edit some of the official sprites from official games if you want to tweak things and post them here? As Star said, you've clearly got talent, so don't be put off by this.

55
Graphics / Re: LOZ: Darkness of Light sprite topic.
« on: November 03, 2012, 05:38:34 pm »
It looks rather good, but the head of the Deku baba is too bland, I think you need to add some detail or shading to it. Compared to the bush it just seems wrong. Perhaps have a go at shading the head to give a perspective of light?

56
Recruitment / Re: Looking for a translator for your project ?
« on: November 01, 2012, 03:04:36 pm »
A very useful service! I have no projects of my own that I can use it for, but I am sure other members will. I'll keep this in mind :).

57
Updates / Re: Stepping Down
« on: October 28, 2012, 06:50:52 pm »
Even though I've know this would happen for a while I can't believe it's just gonna be me Steve and Ashley heh. I think it goes without saying that you were a massive influence on the site, and to us. You'll be missed like hell man... I mean really... all that extra work I have to do xD. It's like you enjoy watching me suffer!

It's gonna be hard to fill your boots... but I think I speak for everyone when I say thanks for your passion, your skill, your work and your friendship.

I'll be seeing you around :D.

58
It looks awesome. I'd love to know... when he's firing bombs... can  i get close and then run away so he firs the bomb  close to himself and blows himself up a bit?

59
Graphics / Re: OOT sprites in LTTP style
« on: October 17, 2012, 10:11:36 am »
I love coming back here to look at you're sprites, you never fail to impress me. The gerudo tent? Genius! Kakariko is also looking mighty fine. I look at it and think 'that wouldn't fit in my map' still xD though. Guess I spent too much time playing Tetris with it ey?. I love the tunnel to the graveyard, makes me wonder why I didn't think of it. Very well done sir!

60
Coding / Re: Great Game Maker Wall Optimization Script
« on: September 28, 2012, 12:29:38 pm »
I'd never considered this optimisation, and the funny thing is I use it all the time in other languages! The only difference being I start with a single image in the first place. Very impressive work, especially for so few lines of code.

A suggestion, perhaps have this code in the 'Create' event of an object called 'wallOptimiser'. Then people can just add this object into a room, and not have to copy and paste the code every time. Would make life much easier for the less capable.

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