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Author Topic: Horn of Balance  (Read 463232 times)

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Miles07

Knight of ERA
Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1360 on: July 14, 2020, 09:22:27 pm »
  • Long live the Chaos!!
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Yes, I'm able to defeat that boss rather easily. L.3 Sword against the claws and the tail, then against the mask and the face. Pretty easy. I never got the impression that I was supposed to run from the room, at all. And yes, the music did stop in one run, when I defeated that boss.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)
Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1361 on: July 15, 2020, 04:44:13 pm »
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Guess I'll have to make the boss a lot tougher then XD
Maybe by adding the hammer as a mandatory way of countering the rush attack.
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1362 on: July 21, 2020, 06:33:18 pm »
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Quicky update. I'm currently enjoying some days of vacation so the next demo might take one or two more weekends before release.

Progress update:
Code: [Select]
0.22.60 (6 juli 2020)
* Made more progress on mining town dungeon
* Expanded broken wall object visuals per dungeons

0.22.61 (7 juli 2020)
* Fixed shared flag between mushroom and a cave puzzle
* Hid unaccessable sewers rooms on it's map

0.22.62 (14 juli 2020)
* Bunny beams now also transform you while running
* Edited several Florine conversations
* Fixed a few more minor typos
* Added better hinttext for medallion up the northern mountains.
* Altered Quake medallion collection sequence

0.22.63 (15 juli 2020)
* Collectable items are now affected by conveyor belts
* Made more progress on tiling mining town dungeon

0.22.64 (16 juli 2020)
* Made more progress on tiling mining town dungeon

0.22.65 (17 juli 2020)
* Made more progress on mining town dungeon
* Expanded conveyor belt object settings
* Fixed fairy collissions versus pits

0.22.66 (19 juli 2020)
* Made more progress on tiling mining town dungeon

0.22.67 (21 juli 2020)
* Made more progress on tiling mining town dungeon
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1363 on: August 09, 2020, 06:19:54 pm »
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Just a quick message to let you know that I'm back from vacation. (Which I ended up extending a little). Just finished hanging up a giant whiteboard in my hobbyroom so I'm all ready to continue with development.

I'll like upload the latest hotfixes in a simple demo next weekend. After that I'll stop releasing for about one or two months so that I can fully focus on the new dungeon. (Because keeping the placeholder Mines up conflicts with the new work). Or at least untill I'm comfortable showing of the new rooms in practice.

Progress report:
Code: [Select]
0.22.68 (23 juli 2020)
* Expanded Goriya movement script

0.22.69 (26 juli 2020)
* Containers, bombs and frozen/stone enemies are now effected by conveyor belts
* Edited bomb masking

0.22.70 (29 juli 2020)
* Made more progress on tiling mining town dungeon
* Bunny Beams now never drop items upon death
* Reorganised container variables
* Hammer can now destroy “light” rocks (and such)
* Added new container object: ore
(which can be thrown without breaking – if no enemies hit)
* Containers and bombs are now destroyed when landing on holes or deep water

0.22.71 (9 augustus 2020)
* Made more progress on tiling mining town dungeon
« Last Edit: August 09, 2020, 07:17:50 pm by Martijn dh »
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1364 on: August 16, 2020, 01:17:33 pm »
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And here is the lastest hotfix version. Bugreports and feedback are still welcome, but after this I'll not release a new demo untill the new dungeon is finished.

Download
Demo version: 0.22.74
File Size: 19,76 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): http://www.mediafire.com/file/lx81zpumrj11hdk/Zelda+0+22+74+(public+demo).zip/file
Download (Dropbox): https://www.dropbox.com/s/q622t19ahitc7pt/Zelda%200%2022%2074%20%28public%20demo%29.zip?dl=0

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Full progress report:
Code: [Select]
0.22.72 (14 augustus 2020)
* Collectables items (except fairies) are now also destroyed when landing on deep water or holes

0.22.73 (15 augustus 2020)
* Added proper disappear effects for interactions between containers, bomb and items with deep water

0.22.74 (16 augustus 2020)
* Added proper disappear effects for interactions between containers, bomb and items with holes
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1365 on: August 23, 2020, 05:40:01 pm »
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This weeks progress report:
Code: [Select]
0.22.75 (18 augustus 2020)
* Made more progress on tiling mining town dungeon

0.22.75 (20 augustus 2020)
* Made more progress on tiling mining town dungeon

0.22.75 (23 augustus 2020)
* Removed overworld connection to the placeholder mining dungeon (and added connection with the new dungeon)
* Added mines doorway
* Made more progress on tiling mining town dungeon
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1366 on: August 30, 2020, 09:26:34 pm »
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Spend a lot of time tiling this weekend and working out if I'll be able to release before the NCFC. It's going to be tight, not counting inevitable life stuff and issues even. Maybe I'll have to scale back the dungeon a little. Not sure yet. If anybody wants to help out: A trailer/gameplay video will be first on the chopping block so if someone wants record something that I could share / link to that'd be great.

