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Messages - Mamoruanime

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61
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 31, 2014, 06:11:43 am »
Yeah what he's saying is... Our game had online (which I was in charge of coding) and by the time we got around to actually testing it... Most people probably won't be able to use it online :P

Soooo it works if you have four clients local at 127.0.01 or if your router isn't very well secured but uh... yeah lol

!@#$% happens. Like polish sausage on a grill

It'll still be pretty awesome regardless I'm sure :3 can't wait to check it out

(EDIT: Oh also my polish sausage comment was about me usually fumbling around instead of effectively doing things XD Because I'm Polish)

62
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 30, 2014, 08:33:47 pm »
God, so much I wanted polished.



I Polish everything, probably because I'm Polish ;-;

63
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 30, 2014, 03:00:48 am »
Trying to rush a HUGE addition to my game over the next couple of days before we have to submit :3

64
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 30, 2014, 12:18:35 am »
Yeah totally dumb that they kept it in the manual -_-;;

65
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 29, 2014, 08:19:06 pm »
I'm having the same issues too actually. I didn't realize they completely removed the load sound function vs just marking it as depreciated.

66
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 28, 2014, 08:43:37 am »
My entry is complete.

67
Updates / Re: NCFC 2014 is coming!!
« on: August 27, 2014, 07:00:21 am »
Gonna be entering my Goron Jam entry there too prolly.

68
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 22, 2014, 02:55:52 am »
Just a reminder that there is a week and a half left until the deadline!

Wooo

Almost done with my last dungeon and I'm going to start working on my final boss this weekend >:D Hope your butts are ready!

69
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 19, 2014, 12:44:44 am »
I'm really curious to see what I'm up against XD I'm really pouring my heart and soul into this project.

Actually I'm really curious about who's seen progress on mine other than people I've sent it to directly. I've posted a couple of things about it when I was searching for an audio guy~

70
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 15, 2014, 07:18:27 am »
Spfft my project is almost done.

71
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 15, 2014, 03:57:04 am »
;o Dammit MiN.

72
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 14, 2014, 12:34:55 am »
Statues? Plural? :O

73
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 12, 2014, 09:16:11 pm »
2nd team member get:
https://soundcloud.com/commandycan

My entry is almost feature complete at this point. I just have to finish up some GUI code and then it's just room and enemy design. First dungeon is 100% done minus the boss too.

74
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 08, 2014, 06:10:08 am »
Trying to get a composer for mine as my 2nd person of my 2 person team huehue

WHY IS NOBODY POSTING UPDATES ON THEIR GAEEEMMZ? >:O I'm a good chunk of the way done already. Prolly be feature complete in less than 10 days maybe.

75
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 05, 2014, 08:27:48 pm »
JESUS CHRIST TFS CALM YOUR !@#$% YOU'RE TOO ANGRY RIGHT NOW SHEEEET. <3
~~~
My entry is now gimpfully playable in terms of player controls and such. Now it's about adding features. Last thing I'm gonna do is add the story !@#$% and then it'll be ready. :3

76
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 03, 2014, 04:28:53 pm »
You can set it to use the old sound engine :P
Yeah, !@#$% that.  The old engine sucks ass.  Half the time, the built-in mp3 system glitches out which results in music being looped that should be stopped.  It has happened to me more times than I care to count.  I don't ever use that trash system anymore, nor should anyone be required to use it.  When I tell an mp3 to stop, I get "mp3 audio device blah blah blah" stuff in the console.  I've looked it up and there are no fixes.  When this occurs, a song that should be stopped continues to loop or worse - it takes the place of a sound effect.  It's not my code, it just does it. 

If it was my code, it should still be doing that glitchy stuff with the new audio engine, but it doesn't.

Just use wav files :P They're larger sure, but it doesn't really affect much outside of filesize.

Yeah, sorry, I don't have the bandwidth to be dealing with .wav formatted songs.  Not everyone has access to dedicated internet(tethering on my phone right now with 15Kbps throttled speed) and the nearest WIFI location is 15 minute drive.  That and it's just a unnecessary waste to force huge .wavs just for some audio system now deprecated by 3 years. :P



Honestly though, using GM:S (1.3), I've had no issues with mp3s using the old sound engine :p it's pretty straight forward and works pretty easily. Although your solution to the external audio is neato and avoids the need for the old engine entirely so that's coo~

77
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 03, 2014, 08:31:34 am »
You can set it to use the old sound engine :P
Yeah, !@#$% that.  The old engine sucks ass.  Half the time, the built-in mp3 system glitches out which results in music being looped that should be stopped.  It has happened to me more times than I care to count.  I don't ever use that trash system anymore, nor should anyone be required to use it.  When I tell an mp3 to stop, I get "mp3 audio device blah blah blah" stuff in the console.  I've looked it up and there are no fixes.  When this occurs, a song that should be stopped continues to loop or worse - it takes the place of a sound effect.  It's not my code, it just does it. 

If it was my code, it should still be doing that glitchy stuff with the new audio engine, but it doesn't.

Just use wav files :P They're larger sure, but it doesn't really affect much outside of filesize.

78
Entertainment / Re: Midora
« on: August 03, 2014, 05:26:45 am »
I feel like it's one of those games that really should have just come up with it's own style... It feels a lot less creative when it's basically an accurate on-model use of an existing style they didn't come up with. Like the style in Borderlands for example- takes a lot of the charm away when you realize they basically ripped it 1:1 from something else.

79
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 03, 2014, 05:19:08 am »
You can set it to use the old sound engine :P

80
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: August 03, 2014, 04:05:57 am »
Well that theme throws pretty much any non-Zelda game concept out of the window, ha ha.  I can't say I'm too surprised though; this IS a Zelda fansite after all.  If I was going to do a last minute entry, it'd have been for a quick little original thing, that could later grow into something else.

I don't see how you can't even with the theme being Goron. You make your quick little thing and then theme it around Gorons. It could be decoration, could be anything. Then all you have to do is strip out the Goron !@#$% and develop it into whatever you want later on.

You just gave me an idear Ashweez. >:D

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