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Author Topic: The Legend of Zelda: The Shadowgazer is dead - long live The Shadowgazer!  (Read 386412 times)

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Woodpig

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #880 on: November 11, 2008, 08:44:32 pm »
I was sceptical at first but now, after seeing (and testing) what you can do, I'm just surprised Nintendo hasn't hired you yet. Seriously. This game could be friggin classic.

Please make sure you stay true to the original at all times though, and make sure this game does not affect the other games in the series what so ever.

Like, for one thing, it would be devastating to play a great Zelda game just to find out that Zelda is infact a tiny lesbian who touches herself at night...

Good luck in the development! 
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Jeod

Team Dekunutz, Doubleteam
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #881 on: December 02, 2008, 03:54:44 am »
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One of the posters here is an imposter...can you guess which is a spy for Nintendo?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
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joshyboy

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #882 on: December 02, 2008, 08:57:07 am »
Would you like to tell us?
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Xiphirx

wat
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #883 on: December 02, 2008, 08:34:27 pm »
  • Xiphirx
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Lol Guests are registering here just for this game. This game brought so mugh hype! :)
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  • For The Swarm

Ahruon

I'm living in the tree in your backyard...
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #884 on: December 05, 2008, 10:19:51 pm »
  • Bring it on...
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those that mean i'm a spy ?
Thats the only reason I join
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #885 on: December 06, 2008, 03:11:14 pm »
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haha, yes this game was the core reason I joined the zfgc forum too. ^^
But I'm not a spy duh, just a very nerdy gal with zelda as my one true love, urr hobby I mean! hehe  :)
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hacker013

Zelda Fan Game Programmer
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #886 on: December 06, 2008, 07:45:51 pm »
  • Ura Zelda Project Rocks
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there float decompiled .gm6 from your game arround the internet :'( . What are going to do on that.

PS: GREAT GAME.
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  • Ura Zelda Project
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #887 on: December 06, 2008, 07:46:50 pm »
  • Super Hero Time!
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there float decompiled .gm6 from your game arround the internet :'( . What are going to do on that.

... What?
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!@#$% I lost my entire post, god dammit.

dainbramage

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #888 on: December 06, 2008, 09:21:23 pm »
there float decompiled .gm6 from your game arround the internet :'( . What are going to do on that.

... What?
There is a decompiled .gm6 from (of?) your game floating around the internet :'(. What are you going to do about that?

That's my guess, at any rate.

---

Xiphirx is right!
« Last Edit: December 06, 2008, 09:24:32 pm by dainbramage »
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Xiphirx

wat
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #889 on: December 06, 2008, 09:31:11 pm »
  • Xiphirx
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there float decompiled .gm6 from your game arround the internet :'( . What are going to do on that.

PS: GREAT GAME.

It would also be nice of you to tell King Mob (VIA PM) where you found the decompiled file.
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  • For The Swarm
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #890 on: December 06, 2008, 09:32:35 pm »
  • I just saved Hyrule! I'd say that's worth a kiss.
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decompiling a gm executable isn't hard at all. it's the first result on google.
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We may as well call it "Small Forum Populated by a Few People Who Make Fangames, Mostly About Zelda, But More Often Talk About Other Nintendo Franchises Central"
"SFPFPWMF,MAZ,BMOTAONFC" for short.

Mirby

Drifter
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #891 on: December 06, 2008, 10:26:03 pm »
  • To bomb or not to bomb...
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Really? Now I just need to get Luigi's Quest off my old Compaq, do that, and Voila! Luigi's Quest will continue! YEAH! Also, great work as usual King Mob....
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #892 on: December 07, 2008, 10:47:17 pm »
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there float decompiled .gm6 from your game arround the internet :'( . What are going to do on that.
What can I do? Find out who's downloading it and kill their firstborn? I can't do a damn thing.

Besides, they don't have a .gm6 of "my game", they have a .gm6 of a not-optimised 2 year old demo and if they haven't got the dedication to make an engine of their own they won't have the dedication to make all the stuff that demo doesn't contain. So nobody's actually going to do anything with it, are they?

Also, what's all this talk of Nintendo spies? Lay off the crack, eh? Don't want any dumb rumours starting...
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hacker013

Zelda Fan Game Programmer
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #893 on: December 08, 2008, 05:33:16 pm »
  • Ura Zelda Project Rocks
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When you to release a new demo?
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  • Ura Zelda Project
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #894 on: December 09, 2008, 10:47:03 am »
  • 笑い男
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check out GM Obfuscator
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World

hacker013

Zelda Fan Game Programmer
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #895 on: December 09, 2008, 01:57:00 pm »
  • Ura Zelda Project Rocks
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check out GM Obfuscator

the newest version of de gm decompiler has a kind of "deobfuscator" :'(
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  • Ura Zelda Project
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #896 on: December 09, 2008, 02:33:12 pm »
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Don't see how that's too possible though O_o

Could make the code look neater and give more "normal" names instead of a ton of weird characters, but it's still going to be near impossible for a human to comprehend what on earth's going on without them spending their life trying to work out what's what if it's a game of this scale.

Or it seems that way according to my logic anyway >_< lol
« Last Edit: December 09, 2008, 02:52:21 pm by hawthorneluke »
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #897 on: December 09, 2008, 05:19:26 pm »
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Don't see how that's too possible though O_o

Could make the code look neater and give more "normal" names instead of a ton of weird characters, but it's still going to be near impossible for a human to comprehend what on earth's going on without them spending their life trying to work out what's what if it's a game of this scale.

lol, not really. Try doing some dissassebly some time, all you get are memory addresses :P, not even wierd characters. Its not really that hard to comprehend, you just go through it logically and work out what is going on, then to make it easier do mass find+replace's to turn the variable names into something more logical. You quickly build up a picture of what the code is doing normally.

Simply put, your programs are never going to be safe, especially if you choose to use something like GM, which dosen't even precompile code u_u. The best you can hope for is just to put off those who are just curious, anyone who knows what they are doing will be able to get access to the source with enough effort.
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #898 on: December 09, 2008, 05:36:07 pm »
  • Metal Up Your Ass.
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I heard that's possible to put a GM exe file into C+.
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #899 on: December 09, 2008, 05:39:58 pm »
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I heard that's possible to put a GM exe file into C+.
That statement makes no sense.
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