Weekly progress report:
Code: [Select]
0.22.78 (29 augustus 2020)
* Made lots more progress tiling the mining tile dungeon
* Improves masking starting cave
* Tweaked masking in cave to Medu Palace

0.22.79 (30 augustus 2020)
* Made more progress tiling the mining tile dungeon
* Fixed issue with mine boss that get's you pushed into the boss by accident
* Moved over assets and code from placeholder mine dungeon to the new mine dungeon (= placeholder map now deleted)
* Masked a few mining town rooms
* Made various tweaks to existing mining town rooms
« Last Edit: August 30, 2020, 09:38:37 pm by Martijn dh »
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1367 on: September 13, 2020, 07:49:32 pm »
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Hello again. Here is the latest progress report, with 44 days lefts till the NCFC. (It's going to a large challenge to finish the latest dungeon in time for the event (let alone leave some time for testing) so I've starting cutting a few of the smaller idea's. :o That being said, some of the first dungeons room are now finally fully completed (= all tiling, masking, objects and logic are finished).

Progress report:
Code: [Select]
0.22.80 (6 september 2020)
* Expanded mine tileset
* Made more progress tiling the mining town dungeon

0.22.81 (12 september 2020)
* Made more progress tiling the mining town dungeon
* Added visuals for dark overworld destructable walls
* Fully finished 1 minor dungeon room (now at 3 of 31)

0.22.82 (13 september 2020)
* Made more progress tiling the mining town dungeon (2 more rooms tiled)
* Dropped one of the mine rooms (now at 3 of 30 fully done)
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1368 on: September 13, 2020, 10:54:32 pm »
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I'd sooner see a quality game than one that was severely constrained.
Nice job as always!
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1369 on: September 14, 2020, 07:22:20 pm »
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I'm not making drastic cuts just yet, but I get what you're saying. I'll not put the deadline over everything.
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Re: Alttp - Horn of Balance
« Reply #1370 on: September 26, 2020, 09:48:12 am »
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Just a quicky update while I'm not overly tired from developing;
It'll be a real challenge to get the next major demo out before the next NCFC, but it could still be possible. Rather then scrap idea's I'll be pushing back features so that there is actually still some time left to playtest before the event (if anybody wants to help with that). And by pushback I mean: use some placeholder enemies, scenes and dialogue that can also be added during the last stretch. My reasoning: a typo or generic soldier won't be as distracting as a game breaking bug.

I'm planning to release the first build for playtesting here on october 5th.
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1371 on: September 27, 2020, 09:30:39 pm »
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Progress report:
Code: [Select]
0.22.88 (25 september 2020)
* Tiled and finished one more room (now at 6 of 30 done)
* Added locked town doors
* Edited area naming
* Made more other progress tiling the mining tile dungeon
* Finished another room fully (now at 7 of 30 done)
* Connected some more rooms together

0.22.89 (26 september 2020)
* Added new feature: conveyor belts can pass through walls
* Finished another room fully (now at 8 of 30 done)
* Fixed character sprite stuttering while on conveyor belts
* Fixed ore shadow placement issue
* Tweaked rolling pine enemies
* Tweaked some earlier rooms
* Fixed visuals for pits leading to the floor below
* Added extra variant of pole to hammer down
* Finished another room fully (now at 10 of 30 done)

0.22.90 (27 september 2020)
* Made more other progress tiling the mining tile dungeon
* Finished another room fully (now at 11 of 30 done + 3 more almost done)
* “Fixed” gamemaker rounding floating point issue in round(..) function in character movement script
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Re: Alttp - Horn of Balance
« Reply #1372 on: October 02, 2020, 12:35:39 am »
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Wow! This is getting a little bit too ambitious.
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Re: Alttp - Horn of Balance
« Reply #1373 on: October 02, 2020, 07:01:56 am »
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Thanks for caring.

