Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - King Mob

Pages: 1 ... 3 4 [5] 6 7 ... 12
81
Graphics / Re: Mc zora
« on: July 06, 2007, 05:13:02 pm »
Sorry - what is this meant to be? A recolour? An edit?

82
That's all there is in that demo. It was released over a year ago and that's pretty much all I'd done at that point. The second demo will be out sometime soon.

Thanks. I've got two segments that are for all intents and purposes finished. The prologue, which is the next demo, and the first dungeon, which is almost complete (no boss!) I'll be working on joining the two together next.

83
1-How's the game going along
Good, thanks. It feels like a game now, you can actually play it and get a sense of the story and structure, and that you're heading out on an adventure. It just stops quite abruptly, that's all! :P There's a huge hole between the two finished segments, which I had planned to have filled by August but, as is always the case with these things, I didn't give myself enough time. I really feel like I need a break too, and that would only delay it further, but I don't want to promise stuff and deliver nothing. So the demo that will be available at z3 is something of a compromise.

It's the opening segment of the game and is either very short or very long, depending on how much interest you have in the game world I'm creating...! In trying to put an average playing time on it, for your first run through, I'd say there's about 10 - 15 minutes gameplay, but you could easily waste an hour before you've seen and heard everything I've coded for the game's inhabitants. Whether or not you'll feel like it was worth an hour of your time afterwards, I can't say, but I put a lot of time into making those characters as 'alive' as I could. There's not much to 'do' but it will certainly set the scene, and hopefully you'll be dying to know what happens next...

2-Which Zelda Game is it more linked to if any
Linked to? In terms of similarities or whether it follows on from anything story-wise?
Well, it takes place after The Wind Waker. I'm trying to sidestep the restrictions of timeline continuity and that game pretty much wipes the slate clean by burying everthing that had gone before beneath the waves. ;)

As far as similarities go, I guess it would be A Link to the Past because, at their core, they both revolve around the dual world concept. But it's most influenced by Majora's Mask, in terms of the depth of characterisation and interaction with the NPCs, and once the curse of the nightmares spreads the deeper you get into the game, the mood and feel should hopefully be similarly creepy and trippy. Plus it has a rotating three day cycle, the specifics of which will be revealed in the z3 demo.

3-What's left to do before demo time
Nothing. It's all done, and an executable created and tested to within an inch of its life. I could be adding stuff all the way up to the day of z3, but I don't want to start anything I couldn't finish in time. There are little graphical touches I could be adding but, as I said above, I could do with a break.

4-(Offtopic a Bit)-When's z3?
Don't actually know. Not ideal, but as I say, I'm done and ready to go. :P

84
Neither, I'm afraid.

Link isn't taught the secrets of the Shadowgazer until he clears the first dungeon and learns what is required of him. You get the ability to go to the nightmare realm round about the same time Link learns to control the wind in The Wind Waker, so that won't be a feature of the z3 demo I'm afraid, since it's only the very beginning of the game. To be honest I'm not at a point where the nightmare realm is a fully formed concept. I'm working through the game in order and there's other stuff I need to tackle before that. I have ideas about how it should look, but they're all in my head at the moment. When I get them down on paper I'll post them as an update because it will be a looong time before they're turned into pixels.

Similar thing applies to Epona. The path to the ranch where you get her is blocked and can only be accessed with the item from dungeon no. 2 - which ain't in the demo either. I don't want you riding all over the map on horseback right from the start! Besides, it's something I want to reserve for the finished product. But, with the extra time we've been given, I've been able to put together a video trailer for z3 which features stuff not included in the demo, including some horse-riding.

What the z3 demo will do, however, is introduce you to a new (old to me, new to you :P) concept, and something absolutely core to the gameplay, that ties together things like the passing of time and the day and night cycle, sleeping routines and a three day rotating sequence - all stuff I've made cryptic references to in the past - into something quite original. ;)

So there should still be stuff worth looking forward to! :P

85
There's a new demo ready to go, plus a trailer, new screens, art and info but they won't be posted until z3. Whenever that is...  :P

86
Entertainment / Re: Nintendo Officially Worth More than Sony Corp.
« on: June 25, 2007, 01:26:26 pm »
This could be something to do with Nintendo's somewhat eccentric business model. The one where you sell your product for a profit. I mean, how quaint!

87
Other Discussion / Re: Ever eaten sushi?
« on: June 20, 2007, 08:14:38 pm »
Ah, wasabi stories...

It's a difficult feeling to try and describe... It's not hot like a chilli is hot - like heat on your tongue. It just shoots right up your nose and suddenly it feels like your head is melting away from the inside.

88
Other Discussion / Re: Ever eaten sushi?
« on: June 20, 2007, 03:51:11 pm »
Funny story. I was having some sushi, and my friend asked me what the green stuff is. Seeing it as a perfect opportunity I said "Oh, go ahead, it tastes good. It's kind of sweet tasting, you'll like it. I don't need it, you can have as much as you want." So of course he takes a huge thing of it, sticks it in his mouth.... ahaha... XD that was pretty funny.
Heh. I try that every time I go to my local Japanese restaurant with someone... inexperienced. Never works, funnily enough.

