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Messages - King Mob

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21
I've finally finished the segment I've been working on - the Maren boss battle - so I guess it's update time. XD

<a href="http://www.youtube.com/watch?v=Abl6ANbYZok" target="_blank">http://www.youtube.com/watch?v=Abl6ANbYZok</a>
Download (640 x 480)

I first introduced the Maren over a year ago, but they weren't a fully-formed concept. Since then I've pretty much nailed it down and begun to put them in the game. My original intention was that whenever you were in the nightmare realm and you 'solved' a person's particular nightmare, the Maren responsible would be revealed right there and then, and you'd have to fight it wherever you happened to be. I quite liked the simplicity of that but I was worried they'd just be like glorified Poes and I really wanted them to be more intimidating. But if I made them any bigger it might be problematic if, say, the room was quite small or there was a lot of obstacles in it, and if I made them any tougher than the Poes in OOT or TP they'd be more like mini-bosses and having to kill them over and over would just become a chore...

So I came up with the idea of having one Maren per area (using the example of the places you've seen in the last demo, there would be one Maren plaguing Castle Town, one for Kakariko Village, one for Lon Lon ranch, and maybe one for whichever ship happened to be in port) and that Maren would be responsible for all the bad dreams in its vicinity.

Once you've helped all the inhabitants of a particular area and the parasitic Maren no longer has any hosts, a portal opens up that goes right to the heart of the nightmare (basically its lair - once a binding circle where Noon imprisoned it all those centuries ago) where you have to kill the weakened Maren once and for all. It would be more like a mini-boss battle, but obviously there would be far fewer of them, and I might contrive some !@#$% about them all sharing a kind of hive mind and learning from your previous battles, adjusting their attacks according to your expanding arsenal - just to keep you on your toes! :P



A slain Maren drops the Nightmare Locket it wears round its neck. These lockets contain the tortured soul of the Maren, and can be taken to Noon for him to 'exorcise' (since the Maren were not always evil ;)) essentially turning a bad dream into a good one, and releasing it into the world again. That's the final stage of cleansing an area of nightmares.

I'm posting a video now that I'm (for the most part) satisfied with the animation. As I've said before I've been trying to get it to 'swim' around in the air in short, fluid bursts like a squid, with the pointed edges of its cloak flexing like tentacles, and as you can see it's virtually there now. Since the majority of the sprite is flat black I really have no excuse not to make the animation as good as I can. :P And the 'ink' it squirts fills Link's head with nightmares and temporarily disorientates him. What that means for the player is the controls are reversed - which is why you'll see me stumbling all over the place at certain points!

Other things you may notice from the new video are the small changes and tweaks I've been making to the engine. Diagonal rolling has been introduced; walking speed has been increased (for the last time :P); Link now flashes red when hurt; you can throw the boomerang diagonally now, and also charge it to release a whirlwind and blow things away; stuff like that. There's other stuff I've done based on suggestions, like increase the size of the triggers for picking up objects, but nothing particularly evident from the video.

Hope you enjoy.

KM

22
awesome! i just signed up today.. i also played your demo(not z3, couldn't download..  :'() and its awesome! cant wait for u to finish the game, or atleast add lake hyilia..  ;)
hey man everytime i goto download the z3 game it dont show the download button!  :'( can you just post the download button plz?
Still works for me, but here's a link anyway.

BTW, the NCFC demo superseded the z3 demo - it's the same but with a few little tweaks, so you might be getting confused and thinking they're 2 different demos. They're not. :P

23
Kind of a gravedig but I thought I would tell you something I found out after poking around on the server statistics.

~2.6% of search engine phrases that linked people to this site are to do with this game :). I guess I should thank you.
The new OoT2D? Yes!
No thank you! It appears I'm already getting slagged off, being confused with Dampe. :(

And anyway, I'm not exactly sure it's something to be proud of:
You should see some of the search-engine query statistics, people get directed to this site from some pretty wierd ones.

Some of my favorite;
sex proxy
prudential financial
idominican.safe
adult ipod videos
marijuana facts
suck my hard nipples
samus is hot
system error & h8007007e
gym teacher girl
stomach aches
gym teacher !@#$% girl
:P

24
hey K_M how is the maren animations working out until now? still working on that?
O Gawd!!! He hasnt been active since the 7th :'(. I hope hes working on it still. KM we still support u.........
Yeah, I'm still here. Just not been active since I'm trying to avoid posting too many "still working on the next update" posts. But I am. Still working on it. :P Won't be long now. Couple of weeks maybe, depends how much time I can sink into it.

It's taking a while because it's a new type of boss, designed by me, in its own arena in the nightmare world, which I created, so absolutely everything has be done from scratch, and that's a lot of custom spriting! And as I've said before animating what I have in my head  (creepy shape-shifting black liquid/gas wraith) is proving tricky. But all that's left to do, animation-wise, is its damaged/death animations - although I don't know what I'm going to do with those yet...