After today I have a full week off from work, about half of which I'll likely spend on development.
While I generally don't announce my vacations online before or during, in this case it should be fine since I'll just be staying at home anyway.
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Re: Alttp - Horn of Balance
« Reply #1374 on: October 05, 2020, 08:35:16 am »
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Sorry to dissappoint, but I'm not releasing a test demo just yet. I found that the latest additions needed more polish to work correctly - and I couldn't help but tweak things like that as I noticed them - delaying the tiling and masking work. Before, the planned deadlines looked unlikely but possible. Now it's clearly gone to unrealistic.

Also, I seem to have made a mistake with the dates. I had planned to release a demo on october 12th but appearantly wrote down the 5th in my earlier post. October the 12th will still not be possible to release anything.

I did make a ton of progress over the recent period of time so at least the rush hasn't been for nothing. Now that the NCFC is a no-go I'll likely slow development down again.

Progress report:
Code: [Select]
0.22.91 (28 september 2020)
* Made more other progress tiling the mining town dungeon

0.22.92 (29 september 2020)
* Started work to fit the dungeon onto the dungeon map somehow

0.22.93 (30 september 2020)
* Fixed small tiling issue
* Finished mining town dungeon map
* Made more other progress tiling the mining town dungeon

0.22.94 (3 oktober 2020)
* Combined two gamemaker rooms into one
* Implemented broken walls that only show a crack in only one side
* Made more other progress tiling the mining town dungeon
* Made adjustments to dungeon order
* Adjusted room maskings
* Added visuals for lower level cave tileset breakable walls
* Implemented various chests and locked doors
* Expanded town dungeon tileset a little bit
* Worked on depth issue with conveyors going through walls
* Fixed some minor issues

0.22.95 (4 oktober 2020)
* Added transport object to bring conveyor objects into other room
* Made more progress tiling the mining town
* Tweaked how conveyors worked
* Fixed depth issues for ore going through walls
« Last Edit: October 05, 2020, 08:38:55 am by Martijn dh »
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Re: Alttp - Horn of Balance
« Reply #1375 on: October 11, 2020, 08:39:37 pm »
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Sorry about the lack of lots of progress this week. Having missed the NCFC window (for the upcoming demo at least) my motivation slumped a bit. Or rather, I spend more time on life and relaxation.

Progress report:
Code: [Select]
0.22.96 (5 oktober 2020)
* Improved item allignement on conveyors going through walls
* Fixed bug: Link sporadic stuttering when on conveyor at a certain speed and positioning
* Finished another 2 rooms fully (now at 12 of 30 done)
* Fixed a few masking issues

0.22.97 (11 oktober 2020)
* Combined several tile layers for efficiency
* Made more progress tiling the mining town dungeon
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Re: Alttp - Horn of Balance
« Reply #1376 on: October 18, 2020, 05:32:55 pm »
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Here's the latest update. You can check the attached image to see the design proces of this latest room across the day. (I've lowered the quality to keep it sizable and to hide the details for when you actually encounter it ingame).

Weekly update:
Code: [Select]
0.22.98 (18 oktober 2020)
* Finished another room fully (now at 13 of 30 done)
* Added a few more floor switch sprites
* Made more progress tiling the mining town dungeon
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Re: Alttp - Horn of Balance
« Reply #1377 on: October 19, 2020, 02:44:08 am »
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Long time no see my friend, how much you has progress, im glad. since when you dont put a demo, for test your progress. regards
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Re: Alttp - Horn of Balance
« Reply #1378 on: October 19, 2020, 01:54:44 pm »
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Thanks for the support.

I don't fully understand that last sentence, but if your asking about the date of the next testdemo: I'm not entirely sure myself. The corona measures are up again in the Netherlands so that's also messed with my planned a little bit. What I could do is post the actual tasklist I'm working with, so you can see it shrink alongside me.
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Re: Alttp - Horn of Balance
« Reply #1379 on: October 22, 2020, 04:39:31 am »
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Thanks for the support.

I don't fully understand that last sentence, but if your asking about the date of the next testdemo: I'm not entirely sure myself. The corona measures are up again in the Netherlands so that's also messed with my planned a little bit. What I could do is post the actual tasklist I'm working with, so you can see it shrink alongside me.

Thanks for the quick update cause dont really has much time of internet lately, but keep working bro, its amazing what you already done. hope you can finish soon enough for us to test.
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