My funny story was on the plane over to Japan. Flew with Japan Airlines and about half an hour before coming into land they served some gaijin-friendly smoked salmon Californian sushi. Now I wasn't inexperienced, but there was some turbulence and it was difficult to apply a little wasabi in the cramped seating space anyway and I ended up putting far more on than I realised... The top of my head came off and I breathed fire for five minutes. And I couldn't get out of my seat and grab some water or anything. I just had to sit there coughing and crying whilst my girlfriend just laughed at me.

89
Other Discussion / Re: Ever eaten sushi?
« on: June 20, 2007, 03:38:02 pm »
I love sushi. It's quite a delicacy, even in Japan where, whilst it's eaten everywhere every day, it's not the kind of thing you could whip up at home. Sushi chefs are hugely respected and if you get the chance to watch them at work it's amazing.

Mackerel makes the tastiest sashimi in my opinion. And sea bass is good. I found tuna and salmon, which I expected to be the most natural fish for sashimi since they're quite meaty, to be bland. Better cooked.

I'd advise anyone against eating roe sushi though. Fish eggs. Like eating bubble wrap.

Anybody else completely underestimate just how hot wasabi is when they first tried it? :P

90
Graphics Requests/Archive / Re: Request: Game Over text [Found]
« on: June 07, 2007, 07:25:43 pm »
Here's the Minish Cap Game Over if you still want it:


And the one from Four Swords for your consideration XD:


91
Some new media - not hotlinked for the spoiler-sensitive, but also because the images are feckin' huge:
http://gonintendo.com/wp-content/uploads/2007/06/12034_zelda_ds1_122_704lo.jpg
http://gonintendo.com/wp-content/uploads/2007/06/12040_zelda_ds2_122_1168lo.jpg

There are a lot of returning characters from WW, a new race (that I've already decided to pilfer for my game :P) plus the welcome re-emergence of an old one.

Not sure what the bottom-left info box is telling us - can we customise the ship?

Plus two Japanese TV ads:
http://www.jeux-france.com/downloads7821_video-zelda-ds.html
http://www.jeux-france.com/downloads7822_video-zelda-ds.html

92
Entertainment / Re: Anime please.
« on: June 03, 2007, 08:35:12 pm »
Gatchaman. Strictly old skool. :P

93
I can believe that. Looks great.

94
BEFORE:


AFTER:

Better, no?

Just spent 3 hours re-tiling all the interiors, so it had better be...! :P

95
I'm gonna do some custom plants or something to fill out those bottom corners. :P Trouble is all the furniture is designed to hug the back wall...

And, I'm definitely gonna shrink the rooms a little. I'll post an updated shot once I've done it - see what you guys think.

96
I might reduce the room size, yeah, there are some others that feel quite empty, but the beds are in the centre of the room because if you consider the alternative, where strictly speaking all the furniture should sit against the back wall, the top half looks cluttered whilst the bottom looks even more empty. And in gameplay terms they're really the centrepiece of the bedrooms - they're the reason you go in there in the first place, so I want them to be as accessible as possible.

It's obvious you've just copied that L shaped pattern across the floor over and over
And why is that a bad thing? Tiled floorboards are laid in repetetive patterns. In my opinion it looks far better than placing them randomly.

Is Link in the bed MC sprites, or did you sprite Link's face eyeing the other person, and the little "bump" in the bed that represents Link's body under the sheets?
Like Bboy says, it's just an edit from the opening cinema of The Minish Cap.

97
Other Discussion / Re: Jack Thompson under police invesigation
« on: April 18, 2007, 02:10:07 pm »
The key passage is:
Quote
Officials point out that Jack Thompson has no prior history of psychic investigation or hands-on experience with augury, palmistry, cartomancy, entrail-reading or any other forms of divination. Supporters of Thompson, however, point out that the lawyer has experimented with the art of Gyromancy in the past. Gyromancy is a form of divination based on whirling around rapidly until the querent is dizzy and falls down, which some believe may be the basis of many of Thompson's theories about gun violence.

Has it even been announced that this guy played violent video games? Or are they just assuming since he was Korean?

98
Entertainment / Re: Best of British TV?
« on: April 17, 2007, 02:46:43 pm »
Brass Eye - the best TV show of all time!

99
Maybe you should make an NPC that you've stolen the bed from go to sleep on the floor - or complain to you the next day or somthing just t add a little realism and make the characters seem more like actual people. Majora's Mask did a good job of that.
If you got out of bed and spoke to that girl, she'd complain to you there and then. Different people will say different things depending on their personality. Hopefully some of them should be quite funny. And yeah, there's the possibility of them reacting differently, like going to sleep on the floor, but also some could just wake you up. I want to add a lot of variety.

100
Okay, one quickie non-money-shot screen of what I'm working on right this moment. :P

Just MC tiles, but it'll give you an idea of how the beds work. It's night time, so the mother of this NPC house has gone to bed. Her kid wants to go to bed, only Link is playing at Goldilocks, so she can't. Similarly, if Link got out of that bed he couldn't jump into bed with her mum. When day breaks they go downstairs and outside respectively. It's a pain in the arse to test clock-based routine stuff like this but it seems to be working so far...

Pages: 1 ... 3 4 [5] 6 7 ... 12

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.05 seconds with 35 queries.

anything