I do have one question King mob.
How did you ever get that night effect to work!?
Just a case of swapping tilesets using the background_assign command. Nothing clever. ;)

Quote from: King Mob nostril=topic=3937.msg272590#msg272590 date=1206350903
It's actually a bell, but never mind...! :P

If it's any consolation, I knew it was a bell. It reminds me of the one at the Laundry Pool in Majora's Mask...and I assume that was intentional.  XD
Very much so. XD

Kind of a gravedig but I thought I would tell you something I found out after poking around on the server statistics.

~2.6% of search engine phrases that linked people to this site are to do with this game :). I guess I should thank you.
Blimey. I've never really googled it until now but it appears it's been featured on a couple of the bigger Zelda fan sites. Slow news days, probably. :P

25
And other thing what makes me see red is when I go stairs, sometimes I will go back because for mistake I press up key when view gets black. That isn't really bug, so I didn't find any bugs in demo and that is very good thing.
I've already fixed this. It was an unexpected side effect of solving an earlier problem. Didn't spot it before I released the last demo, but like I say it will be fixed in future releases.

I've just checked the demo again to see. Its unlikely to be key presses, I've just checked a few combinations and I can use at least 4 or 5 if there is even a limit on mine. I think its probably the game itself as I noticed that certain key combinations restrict different things, now that I checked more thoroughly I could try making a list of these.

Edit: it seems to only be a problem when z or s are used in conjunction with other keys.
It doesn't happen for me... I would have picked up on something like that in any case.

26
New screens look nice =D
Btw, according to your first post, about the new screens, one might wonder if you've noticed that we have gone to 2008, not 2007 ;)
Oh yeah. Heh. Changed.  XD

Wow, I love the attention to detail. I love the little lighting post thing on the dock of Lake Hylia.
It's actually a bell, but never mind...! :P

Anyway if you die in the ''Nightmare world'' will it be game-over or will you just wake up? :huh:
Hmmm... I don't think I've really thought about that. I think I'd just assumed normal rules apply, but they don't have to necessarily.

whens the big update coming king mob? really looking forward to it!
I'm working on it, which is why I've not been here much. Spriting the Maren boss, or more specifically, animating it, is proving tricky and I had to start over at one point because it just didn't look like what I had in my head. But it's getting there.

27
Contests / Re: Game Development Contest #1
« on: March 23, 2008, 07:04:47 pm »
I'll have a go, though I've already got a key for GM7 - I'll just enter for the spirit of the thing...

28
When are you going to update again? I know that you are busy, just trying to keep this thread alive too, sothat you don't have to gravedig when you eventually want to post something new
Surely to god that wouldn't qualifiy as gravedigging, but yeah, I suppose an update is long overdue. :P

What I'd hoped to update with (Maren boss battle information and video) is taking forever. I'm pleased with what I've done so far but animating it is slow going. I want to have the Maren 'swim' around in the air like a squid, flexing its cloak like tentacles and it's just not happening, so bear with me on that one.

The other stuff I've been working on is populating the overworld with all the conceptual stuff I'd been doing before Christmas. So I guess I could show you some screens of one of those areas, namely Lake Hylia:





Not that exciting I guess, but there might be a couple of things in amongst that lot that might intrigue...

And as usual, thanks for the kind words, guys. Biiig update coming soon, I promise. ;)

I found a glitch.

When the postman is talking to the other person (about the package), a chicken came up behind me. When I turned around, I rolled into the chicken, and naturally, bounced back - but I bounced back behind the two people, before I was supposed to be able to leave. I forgot to printscreen it, but I guess it's no huge deal to fix.
Yeah, I know about that. :P There were other ways of doing it like planting a bomb and having the blast throw you past the postie, but I've sorted them all out now.

Furthermore, there is a problem when I go into full screen:

This is what it's supposed to look like:



And this is what actually shows up in full screen (I shrunk it back down to post it here):



Part of the screen gets chopped off.
No idea what's going on there... It doesn't do that for me. :huh: I'll be making more resolution options available for the finished game anyway.

Cheers,

KM

29
Entertainment / Re: Two new Soul Calibur IV characters
« on: January 10, 2008, 04:59:27 pm »
I suppose if they're console-specific they could perhaps have been chosen based on which platform best reflects them in some way.

Would that mean there's a possibility of whiny kid Anakin being in Brawl?!  ;)

30
Zelda Projects / Re: [pre]Legend of Zelda: Ocarina of Time NES
« on: January 09, 2008, 08:00:28 am »
I do understand, but if I were you I'd pour all those ideas into a single, original project (and lock this one!) I guarantee you'll get more enjoyment out of it.

