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Zelda Projects / Re: The Legend of Zelda: The Shadowgazer (26/6/2006 Update)
« on: July 04, 2006, 05:37:13 pm »Awsome game, but Minish Cap does NOT fit horseback riding, It looks wayyy to bright and colourful for a battle like that to take place. Maybe it should be darker, But ONLY on the overworld. In villages etc it should be normal colours. Just add a transparent layer on top of the overworld and it could look better. Experiment with things! Otherwise i look forward to it!!Nah, I'm not trying to recreate the look of Twilight Princess, so I don't think it needs making any darker. The idea behind the game - entering people's nightmares - gives it the scope to be 'dark' (most over-used adjective in the English language?) but I'm more interested in capturing the creepy/quirky mix of Majora's Mask. I think that game proved you could do 'dark' without using clich??s, and you could still retain the series' barking mad sense of humour. So I'm not going to worry about it looking too cartoony. It's kinda what I'm aiming for.
I guess I enjoyed this so much because it's so rare to see a game with so much attention to detail. I can't stand games sloppily thrown together, especially fan games, where almost all graphics and sounds are provided for you. Especially collision - collision is something I've got down to the nitty gritty perfection in my game (no, not trying to brag lol) and yours seems really good to. I'm just glad to see someone who holds their game development to the same standards as I (Yes, I'd ask you to help sprite for my game, but I'm not going to annoy the hell out of you right now).Thanks. I've played the demo of your project. Very slick. Looks promising. The topic doesn't give much away though - do you want to PM me the outline of your story so we can see if we could avoid any similarities? Not that I'm worried about copying, but it might be good for both of us to know we're taking the whole 'sleeping' theme in different directions...
The worst part of this game is that my game has recurrent themes of sleep. And I don't want to be caught copying.
And I'm just wondering, which sprites were custom in your demo?
As for the sprites, there are actually very few custom graphics in the demo itself - couple of subtle edits, but nothing I would claim as mine. So just the items icons, I think... All the custom stuff is under wraps for now.