Don't take this too personally, but I don't think you have any appreciation of how much work just one project is yet, let alone 3 or 4. Do yourself a favour and concentrate on a single one.

31
Zelda Projects / Re: [pre]Legend of Zelda: Ocarina of Time NES
« on: January 09, 2008, 12:25:51 am »
First and foremost: Why do you care?
Perhaps a better question would be: why do you care enough to take the time to sign up here and get out your soap box over this? Are you this guy's grandmother or something? Nah, you're a troll on his first drama/debate wank and I claim my free ZFGC t-shirt. Cheers.

For your consideration, some of the reasons we care are listed below:

Legend of Zelda: Ocarina of Time NES by SubrosianDimitri
Legend of Zelda: Rizar's Gate by SubrosianDimitri
Legend of Zelda: Curse of Stalfolia by SubrosianDimitri
Legend of Zelda: Star of Tomoshibi by SubrosianDimitri
Legend of Zelda: Shadows of Forever by LegacyoftheOracles
Legend of Zelda: Cards of Power by LegacyoftheOracles
Legend of Zelda: Oracle of Secrets by LegacyoftheOracles

We care because this place is going down the shitter a little more with each passing day, and these topics epitomise the reason why.

It is not related to you. Hell, the author even stated that he doesn't give a damn about what you say.
It is related to us. It's stinking up our forum. And of course he gives a damn. If he didn't why would he even create this topic? Sorry, but opening with 'this is my idea and I don't give a damn what you think about it' pretty much gives us carte blanche to !@#$% all over it if we think it's not going to work. What he wanted to hear was how awesome he is for tackling this holiest of holy grails. But what evidence has he provided across any (!) of his topics that he's not another me-too vapourware merchant? Exactly. Now you could argue he's entitled to start as many projects as he likes - and he is - but we have a place for that sort of thing and it's called Zelda Ideas and Fan Fiction.

And it's no use moderators getting their pants in a bunch over this - put it where it belongs, in Ideas and Fan Fiction, and I swear, you'll hear no more about it. :P

32
Thank you for the numerous offers of help - interest is always appreciated - but I'll be working alone on this project.

I want to work through this at my own pace, however slow that may be at times. For example, I've not even looked at the game for weeks now, everything's in my head, and work probably won't start again for another week... At times like that I really don't want to have to answer to anyone's expectations but my own. I hope you understand.

That said, it's possible I may need the services of a composer (or composers) at some point down the line, but I don't think that will be for a very long time.

As far as how the project is going at the moment, like I said, I've had a bit of a break but I know from where I'll be starting again so I'll make it the basis of the next update, which I guess will be at the end of this month.

Edit:
I'm curious though what the Marens are going to look like?
This is a old sketch of the final concept:

More details here. I haven't finalised the colours yet, but I have begun spriting them. They've sort of grown in stature too, and have gone from being slightly taller than a human to boss-sized. More about their evolution at a later date... ;)

Cheers.

33
Updates / Re: Resignation
« on: January 06, 2008, 01:18:04 pm »
I'm sorry to hear this but I understand your reasons completely. It seems like the only thing the members here have in common nowadays is that they've been members of the same forum for four years... :P Whatever happens to this place now, it will be worse off for your resignation. And I'd like to say a thank you too - your help in a couple of matters has been very much appreciated.

34
Zelda Projects / Re: [pre]Legend of Zelda Oracle of Secrets[/pre]
« on: December 14, 2007, 01:10:21 pm »
Ah, I see! So then what's Tokay? My vocabulary isn't that expanded. And no, I'm not the same guy. My alias is either TP12, Prince, or Jeod_Cripto.
A tokay is a kind of gecko.

35
Other Discussion / Re: Misconceptions
« on: December 14, 2007, 10:01:00 am »
The Great Wall of China is the only man-made structure visible from space.

36
Entertainment / Re: Super Mario Galaxy - Help plox
« on: December 12, 2007, 11:42:58 pm »
Aim them so they land on the yellow studs. There or thereabouts - it's the only way.

37
Hey Mob, any estimate as to when the next demo will be completed? Where are you at with it right now.
Wouldn't like to say. If I've learned one thing from this it's that you can't accurately predict how long it's gonna take to do anything - you just can't account for the problems you'll come up against, or the periods when you just don't want to be working on it. But as I've said in my last few posts, I've been doing a lot of conceptual work on the stuff that happens between the end of the last demo and the first dungeon. So, basically, the stuff that joins the two completed sections together. Having pretty much completed that, it's now a case of just getting on and ploughing through it.

So not much has really been done in terms of anything playable in the last few months. In fact, I don't recall last time I even tinkered with it... :P But I know exactly where I'm going to start, and it will be the basis for quite a big update, though I doubt you'll see it until early in the new year...

any chance you can change the +/- on the keypad to something else? cuz laptops dont have keypads. maybe just change it to the normal = and - keys.
Screen resolution options will eventually appear in the title screen options. I'm also going to add customisable keys.

also i dont know if this is a bug or not. But in the demo when i go up or down stairs, quite often it throws me back into the stairs right as im exiting, and i end up back where i came from. could just be me though...
Yeah, this is something I failed to pick up when I released the tweaked demo for NCFC. In solving the previous demo's key check errors, I inadvertently created another. :P It's already sorted though.

Also, i get the feeling that the 3 ships coming in and out of town, are merely there for the sake of the cycle.
seen as how all the characters revolve around these three ships i think they should have a fairly big role in the game somehow or another.
i dont know, i'm just worried that they dont really have a role. but you're probably way ahead of me.
Well, they kind of are there to facilitate the three-day cycle, but they also serve a more integral purpose in that they are the only way to reach the other two of the three provinces on the map, and your journeys in them push the story along on more than one occasion.

As for your list... If you expect me to comment on it, you're basically asking me for a rundown of some of the stuff that is or isn't in the game, and I'm not gonna do that, because I want people to play this game as they would any other, and not know exactly what they're supposed to do and what items or rewards they're going to get. XD

But I will say there won't be a shovel in this game. Personally, I think there are more fun ways of uncovering secrets than upturning every square on a map. :P

And and I may as well say now there will be no musical instrument either. There's just no room for one. I'd be putting one in for the sake of it.

Just to ask did you make the sprites of the archers (boblinkins) and the boars? Is there anywhere to download them?  :huh:
The boar rider sprites are my own, but I won't be making the complete sheets available until the game is finished.

38
Discussion / Re: TP2D - Why arent there any?
« on: December 06, 2007, 12:02:30 pm »
There have been so many OOT2Ds attempted that it's very easy for someone to use all their resources to fulfill the minimum requirements for a topic here. But the amount of custom spriting needed to even pretend you're doing a TP2D is more work than the type of person who thinks a 2D remake is cool is prepared to do.

But even if someone was serious, it simply couldn't be done without removing or changing huge sections of gameplay. Without thinking too much about it, Twilight Princess probably uses 'the vertical' in more complex ways than any of the previous 3d Zeldas: Magnetic iron boots - walking on the walls/ceiling? Clawshotting between floors?

There are a ton of things like sword techniques, aerial clawshotting, jumping as a wolf etc. that, if you tried to shoehorn them in, you'd need to use 3D conventions like Z-targeting - which is defeating the point entirely. You're adding something that was only included in the 3D games to retain the precision and control you get in 2D. :P

A chimpanzee could tell you any of the above wouldn't translate into traditional 2D Zelda gameplay.

39
Entertainment / Re: American comics discussion thread.
« on: November 29, 2007, 08:28:31 am »
Really, you didn't like V for Vendetta?  It wasn't as good as the comic, movies are never as good as the books they're based on, but I still liked it.

Eh, to each his own and all that.
Taken on its own merits I guess it's not a bad movie, but as an adaptation of the graphic novel it's !@#$%-poor. I know Alan Moore himself hated it, but then he's a grumpy !@#$% by all accounts. :P

The problem is it's been made by Americans, who, in claiming to have contemporised it, have imposed their own liberal, transparently anti-Bush agenda on it. Fair enough, if they were telling their own story, but Moore's story is about a dystopian future, but still very recognisable, Britain; a what-if, not a what-is, and it's about extremes of fascism versus anarchy. It's (typically of Moore) authorially ambiguous and, given that its protagonist is a gleefully murderous - whisper it - terrorist, as opposed to the movie's dashingly romantic freedom fighter, not a story you're particularly compelled to take sides in, hence our sympathy with Evey's struggle.

I'm not interested in the Wachowskis' political beliefs and, as a Brit, would rather have seen the story Moore wanted to tell. I'll wager if anyone feels otherwise, they either a) have never read the source material, or are b) American. :P

It's the difference between, I dunno, The Clash and Rage Against The Machine...

40
Entertainment / Re: American comics discussion thread.
« on: November 28, 2007, 08:36:40 am »
I have, yeah, and I have to say I'm impressed by the attention to detail. But, y'know, V for Vendetta looked this good at a similar stage in production, and that turned out a pile of bollocks.

I dunno, I don't want to slag something that's not even finished, never mind something I've not seen, but it's just that Alan Moore comics don't exactly have a history of transferring well to the big screen, do they? :P And that's largely because he doesn't write for the screen, he writes comics, and he embraces the things comics can do that neither film or literature can do - and never more so than in Watchmen. It's virtually about comics.

But Zack Snyder seems to want to be as faithful as he can. We just have to hope for no studio intervention, because I can see the downbeat ending (which will need to be reined in anyway - the comic's ending is too out-there) not going down too well...

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